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  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I love this system.

    My only concern is really that the level cap will one day be level 99.
    I understand that the hardcore players might 'not care'.
    It's just that in a system where the cap will continue to grow, when there may eventually be grade X materia,
    it is a bit demotivating to spend 100 million gil or thousands of hours trying to be overpowered now when it'll be just okay later. I don't really have any good ideas to harmonise this though. Increasing the success rate isn't the answer. Keeping the materia would just flood the market.

    Still, if someone gets to 4 materia on a gear piece, there should be some kind of thankful reward in place for when the cap is 50 levels higher. I mean, yes, the reward is the uber gear, but to sink such a ridiculous amount of time into something only to have it obsolete later. it's not good.
    (2)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by NefarioCall View Post
    I love this system.

    My only concern is really that the level cap will one day be level 99.
    I understand that the hardcore players might 'not care'.
    It's just that in a system where the cap will continue to grow, when there may eventually be grade X materia,
    it is a bit demotivating to spend 100 million gil or thousands of hours trying to be overpowered now when it'll be just okay later. I don't really have any good ideas to harmonise this though. Increasing the success rate isn't the answer. Keeping the materia would just flood the market.

    Still, if someone gets to 4 materia on a gear piece, there should be some kind of thankful reward in place for when the cap is 50 levels higher. I mean, yes, the reward is the uber gear, but to sink such a ridiculous amount of time into something only to have it obsolete later. it's not good.
    That's an MMO? Constant change and upgrading. Gear will always become obsolete at some point, guaranteed. No ordinary player is going to spend 100 million gil to get 5 slotted materia. These are going to be the extremely hardcore who want the best of the best in slot and have time to do it. If the level cap raises, they will be more excited about getting to the new max and not really looking back at "man I wasted 100 million gil a 2 years ago to get the best item for 2 years".

    Also, generally speaking when new expansions (level cap, gear, etc..) is added the rewards (such as gil / items / xp) is also increased to balance this out. Maybe you lost 100 million gil at one point being the first and only person to get 5 materia, but the rewards for quests has been increased to 100,000 gil per. That's not a huge deal really.
    (1)