^agreed...

^agreed...


So people are complaing they can't be over powered for free yeah that makes sense lol... If they make the rates any higher might as well phase out all rare gear.
3 materia is really viable, and with the time i think 4 is also
This system is good because it will always clean the stack of underpriced gear , keep it high , so people can go farm to get their gear if they dont have money
Middle Crafter will still have money to make and then continue their grind
Just a question :
If they kept the same pourcentage of success and only allow up to 3 materia by slot , who would complain about this system ?
Everyone is bitching because they re frustrated they will never make it to the top
I think its a good philosophy because we (i am also) are too obsessed by the TOP
Paradoxaly, if you are the uber player ( hardcore) with other same people , then the game difficulty begin to fall down
This system is pretty good, need some tweak of course, but let the player free.

Spot on Zedd, three materia seems perfectly fine for the majority of us who either don't have time or endless pockets to shove more materia into our sockets.
"You don't stop playing when you get old, you get old when you stop playing!"
Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"
RNG has nothing to do with achieving the best results. Hard work is the only thing it takes. Luck plays no role.In an idea situation, I'd love to see a Materia System where each slot you gained to attach was the result of your Hard Work and Effort

As usual, you completely missed the mark on this one. Kiara is 100% correct. Person A spends hundreds of millions of Gil and hours before they get a 3rd piece attached while person B gets it in one shot. You don't call this luck??? There's always going to be some luck involved but there should be some way for skilled players to increase their chances through the use of their skill instead of just grinding out the gathering process and rolling the dice against the odds.
"No man is invincible, and therefore no man can fully understand that which would make him invincible"
— Miyamoto Musashi

This is a very important point, also. Though it seems to be somewhat reoccurring theme in XIV, that is that repetition and pure chance are favored highly over other factors.As usual, you completely missed the mark on this one. Kiara is 100% correct. Person A spends hundreds of millions of Gil and hours before they get a 3rd piece attached while person B gets it in one shot. You don't call this luck??? There's always going to be some luck involved but there should be some way for skilled players to increase their chances through the use of their skill instead of just grinding out the gathering process and rolling the dice against the odds.
"Achieving the best results" means working beyond short-term investments. Because the system is based on statistics, in the long-term those who dedicate themselves to it will inevitably get ahead of everyone else, regardless of whether someone had more "luck" than them in the short-term.
Realizing and understanding it is a requirement for being at the top. Nobody will get there with "luck".



^^ i do agree. I mean, it IS possible to create a few monsters in this game that are rarely if ever beaten. I point to the level of Absolute Virtue and upwards in FFXI. Or in the case of a lot of hard grinding, the relic weapons. I'm sure they'll have it here, but it would be great if there could be an item as rare as the relic weapon that works to make a 4th or 5th materia on ONE of the seven gear slots more manageable. It would be more interesting than just saying, go ahead and get 100,000 pieces of materia so you can grind breaking them for a few months until it succeeds.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
ithink this is fair i dont want to see a bunch of gear clones i myselfe havnt had any matieria add but im only lvl 40 im waiting till im fifty why enhance gear im not gona be wareing in 10 lvls anyway
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