Quote Originally Posted by Kosmos992k View Post
If the dungeons were a) more interesting, b) more challenging and c) more rewarding, then I believe most players would be OK putting more time and effort in, as long as the amount of reward they could obtain per hour was the same, which is preferable; mindless farming via speed, or an interesting run?
How, how and how?
A. the dungeons are already fairly interesting for why we go there and the looks of them this is more subjective then anything.
B. We've already been over this either everyone almost kills everyone all the time or it won't be a "challenge"
C. Was some of the best gear at any given patch cycle not reward enough?

This is an mmo everything turns into a mindless grind after a while. If it retains its challenge the content is only done for a few months at best after release and is never touched again