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Thread: Personal Loot

  1. #11
    Player
    Jetstream_Fox's Avatar
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    Syvic Zivota
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    Seraph
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    Archer Lv 81
    Quote Originally Posted by Zumi View Post
    In a personal loot system lets say your main is a tank you are playing tank for all your farming runs and thus you always get tank gear with the personal loot system your tank is already geared up so you don't need tank gear. You would have to play your under-geared monk to get monk gear making beating savage fights much more difficult if not impossible if everyone was playing alt classes without good gear.
    But what's wrong with playing your lower geared class? One of the classes I'm leveling is MNK, but because I'm doing it at my own pace, I'm not as proficient at MNK, or I should say my skill knowledge isn't as solid. A personal loot drop could help players develop more solid understandings of their class, since the drop has that requirement. But within a greed based system I don't even have to be half as proficient in a side job verses my main, yet I'm geared up with end game gear. Now it might not be the popular opinion and I might be speculating a bit too early, but assuming jump potions are becoming a thing, I'm not really looking forward to the influx of players who will running around in dungeons with jump gear with no knowledge of anything, while playing with people who are playing on a shaky class because they never put nearly as much effort into it.
    (0)
    Last edited by Jetstream_Fox; 05-03-2017 at 05:38 PM.

  2. #12
    Player
    Kaethra's Avatar
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    Kaethra Tatrinae
    World
    Leviathan
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    Conjurer Lv 70
    Quote Originally Posted by JisKing98 View Post
    Why is everyone so against personal loot?
    There's literally no cons to personal loot. Except that trolls can't need roll something away from someone who actually needs for the purpose of denying them the gear. That's literally the only thing you lose.

    But they either know that, and that's the real reason they want to keep things as they are, or they're ignorant and fear any sort of change.

    Here's some misconceptions:

    1. Gear will be easier to get.

    Both sides tout this. Those that support it think they will gear up faster and support it for that reason. Those that don't think it will make content trivial faster. Both are wrong. You can get a string of lucky rolls or unlucky just like you already do. In fact many of the complaints in ESO is that they have been farming for months for a certain piece to drop that is BiS for their build.

    2. Doesn't work with a singular character system.

    Again false. ESO has 'classes' but all four can be tanks, healers, dps, ranged, support, everything with a simple ability and gear swap. Its actually easier to sit on one role per character and only make minor changes. Or simply roll another character.

    3. Stormblood will bring Personal Loot to FFXIV.

    Yes and no. The system they are proposing is personal loot, but introduces a sort of smart loot function. Which is a entirely different method. Another game that uses this is EQ2 to a limited degree. Smart loot basically only drops something that the group can use. Stormblood is making a hybrid appearance of both for dungeons only.

    What this means is imagine you are running Expert Roulette currently and you still have some 230 and under pieces. At the end you will get a 245 piece that may or maynot be an upgrade. Nothing that will break progression, but will do wonders for the perception of gear progression in the 4 man group method.
    (4)

  3. #13
    Player
    Driavna's Avatar
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    Elara Almasombria
    World
    Sagittarius
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    Dark Knight Lv 90
    Quote Originally Posted by Zumi View Post
    They use 95% the same gear because it changes to suit your spec (str will change to int if you swap form dps to healer for example) only thing that are unique to a spec are trinkets. I don't think they could do that in Final Fantasy 14 there would be no good way to make say a set of tank gear transform to healing gear when you switch to healer. Probably require a lot of item overhaul.
    No is rather simple, all needed to do is something similar to WoW but instead of spec just go for classes. I can do a dungeon/raid as PLD but for loot rolls my class is going to be MNK, so now I can't need for tank stuff but I can do it for MNK stuff. To be honest this should be already a thing even without personal loot.

    Quote Originally Posted by Jetstream_Fox View Post
    But what's wrong with playing your lower geared class? One of the classes I'm leveling is MNK, but because I'm doing it at my own pace, I'm not as proficient at MNK, or I should say my skill knowledge isn't as solid. A personal loot drop could help players develop more solid understandings of their class, since the drop has that requirement. But within a greed based system I don't even have to be half as proficient in a side job verses my main, yet I'm geared up with end game gear. Now it might not be the popular opinion and I might be speculating a bit too early, but assuming jump potions are becoming a thing, I'm not really looking forward to the influx of players who will running around in dungeons with jump gear with no knowledge of anything, while playing with people who are playing on a shaky class because they never put nearly as much effort into it.
    There is nothing wrong and is something that can already be done with tokens, tomestones and crafting.
    (4)
    Last edited by Driavna; 05-03-2017 at 06:06 PM.

  4. #14
    Player
    Sida's Avatar
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    Gridania
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    Sida Bajihri
    World
    Phoenix
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    White Mage Lv 100
    This wouldn't do favours for queue balance. We already have tanks under presented. If everyone would need to run in the job they want to gear for, tank mains would not tank dungeons, since they most likely gear up with tomes for tank, and even off class tanks would be even more under presented than now, since after getting the tank gear, they're of to hearing up the other jobs. After all only 50% of the party makeup can be dps roles, but bit over 70% of the gearsets are for damages.

    Other thing is friend groups with invariable main classes. Getting someone to play some they don't wish to gear would be even more unfair. At least now it's possible to agree, for example "ok, I tank, but if bard pants drop, can I get it?"

    As for tomes from bosses, we already get them. Each boss gives tomes, that's where the tome count of the dungeon comes from. And looking in the priginal suggestion, it all boils down to a forced need system without chance for greed. You walk out of the dungeon with a chance to maybe get an item or two to your current job. Except in current situation it's "or possibly an item for some other job no one else was running, or gave up". How's less more? It seems to me that most proponents of personal loot ar mostly concerned of the possibility that someone else got an item more.

    While there could be ways to improve the current RNG personal loot is not it. It takes away all the flexibilit our "all roles on one character" gives. Such ways could be more strict loot policy ("only one item from ex dungeon a day" or make that even two), weighted loot RNG (jobs in the party are favoured drops but not absolute) or chance to buy the dungeon gear on cheaper tome price than the tome gear tier in question.
    (0)
    Last edited by Sida; 05-03-2017 at 10:25 PM.
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  5. #15
    Player
    HunterD's Avatar
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    Onion King
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    Gilgamesh
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    Warrior Lv 60
    I'm aware of that, not what I was getting at
    (0)

  6. #16
    Player
    Naunet's Avatar
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    Mide Uyagir
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    Coeurl
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    Astrologian Lv 90
    Personal loot would work quite well for the 24-man raids, IMO. Kinda eh about it for everything else though.
    (0)

  7. #17
    Player
    Falmer's Avatar
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    Buffalo Chick'n'dip
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    Jenova
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    Botanist Lv 60
    I support a personal loot system. Nothing like running a long raid and getting zero items. Cheers to a more personalized loot system.
    (3)

  8. #18
    Player

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    Quote Originally Posted by Zumi View Post
    Works in a game like World of Warcraft where one character can only be one class but not in a game like Final Fantasy XIV because you can be every job on one character. For example say if you were farming Alex Savage now and you wanted to gear up your other alt jobs to 270 before Stormblood. With the current loot pool system stuff drops to a pool and can be greeded on for alt jobs. In a personal loot system lets say your main is a tank you are playing tank for all your farming runs and thus you always get tank gear with the personal loot system your tank is already geared up so you don't need tank gear. You would have to play your under-geared monk to get monk gear making beating savage fights much more difficult if not impossible if everyone was playing alt classes without good gear.
    This is as good a reason as any for not having personal loot in this game.

    /thread
    (0)

  9. #19
    Player
    Zojha's Avatar
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    Lodestone Bait
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    Pandaemonium
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    Gladiator Lv 1
    Quote Originally Posted by Naunet View Post
    Personal loot would work quite well for the 24-man raids, IMO. Kinda eh about it for everything else though.
    Well, the thing is that "Personal Loot" is just that: Loot is given directly to you and not lotted for in the party.

    EVERYTHING ELSE is just an iteration of that system. For example, whether you can get drops only for the class you're running as or for all classes you have leveled or can pick what class you want to roll for or whether you get universal turn-in items or whether you can get drops for any class regardless of what you have leveled or whether you get an item guaranteed or randomly or get to pick one of several random items -> Those are all different iterations and you can do those in a non-personal loot system as well.
    That's independent from: No competition for the loot.

    Most gripes people name here actually have nothing to do with personal loot, they are worried about one of the different iterations, which have nothing to do with personal loot as such.
    (3)

  10. #20
    Player
    Baci's Avatar
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    Baci Asciar
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    Zodiark
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    Warrior Lv 90
    Quote Originally Posted by Falmer View Post
    I support a personal loot system. Nothing like running a long raid and getting zero items. Cheers to a more personalized loot system.
    Personal Loot does not mean 100% drop. You can still get nothing on a run
    (1)

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