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  1. #111
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Hummm. . .Words searching. . .

    I wouldn't call the lost of a 2.000.000 materia "Nothing" <.<'
    It's true that I take the higher materia to argute

    But let's take a materia @100k
    that you fail 50 times @.@
    can't we save this for the next step?

    the point of difficulty is already in materia/gil gathering with the low sucess rate for me
    (0)

  2. #112
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I love this system.

    My only concern is really that the level cap will one day be level 99.
    I understand that the hardcore players might 'not care'.
    It's just that in a system where the cap will continue to grow, when there may eventually be grade X materia,
    it is a bit demotivating to spend 100 million gil or thousands of hours trying to be overpowered now when it'll be just okay later. I don't really have any good ideas to harmonise this though. Increasing the success rate isn't the answer. Keeping the materia would just flood the market.

    Still, if someone gets to 4 materia on a gear piece, there should be some kind of thankful reward in place for when the cap is 50 levels higher. I mean, yes, the reward is the uber gear, but to sink such a ridiculous amount of time into something only to have it obsolete later. it's not good.
    (2)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #113
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by AquaRyu View Post
    Hummm. . .Words searching. . .

    I wouldn't call the lost of a 2.000.000 materia "Nothing" <.<'
    It's true that I take the higher materia to argute

    But let's take a materia @100k
    that you fail 50 times @.@
    can't we save this for the next step?

    the point of difficulty is already in materia/gil gathering with the low sucess rate for me
    Not when the first materia socketed is 100% guaranteed. If you dare go past that, there will be risk.
    (0)

  4. #114
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by NefarioCall View Post
    I love this system.

    My only concern is really that the level cap will one day be level 99.
    I understand that the hardcore players might 'not care'.
    It's just that in a system where the cap will continue to grow, when there may eventually be grade X materia,
    it is a bit demotivating to spend 100 million gil or thousands of hours trying to be overpowered now when it'll be just okay later. I don't really have any good ideas to harmonise this though. Increasing the success rate isn't the answer. Keeping the materia would just flood the market.

    Still, if someone gets to 4 materia on a gear piece, there should be some kind of thankful reward in place for when the cap is 50 levels higher. I mean, yes, the reward is the uber gear, but to sink such a ridiculous amount of time into something only to have it obsolete later. it's not good.
    That's an MMO? Constant change and upgrading. Gear will always become obsolete at some point, guaranteed. No ordinary player is going to spend 100 million gil to get 5 slotted materia. These are going to be the extremely hardcore who want the best of the best in slot and have time to do it. If the level cap raises, they will be more excited about getting to the new max and not really looking back at "man I wasted 100 million gil a 2 years ago to get the best item for 2 years".

    Also, generally speaking when new expansions (level cap, gear, etc..) is added the rewards (such as gil / items / xp) is also increased to balance this out. Maybe you lost 100 million gil at one point being the first and only person to get 5 materia, but the rewards for quests has been increased to 100,000 gil per. That's not a huge deal really.
    (1)

  5. #115
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I'm all for the difficulty though I do think raising the probabilities a little might be nice. I mean whats the point of being able to socket up to 5 materia when the probabilities are harder than hitting the state lottery?
    Current Probability of:
    2 - 1 in 2 to 4 (25 to 40%)
    3 - 1 in 25 to 8000 (5 to 10% of #2)
    4 - 1 in 2500 to 800000??
    5 - 1 in (why do we bother anyway)

    The first person to get a full 5-materia (even a T1-only one) item should get a "Luck of Legends" or "Lottery Winner" title.
    (3)
    Last edited by tymora; 10-25-2011 at 02:30 AM.

  6. #116
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Do we know the basic probabilities beyond tier 2?

    I think a good scale to use is to see whether anyone can make it to tier 5 using tier III/IV materia in the first place. If no... then it should be raised just enough for someone to make it.
    (0)

  7. #117
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Do we know the basic probabilities beyond tier 2?
    Think we can assume it is under 10%.
    (0)

  8. #118
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by tymora View Post
    Think we can assume it is under 10%.
    Sure, but there's still a rather substantial difference between 0% and 10%, with 2 tiers to go.

    If it's 30%>10%>7%>5%, that's manageable. If it's 30>10>5>1-2, good luck.
    (0)

  9. #119
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Well...we've seen 7% for the 3rd...think about the worst we can get (assuming 1% is lowest) is about 1 in a million...haha

    I think they'll add new melders and stuff to help with the probability but this number is rather discouraging...heh
    (0)

  10. #120
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    i would love if they keep melding system as hard as its .. so we can have like super unique things .. like +3 item with 2 high stage or 3 stage melding .. which will make it hard for other for even try
    (0)

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