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Thread: Personal Loot

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  1. #1
    Player
    Zumi's Avatar
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    Zumi Kasumi
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    Personal loot system is basically where the game does a internal roll (RNG) to determine if you get loot or not and if you do it gives you loot something your class can use. Stuff never drops to a pool but directly to players inventories if they win the internal RNG roll.

    Works in a game like World of Warcraft where one character can only be one class but not in a game like Final Fantasy XIV because you can be every job on one character. For example say if you were farming Alex Savage now and you wanted to gear up your other alt jobs to 270 before Stormblood. With the current loot pool system stuff drops to a pool and can be greeded on for alt jobs. In a personal loot system lets say your main is a tank you are playing tank for all your farming runs and thus you always get tank gear with the personal loot system your tank is already geared up so you don't need tank gear. You would have to play your under-geared monk to get monk gear making beating savage fights much more difficult if not impossible if everyone was playing alt classes without good gear.
    (6)
    Last edited by Zumi; 05-03-2017 at 04:34 PM.

  2. #2
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    seraseth's Avatar
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    Velikayl Minx
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    Quote Originally Posted by Zumi View Post
    Works in a game like World of Warcraft where one character can only be one class but not in a game like Final Fantasy XIV because you can be every job on one character.
    Actually some of the classes in wow can fill multiple roles (like paladin being tank, healer or dps), so it let's you select what role you want the dropped gear to be for. So it could work the same in ffxiv, you can play tank, but have monk selected for the gear you want.

    Which could actually get more people playing their tanks/healers for the fast queues if they knew they could guarantee drops for their dps job, without being on that job.
    (6)

  3. #3
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    Zumi's Avatar
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    Quote Originally Posted by seraseth View Post
    Actually some of the classes in wow can fill multiple roles (like paladin being tank, healer or dps), so it let's you select what role you want the dropped gear to be for. So it could work the same in ffxiv, you can play tank, but have monk selected for the gear you want.

    Which could actually get more people playing their tanks/healers for the fast queues if they knew they could guarantee drops for their dps job, without being on that job.
    They use 95% the same gear because it changes to suit your spec (str will change to int if you swap form dps to healer for example) only thing that are unique to a spec are trinkets. I don't think they could do that in Final Fantasy 14 there would be no good way to make say a set of tank gear transform to healing gear when you switch to healer. Probably require a lot of item overhaul.
    (0)

  4. #4
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    Driavna's Avatar
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    Elara Almasombria
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    Quote Originally Posted by Zumi View Post
    They use 95% the same gear because it changes to suit your spec (str will change to int if you swap form dps to healer for example) only thing that are unique to a spec are trinkets. I don't think they could do that in Final Fantasy 14 there would be no good way to make say a set of tank gear transform to healing gear when you switch to healer. Probably require a lot of item overhaul.
    No is rather simple, all needed to do is something similar to WoW but instead of spec just go for classes. I can do a dungeon/raid as PLD but for loot rolls my class is going to be MNK, so now I can't need for tank stuff but I can do it for MNK stuff. To be honest this should be already a thing even without personal loot.

    Quote Originally Posted by Jetstream_Fox View Post
    But what's wrong with playing your lower geared class? One of the classes I'm leveling is MNK, but because I'm doing it at my own pace, I'm not as proficient at MNK, or I should say my skill knowledge isn't as solid. A personal loot drop could help players develop more solid understandings of their class, since the drop has that requirement. But within a greed based system I don't even have to be half as proficient in a side job verses my main, yet I'm geared up with end game gear. Now it might not be the popular opinion and I might be speculating a bit too early, but assuming jump potions are becoming a thing, I'm not really looking forward to the influx of players who will running around in dungeons with jump gear with no knowledge of anything, while playing with people who are playing on a shaky class because they never put nearly as much effort into it.
    There is nothing wrong and is something that can already be done with tokens, tomestones and crafting.
    (4)
    Last edited by Driavna; 05-03-2017 at 06:06 PM.

  5. #5
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    Jetstream_Fox's Avatar
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    Syvic Zivota
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    Quote Originally Posted by Zumi View Post
    In a personal loot system lets say your main is a tank you are playing tank for all your farming runs and thus you always get tank gear with the personal loot system your tank is already geared up so you don't need tank gear. You would have to play your under-geared monk to get monk gear making beating savage fights much more difficult if not impossible if everyone was playing alt classes without good gear.
    But what's wrong with playing your lower geared class? One of the classes I'm leveling is MNK, but because I'm doing it at my own pace, I'm not as proficient at MNK, or I should say my skill knowledge isn't as solid. A personal loot drop could help players develop more solid understandings of their class, since the drop has that requirement. But within a greed based system I don't even have to be half as proficient in a side job verses my main, yet I'm geared up with end game gear. Now it might not be the popular opinion and I might be speculating a bit too early, but assuming jump potions are becoming a thing, I'm not really looking forward to the influx of players who will running around in dungeons with jump gear with no knowledge of anything, while playing with people who are playing on a shaky class because they never put nearly as much effort into it.
    (0)
    Last edited by Jetstream_Fox; 05-03-2017 at 05:38 PM.

  6. #6
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    Quote Originally Posted by Zumi View Post
    Works in a game like World of Warcraft where one character can only be one class but not in a game like Final Fantasy XIV because you can be every job on one character. For example say if you were farming Alex Savage now and you wanted to gear up your other alt jobs to 270 before Stormblood. With the current loot pool system stuff drops to a pool and can be greeded on for alt jobs. In a personal loot system lets say your main is a tank you are playing tank for all your farming runs and thus you always get tank gear with the personal loot system your tank is already geared up so you don't need tank gear. You would have to play your under-geared monk to get monk gear making beating savage fights much more difficult if not impossible if everyone was playing alt classes without good gear.
    This is as good a reason as any for not having personal loot in this game.

    /thread
    (0)

  7. #7
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    Reinha's Avatar
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    Reinha Sorrowmoon
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    Quote Originally Posted by Pintsized View Post
    This is as good a reason as any for not having personal loot in this game.

    /thread
    The person you quoted clearly doesn't know that you can choose loot specialization in WoW's personal loot system. There's no reason it wouldn't work here. Want monk gear? Go in as any job and choose monk as your loot specialization so you only get drops suitable to monk. They can even add an option of "all jobs" for those who can't decide.
    (2)
    Last edited by Reinha; 05-04-2017 at 12:11 AM.
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  8. #8
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    AmeliaVerves's Avatar
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    Amelia Wafflesmack
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    Quote Originally Posted by Reinha View Post
    There's no reason it wouldn't work here. Want monk gear? Go in as any job and choose monk as your loot specialization so you only get drops suitable to monk. They can even add an option of "all jobs" for those who can't decide.
    While this sounds as if it would work pretty well, I am still not seeing how that could be worth the effort it would take to implement it. :/
    Since in this game, loot that drops is generally not the best, is the random system we have right now really that bad? (Apart from Savage, but you get tokens anyways so wether you are lucky or not you get your gear sooner or later.)
    (0)

  9. #9
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    Paladinleeds's Avatar
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    Nomfur Farredzasyn
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    Quote Originally Posted by Reinha View Post
    The person you quoted clearly doesn't know that you can choose loot specialization in WoW's personal loot system. There's no reason it wouldn't work here. Want monk gear? Go in as any job and choose monk as your loot specialization so you only get drops suitable to monk. They can even add an option of "all jobs" for those who can't decide.
    I'm willing to accept everything but the bolded part. Add this and it'll have people select "all jobs" for the chance to roll need on every item and that becomes the only option used. I can compromise insofar as it picking a single job at random though.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #10
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    Reinha's Avatar
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    Quote Originally Posted by Paladinleeds View Post
    I'm willing to accept everything but the bolded part. Add this and it'll have people select "all jobs" for the chance to roll need on every item and that becomes the only option used. I can compromise insofar as it picking a single job at random though.
    With WoW-style personal loot you're not actually competing with anyone. The system first rolls for whether or not you get a drop, any drop at all. The chance to get loot can be something like 25%-30%. This chance is not dependent on what anyone else gets or doesn't get. Assuming the first roll is successful, the system then rolls for which piece of loot you get out of the loot pool. If you choose "monk" you get an item suitable for a monk. If you choose "all jobs" you get an item for any job.

    Your choices don't take anything away from other people and other people's choices don't take anything away from you. The beauty of the personal loot system is found in situations where loot competition is higher than usual, like when 5 summoners and black mages are grouped together in Dun Scaith. Instead of competing over the few (if any) caster pieces with Need rolls, when using personal loot you all have a chance of getting caster loot on every boss independent from one another. By choosing a loot spec you could also get gear for an alt job far more reliably without playing it. For example you could have everyone in the Dun Scaith party choose "monk" regardless of if they have it leveled, and then everyone could get a chance for some samurai gear without affecting anyone else.
    (3)
    Last edited by Reinha; 05-04-2017 at 06:43 PM.

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