Suggested variations of this stuff and I think one thing I like is using the mother crystal in more things (like my love to see moogles used more lol). So you have /every/ content using this sort of aetherial charge and a unified screen that displays the types of charge and stores it (doesn't take up inventory). Through your communion with the mother crystal and enough energy you grant her she takes that and changes it into a desired item. Preferably they keep it simple and a long lasting system (not 150000 different currencies) however a unified screen would make many currencies easy to understand and track anyways, rather than trying to find all your actual item tokens.
I would actually suggest a mix of specific tokens and generic tokens, for a few reasons. Anything not end cap is under generic token system and everything capped is under a unique system (can move older more dead content into the noncapped too but lets go onto the issues). The reason being you don't want people farming a specific turn or version of the new end content because it's faster as they could then use those points to purchase the other content's gear (basically you dont want to encourage people to run specific content over other content more than they already will). So new/end content would need it's own turn/coil specific tokens (turn 1 aetherial charge doesn't purchase turn 2 items for example, but you can use your generic Aurum Vale all you want for Haukke Manor - as they'd be the same token type)
The generic content tokens would just be in tiers of rarity, or could all be one unified currency - depends on if SE wants to add "Legendary" super rare items to old content or not. Once you've earned enough points you can spend the money in the screen and the next time you run that content you will earn that item at the completion of it (unsynced or sycned doesn't matter) - if you get the item before the end of the content you will instead receive a refund on the points spent (that specific run, not all runs into the future too). This way even if you use the points you earned farming Aurum Value you still need to run Haukke Manor once to complete the transaction you issued - and if you get lucky and get the item you wanted you wont feel bad as you'll get the spent points back anyways.
If they add a glamour log like an item log, which is what I hope - so that you can see all the items you've collected, I think it might be nice to let that item log also act as connection into the mother crystal interface. Say you're looking at your glamour log and you notice a hat you don't have from a certain content, you try it on and you love the way it looks, and so you click on it and the game knows you dont have it so it asks if you'd like to spend "whatever currency name here" to bind that item's fate to yours. This way it would be super simple to both see what you have, don't have, what you want to get, and spend your tokens. Ideally they would also make it so if you are next to tome token exhange NPCs that you can just spend your tomes through your own interface rather than go through the 5 menus to purchase it (click on shire gear while next to Rowena's crew and it prompts you to spend the token).
To make this system smoother I would suggest tweaks to default loot and how you earn these atherial charges. There are a number of options like passing/not receiving loot/on fail rolls/by converting gear, but I would also recommend not to completely remove the RNG as the RNG does offer people a sort of fog between the grind. I /really/ believe that removing the endless hallway of RNG screwing you is important, so I believe in token systems being great and a must be added thing, but also it's nice for people not to think of every piece of gear as in "25 more runs". So a system that is always there to /fall back/ on, but still using RNG as the front runner is a great marriage of two system imo. Although for older content you can make the token system stand more center, like older content's cost slowly reduces over time so two years from now you can buy a set of dreadwyrm for like 7 runs for aetherial energy rather than 20.
(The other thing I thought using mother crystal for was making a rift/realm that would be an optional replacement to the current houses system - being an entirely instanced personal mini world like Wild Star, that you could invite people to of course, and everyone could obtain/upgrade over time).


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