I love this system.
My only concern is really that the level cap will one day be level 99.
I understand that the hardcore players might 'not care'.
It's just that in a system where the cap will continue to grow, when there may eventually be grade X materia,
it is a bit demotivating to spend 100 million gil or thousands of hours trying to be overpowered now when it'll be just okay later. I don't really have any good ideas to harmonise this though. Increasing the success rate isn't the answer. Keeping the materia would just flood the market.
Still, if someone gets to 4 materia on a gear piece, there should be some kind of thankful reward in place for when the cap is 50 levels higher. I mean, yes, the reward is the uber gear, but to sink such a ridiculous amount of time into something only to have it obsolete later. it's not good.


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