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  1. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ferth View Post
    Right, But what I am saying is this Dev Team won't do that.
    Fair enough lol. I was hoping they will do neat things like that in the new Deep Dungeon though, they have talked about mixing up the objectives for that content - may be a start of them thinking about stuff like that haha.

    To me the Satasha example just says they didn't make it worth while, and as a game people look for rewards - some go in that room solely for the achievement but its not a big enough reward for it to really matter.. I've seen someone kicked for trying cause everyone else wanted to speed through. Linear dungeons solves this sort of issue definitely, but personally love seeing content have options (even if I know I'm going to take it already) and also like to see variation (like puzzles will normally be disliked after their charm wears off the first time, so that being a "sometimes" thing would be better).

    As you said, all that matters is the reward. If the reward is the finish and that is it.. then, doesn't matter if they add cool stuff as you said - it will be ignored if it doesn't have to do with the finish. (Which is why I focused on changing how the reward worked).
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    Last edited by Shougun; 04-21-2017 at 03:17 AM.