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  1. #11
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Is the +40 counting retainer inventories as well, just player inventories, or has there been no word on this?
    I'm fine with the +10 for armory. But I would be lying if I said I wasn't a little disappointed on just +40 for inventory. Of course, if they plan to add more after judging server stability, suppose I'll just have to wait and see.
    They didn't mention retainers, as far as I know, But if they were affected, it would presumably be +70 per retainer, because the increase is +10 per inventory page.

    Quote Originally Posted by HyoMinPark View Post
    I can totally agree with following the Glamour Prism example for things like Dark Matter and Carbonized Matter. Although, I tend to just carry stacks of Grade 6 Dark Matter and Grade 5 Carbonized rather than the individual grades. But I'm not totally against them just making "Carbonized Matter" and "Dark Matter." I can also agree with doing something with those mats where they are only used in one specific recipe. Either expand on their usage, or just get rid of them completely.
    The problem is that dark matter and particularly carbonized matter are very different from glamour prisms. Glamour prisms all had the exact same recipe, and were divided only arbitrarily. If you combined dark matter, the pricing would be tricky. If you leave it at the grade 6 price, low-level crafters couldn't afford to repair their gear, and at the grade 1 price, its effect as a gil sink would be almost entirely muted. Carbonized matter is another story because it's gated behind gathering, and any combining would immediately ruin that concept. Plus, as you pointed out, you can already use a higher-grade of either if you want to, which achieves the goal of using less inventory space. So why would they enforce that in-game? Just give people the options.
    (2)

  2. #12
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jandor View Post
    Assuming retainers get the extra inventory as well that's an extra 120 slots, plus armory chest. It's not bad.

    If tokens and currencies are moved to the quest/key items inventory as well, I'll be sorted for space for quite a while.
    +10 on every armory slot is 120 extra in and of itself. added to the +40 on inventory is 160 extra for player characters. So assuming 2 free retainers also with +40 that's a total of +240 slots. Retainers of course are configured for more regular inventory and no armory. So they have that enhanced 175 inventory. Perhaps they will go as far as 200 slots with retainers? Has anything been specifically confirmed for retainer space?
    (0)

  3. #13
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    Added comment to fishing, thank you.



    is it 27 or 26 with SB jobs? regardless I feel armory should be whatever that is and double it. If they are going to poke at having pvp gear being significant and so on, double should be the minimum, so armory space should be 42.
    From what was said +10 for every armory suggests +10 items in every armory position, so +10m weapons, +10 headgear, etc... It kind of has to be that way because if you have 1 primary weapon for all jobs an DoH/DoL, I don't think you would have room for the addition of 2 new jobs without adding extra slots per armory position.

    Fishing could be fixed so easily with the addition of a tackle box and keep net.
    (1)

  4. #14
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    .
    Quote Originally Posted by Talraen View Post
    The problem is that dark matter and particularly carbonized matter are very different from glamour prisms. Glamour prisms all had the exact same recipe, and were divided only arbitrarily. If you combined dark matter, the pricing would be tricky. If you leave it at the grade 6 price, low-level crafters couldn't afford torepair their gear, and at the grade 1 price, its effect as a gil sink would be almost entirely muted. Carbonized matter is another story because it's gated behind gathering, and any combining would immediately ruin that concept. Plus, as you pointed out, you can already use a higher-grade of either if you want to, which achieves the goal of using less inventory space. So why would they enforce that in-game? Just give people the options.
    They need higher gil sinks anyway, the costs of repairs is not enough so it is still pointless. Maybe it be a different story if they greatly increased NPC repair cost and the matter costs but right now they are not achieving the goal of a gil sink because it is not enough and we have huge inflation. So I thought because they cant give us enough space why not just remove them and find gil sinks elsewhere? Also if you are doing grade 5 to repair grade 1-4 you might as well repair npc because grade 5 is still too much to repair grade 1.

    For the materia matter, it is why I buy grade 3/4/5, 1 and 2 are pretty useless and often grade 3 is less then 1 and 2??????????? So even keeping it as is, it is still a mess.

    Quote Originally Posted by Kosmos992k View Post
    From what was said +10 for every armory suggests +10 items in every armory position, so +10m weapons, +10 headgear, etc... It kind of has to be that way because if you have 1 primary weapon for all jobs an DoH/DoL, I don't think you would have room for the addition of 2 new jobs without adding extra slots per armory position.

    Fishing could be fixed so easily with the addition of a tackle box and keep net.
    I know, 35 slots is not enough!!!!! they are not covering what we should got HW, PLUS SB, PLUS future SB.

    42 minimum
    (1)
    Last edited by Ama_Hamada; 04-29-2017 at 12:51 AM.

  5. #15
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Blueyes View Post
    Yeah, I recall SE stating plans to split the inventory expansion into two phases. We'll likely hear more in-depth details at a later time. For now, the expansion to the Armoury Chest looks quite nice.

    On the subject of items taking up inventory space when they shouldn't, ventures and beastmen tokens come to mind. Things like that should really be converted into the Currency window.
    Indeed, and perhaps they will be?
    (0)

  6. #16
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kosmos992k View Post
    Fishing could be fixed so easily with the addition of a tackle box and keep net.
    Please. Please give me a tackle box.
    Or at the very least revamp some of the baits, and get rid of the ones where you need it only to catch that one obscure fish...
    Cut down on the ARR baits--I already enjoyed HW fishing more than ARR fishing because the fact that there weren't 500 different kinds of baits.

    I would actually really like a feature added to the Fish Guide that shows ideal baits for each fish; it can either be comprehensive or just show "Top 3 Ideal Baits"; either works for me. I know we have tons of external sites for looking up such things, but I still think an in-game feature of ideal bait would be a nice QoL addition.
    (14)
    Last edited by HyoMinPark; 04-29-2017 at 12:57 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #17
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kosmos992k View Post
    +10 on every armory slot is 120 extra in and of itself. added to the +40 on inventory is 160 extra for player characters.
    The armory slots only take specific types of item, the expansion there is nice and all, but it's a bit misleading to count them as full inventory slots.
    (6)

  8. #18
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Added comment about currencies. I also put in quest items under that, like say I need some really odd item to craft for a quest, that should be key item or something. Same thing for beast tribe fate drops, we just have too much bloat for no reason.
    (1)
    Last edited by Ama_Hamada; 04-29-2017 at 01:05 AM.

  9. #19
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by HyoMinPark View Post
    Or at the very least revamp some of the baits, and get rid of the ones where you need it only to catch that one obscure fish...
    Cut down on the ARR baits--I already enjoyed HW fishing more than ARR fishing because the fact that there weren't 500 different kinds of baits.
    You can already get rid of pretty much every ARR bait right now since a housing area npc can sell all the consumable ones.
    (0)

  10. #20
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think the best way to gauge the inv change is taking a look at your current inv and seeing how much space you have with the armoury chest in mind. Since I"m certain we all have gear on our retainers that we just can't party with but we can add said gear to armoury chest to free up some room.

    Just basing this on my current open inv, which is 4 slots. So 44 starting with the 8X5 added to player inv and from there. I have 10 weapons, body, 7 head/legs, 3 feet, 2 rings, 1 offhand on one retainer I can use and on myself I have 3 hats I can add for 10 , 1 legs/feet.

    Now on other retainer I have 6 feet, enough for 10, so 10 Head/body/weapon/feet, only 8 legs total, no belts, 1 other ring, and no other accessories. So in that respect I have 51 more inv slots opened up from that which brings me to a total of 96 player inventory slots with 9 open slots in offhand, 10 in all accessories + belt but rings which I have 7 which is pretty good.

    So unless you don't have any equipment in your retainers/own inventory. . . then honestly I don't know how you could of stacked so much first of all but secondly the amount of space given to us is quite a bit to those who have horded gear that they haven't wanted to toss.

    But I encourage others to do the same, pull out equipment in your current inventories as if the armoury chest is already in place, ad +40 on top of you already open slots of inventory and that will be your most likely starting inventory going into 4.0.
    (0)

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