you are missing the point. materia is sposed to be a gil sink. its a way to keep the economy alive. if the rich had nothing to spend the gil on. money would become worthless
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The first materia attachment is 100% success and, really, that is all you need to have great stats. The additional materias can make a player super powerful, but there is a huge risk and they will pay through the nose to achieve that.
Your average player isn't going to want to or even need to go through the extra attachment process. The materia system is the perfect gil sink. It gives min/max hardcore players something to strive for, fuels the economy, keeps crafters busy...


Good system indeed. Keep the Hardcore players busy and long term goal to work on.
Materia can easily make you overpowered otherwise. Pretty insane stats as it is. You shouldn't have to get 7 materia on a piece, but if you like to, by all means! For hardcore players, they have some use to their gil now and their 60-70 hours of game time a week.
I say smart move by SE.
Last edited by Gennosuke; 10-25-2011 at 01:01 AM.




Well said Hikozaemon.
While I agree that adding more Materia should be difficult (that's fine), adding Materia #2 - 5 per item is based totally on a Random Number Generator / Luck than anything else.
If Square added in a Quest (or series of Quests) that were entertaining required some player skill / rewarded player *effort* and it boosted Melding Materia for #2 or #3 meld, even if it was only, say, +5%, that'd still feel better and allow some meaningful contribution from the player, rather than standing around waiting for a "dice roll" to happen or not. As an example, we could get a quest to overcome some trials / challenges to gain a blessing by one of the Twelve (Menphina, Byregot, etc.) for the attachment chance increase.
It is purely based on statistics, not luck.While I agree that adding more Materia should be difficult (that's fine), adding Materia #2 - 5 per item is based totally on a Random Number Generator / Luck than anything else.
Luck only plays a role in the excuses of people who just don't have the dedication it takes.
So after a few weeks with the system in place i can say this
attaching 1 materia to everything = a HUGE bonus to you
attaching 2 to everything....takes a bit of effort and money(not imposible) and you are now overpowered
anything more and its retarded overpowering and the checks and balance in place are needed in such a huge way to keep people from becoming a bit on the invincible side
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I was curious to learn the english's point of view about the forbidden materia system.
So, as the french one, the majority of people who participate love the hardish mode ; o ;
Personnaly, this could be a reason to leave.
I hate this forbidden system ; o ;
I would prefer to keep/save the stuff and materias already added, and only loose the current materia we're trying to add.
For me, the risk is already prsent with the one maetria @2000k as atk+, critical+, healing magic +.
some price are downing, but, some are staying high, and with stratgy, will maybe up.
If i failed 3 times a 2m materia, could I keep it ?
If getting 5 materia slotted was easier then everyone would be able to do it eventually and they would need to balance end game around having 5 materia.
You might see one person ever with 5 materia and that item will be worth 999,999,999 gil. It's hitting the lotto of FFXIV. That person will feel such a sense of accomplishment, some of which by luck, trial and error, and most of all perseverance to keep playing, farming, and attempting such an insane feat.
Realize the hundreds of millions of gil it would take for this one piece of gear fully loaded... why would you want everyone to be able to achieve this? This is better than any relic / artifact / end game item.
Keep this the way it is.
Hummm. . .
I don't have all the stats to speak.but with:
25% for materia 2
10% (?) with materia 3
5% (?) with materia 4
0.5% (?) with materia 5
Is there not already an huge difficulty/risk/challenge?
Who could allow to keep stuff + materia already added?
And only lose the current materia?
Last edited by AquaRyu; 10-25-2011 at 01:53 AM.
What would be the point of difficulty and risk if you lose nearly nothing from losing?Hummm. . .
I don't have all the stats to speak.but with:
25% for materia 2
10% (?) with materia 3
5% (?) with materia 4
0.5% (?) with materia 5
Is there not already an huge difficulty/risk/challenge?
Who could allow to keep stuff + materia already added?
And only lose the current materia?
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