If you ask me, at some point the playerbase accepted "speed" as a measure of how skilled the group is. Sure, performing your role/job well usually does make things go faster, but that's like saying you're "skilled" because you can down Garuda Ex in under 2 minutes now. Speedrunning itself isn't an issue if everyone's intent on doing it and primed to do so.
But I'll be brutally honest: Speedrunning, the "I just wanna get it done and over with so I can move on to other things" mindset, and the "DF mentality" are the reason we have boring, faceroll "Expert" dungeons now. Someone mentioned before that no one bothers with side rooms, and they detract from exploring the dungeon. . . Are you really "exploring" when you're just trying to beeline for the exit? Conjecture, I know, but really think about that. You want interesting dungeons, you want worthwhile loot, but you "just wanna get it done and over with", thus speedrunning becomes the implied standard. . . I dunno man. Something's got to give there.
I'll level with you though, PotD isn't exactly the most interesting content after the first time, even if it is the best way to level, and maybe some of us - myself included - don't really have that much time to fully explore, and thus are not 99/99. But speedrunning, at least as a forced standard, really seems the big reason so much sub-raid, endgame content is mind-numbingly easy which drives people to want to blaze through it, which makes devs continue to make content mind-numbingly easy, which. . . get the idea?
Oh, and the "make a PF for what you want" argument is flat, lame, and needs to just go away. How about just, oh I dunno, communicating and being civil/compromising toward one another when matched randomly in the DF. Crazy concept, I know. But you'd be amazed how far a little kindness and consideration might get you.
Let me first clarify that I'm in no way picking on you. But I wanted to expand on this just a bit, as a PvPer. You say you've never tried it, but you don't like it? I'm assuming PvP in other games perhaps, yes? That's fine and there's nothing wrong with not being interested, but I will say that it'd be unfair to simply write it off based on experiences from another game. At the same time, for us PvPers, this is a bit of a sensitive topic, similar to how you may be sensitive about your efforts to progress going overlooked.
Forever ago, people just decided - without trying it - that FFXIV PvP was bad (I'll admit, it's not perfect, but I enjoy it), full of toxic players just looking to ruin your day, and "a waste of development resources". For those of us that actually did step in and found something we love, we've been stuck dealing with that terrible stigma that we know is largely untrue, but without getting people to actually, legitimately try, we have nothing to offer when slammed with the burden of proof. It literally becomes our word vs theirs. A small community's experience vs the larger body's word of mouth. . . Countless times I've heard someone just easily rattle off untrue statements about PvP, yet I can literally see and hear the switch turn off in people's heads the moment I mention my actual experiences. Again, no one HAS to like it, and I'm not looking to sway your opinion on it, but the issue is people just unilaterally dislike it without even trying. As I said before, it's a sensitive subject for us.



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