where did I say that. I pretty clearly said i250 or above which would be reasonable. even if you didn't do alex normal and had a mix of shire and augmented lore a players ilevel would be around 250..
I did not imply anything about players being decked in full 270 and having end game content on farm..
it's not though. even at the minimum I level belsaers wall can be cleared by a group of players playing at a minimum level of skill of efficiency...
belsaers would be clearable at i200 without much difficulty.. obviously at i200 you'd have to play much closer to the potential limit but excluding possible HP problems I reckon it'd be easily doable. the only problem would potentially be having enough hp to survive some hits/mechanics but that's not a skill thing that's just an artificial barrier.. skill has no impact on your maximum hp..
if everyone played effectively they'd smash the place to pieces at 230. the content is deliberately tuned to be easy enough that you can play at less than half of what your job is capable of and still clear it
there's a thread where people wanna scrap t9 from wonderous tails because even at level 60 rocking i260 gear where one dps can potentially pretty much do as much damage half a party could in ARR they can't clear t9.. as over powered as they are. because they just aren't using the power available to them or playing there jobs efficiently.
dungeons are no different they're set to i230. but there not tuned anywhere near what players can reach at i230.. for the sake of example if an i230 dps could potentially do 3000 dps. the i230 dungeon is set to a minimum of maybe 1000 dps..... so if you played your job remotely effectively even at i230 you could rip the place to shreds... because the bar is deliberately set at such a low level to begin with..
it's like giving ya gran the keys to a Bugatti Veyron and putting her in a race against a bunch of Toyota aygo's... she'd have all that power available to her but no idea how to use it so she'd never win.... even though she completely overpowers the competition.
it's not to different from zurvan ex for example. a 2 2 4 comp of players at i250 can skip soar. but a 1 1 6 comp with 2 extra dps at I 265 or higher can't skip soar.... all that extra power they have but don't know how to use....
dungeons are pretty much deliberately tuned to people who don't know how to play there jobs. which again ties in to the big skill gap thing that yoshis trying to tackle