Quote Originally Posted by Shipp View Post
SE deciding to be unique for the sake of uniqueness
What a bold faced claim you have there.

Did it ever occur to you SE may have noticed something like a "Jump" feature would do abysmally with the system they are currently running? Jump has massive hurdles before it can even be imagined in the game.

Not only is there currently no content for it, the mechanic wouldn't work on the games infastructure "The one they launched on" So even if it did come up from dev talk it was likely to have been quickly shot down due to issues like server responsiveness.

I still don't get what you think adding a jump function is going to bring this game, even in 2.0 I don't see anything that I would enjoy coming from a jump function that I couldn't get some other way.

There is more than one way to go about issues like creating unique zones, boundries, reactive content, jump is not the end all answer to everyones prayers. Nor is it going to make things amazing, or possibly even add anything to the game. Maybe instead of implementing super mario platformer elements into the game, they could make unique zones you have to navigate on foot?

Why does jump have to be the answer?

Christ I might as well slam the game for not having orcs, lots of MMO's have orcs right? The distinct lack of orcs displeases me, it's a staple of the MMO genre. I don't get the "Logic" of slamming the game because it didn't have a jump feature, because within the bounds of the game it had 0 purpose. Would reviewers have givin it flak if jumping was useless? Probably not they wouldn't have even glossed over it I bet.

"The jumping system of this game sucks" I bet I can find tons of reviews that go indepth about how usefull the jump function is in games...probably not.