Considering how powerful materia can make someone with just 1 materia slotted in each piece, I'm perfectly fine with the success rate.



Considering how powerful materia can make someone with just 1 materia slotted in each piece, I'm perfectly fine with the success rate.


i'd liked something like: nq craft have 1-2 "socket" hq 2-3 for example (and if in future rare/ex gear will be meldable too, normal mode gears same as nq, and hard mode gear same as hq) I like the risk vs hard encounter.. not the risk vs random things that will pay ppl that have almost capped gil at the start of the game by boosting everyvraft with bots...


up i'd like to listen more opinions..
I like how the system works.
I am tried of everyone having the same stats and the same gear. This at least adds a bit of flexibility.
It should be risk vs reward, and I have no problem with the current difficulty.
Overtime you will see pieces with 3 materia slotted, but they will be rare and sought after as they should. Can we please not dumb down another part of the game because people cant have 5 slotted gear a few weeks after it's implemented...
I've seen people with 3, IV materia slotted into some gear. It can't be all that terrible of a success rate. Or maybe its a loaded percentage where 15% even 4% is higher than you would believe.
+60 Vitality to a body piece is pretty crazy.



The success rate IS very low actually. Those people just have lots of money to burn to keep trying. Not that there is anything wrong with that.![]()

this system is seriously flawed when it takes no skill to obtain materia and it solely relies on whos pocket book is bigger to obtain the better gear w/ more materia socketed into it.
Yea that's true. I know people who have broken a dozen items or more and got 2 x IV materia slotted. I guess this is a successful gil sink since only the wealthiest players can afford to drop 20 million to get one piece of gear (between all the breaks and buying new stuff).
1 materia is what you really need, anymore is just seperating hardcore from casual.
So instead it takes skill to attain wealth and dedication to keep going past short-term results?
"Playing the game" can mean many things.



I don't know, I recall buying the majority of materia I had in FFVII as well as spending a bit of gil and time on a golden chocobo to get the ones I didn't buy that I didn't find in easy to reach locations in dungeons.
It's not supposed to take 'skill' to convert gear honestly. If materia was crafted that's a different story.
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