And I already explained this in a previous post. This conversation is about optional items. And this topic only came to be when optional items were introduced (the topic in general, not the thread). I don't remember people complaining about paid name changes or paid server transfers <-- also a part of Mog Station. So, what is it? Is the entire Mog Station (as the title of this thread suggests) the issue, or is it just the optional items?
The reason subscription games have a cash shop is because they can get away with it. WoW added a cash shop when it had like four million subs. Like with many products, MMO prices are determined by what they think customers are willing to pay. I'm confident that they could continue development on FFXIV with income from (fully priced) box sales alone.
Name changes and server transfers are services which make no sense to be added to the game content's rewards. Mounts, minions, clothes, and emotes all come from in-game content - events, quests, raids, etc. Putting these things in the cash shop makes it feel like they're taking content out of the game, since often times the motivation players feel to do content will be inspired by the promise of rewards. Would anyone have done Diadem 1.0 if it didn't have the rewards it did? How often would you run dungeons if they didn't drop weekly cap tomestones?And I already explained this in a previous post. This conversation is about optional items. And this topic only came to be when optional items were introduced (the topic in general, not the thread). I don't remember people complaining about paid name changes or paid server transfers <-- also a part of Mog Station. So, what is it? Is the entire Mog Station (as the title of this thread suggests) the issue, or is it just the optional items?
I think this is especially important since SE invalidates the reason to do content so often by making its rewards obsolete (Every dungeon drops obsolete gear on release, raid gear gets killed every 7 months). Putting cosmetic rewards into old content can revitalize it and get people out there having fun. Look at the craftable/dyeable coil gear, for example. They could have done something similar a couple of patches into Stormblood with the Heavens' Ward gear, but I suppose they gotta get those fatty stacks of yen for a bunch of reskins that are already in the game.
Last edited by Brannigan; 04-27-2017 at 09:30 PM.
Mogstation is the reason stormblood budget is double that of HW. If you don't like it, you don't have to buy it
I read these posts and say to myself we should be happy. Has anyone played games like STO or Marvel Omega. We are quite lucky that we arent being forced to pay for currency or keys to open up lock boxes for special items.
Nothing wrong with being a business, but this is a SUBSCRIPTION BASED game! We already DO pay SE and a lot too, since the subscription fee is one of the higher ones to begin with. New items such as mounts, minions, emotes should be obtainable ingame via quest, FATE, dungeon,... you name it, since we already payed for them with our sub.
Compare the items in the Mog Station to the items in the game... ?Nothing wrong with being a business, but this is a SUBSCRIPTION BASED game! We already DO pay SE and a lot too, since the subscription fee is one of the higher ones to begin with. New items such as mounts, minions, emotes should be obtainable ingame via quest, FATE, dungeon,... you name it, since we already payed for them with our sub.
Clearly there's more in the game than out of the game.
Does this also cover collector's editions? If it doesn't matter how few or many items are available for extra cash. Because you do get extra items by just paying a bit extra. Does that... also hinder people's gameplay?)))
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