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  1. #10
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Is the +40 counting retainer inventories as well, just player inventories, or has there been no word on this?
    I'm fine with the +10 for armory. But I would be lying if I said I wasn't a little disappointed on just +40 for inventory. Of course, if they plan to add more after judging server stability, suppose I'll just have to wait and see.

    I can totally agree with following the Glamour Prism example for things like Dark Matter and Carbonized Matter. Although, I tend to just carry stacks of Grade 6 Dark Matter and Grade 5 Carbonized rather than the individual grades. But I'm not totally against them just making "Carbonized Matter" and "Dark Matter." I can also agree with doing something with those mats where they are only used in one specific recipe. Either expand on their usage, or just get rid of them completely.

    With CUL, I guess I'll have to see how demanding the SB recipes are. I know that, while leveling, I struggled with inventory and retainer space for CUL, but now that I'm level 60, there's only certain foods that I tend to craft for personal use, so I just keep mats for those items. If they're going to revamp CUL's recipe requirements, can they also do something about FSH? I have more unused fishing tackle/baits than I do unused CUL mats. :c
    Added comment to fishing, thank you.

    Quote Originally Posted by Talraen View Post
    40 more inventory space may not be enough for random drops, but I think +10 items per gear type should be plenty for glamour. There are now 27 jobs/classes to gear, so you can have completely different sets for all of them and 8 full glamour sets besides in your armoury (except rings, but those are mostly shared if your jobs are at the same level anyway).

    As for the rest, I do agree that HW went way overboard with how many items were needed for basic materials. I don't want to gather a whole stack of materials and barely be able to make anything. But I don't want to see less variety in items. The main thing I miss from 1.0's original crafting was the insanely detailed item lists, and the further we get from that, the sadder I get. For items that only have one use, why not just sell them? Why keep obsidian if it's not used for anything? It's not like it's difficult to get more if in the future you should ever need it.
    is it 27 or 26 with SB jobs? regardless I feel armory should be whatever that is and double it. If they are going to poke at having pvp gear being significant and so on, double should be the minimum, so armory space should be 42.
    (2)
    Last edited by Ama_Hamada; 04-29-2017 at 12:41 AM.