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  1. #1
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    ESO had a not too bad compromise between tokens and RNG loot.

    Each boss dropped loot for you and you only. It was random. You might get something you want or not. It also put a timer on loot you obtained. The timer was 2hrs I think. During that time you could trade loot to other players that were present when it dropped. In addition, there were dailies that would award keys. You used these keys to obtain loot from 3 different loot pools. This gear wasn't obtainable in the dungeons, but had a set bonus with gear that did.

    The end result was something that was random, but allowed for player interaction. Basically each boss dropped 4 things of loot, one for each player. And then the players could trade loot at the end to get something they preferred.

    I still prefer a mini-token system for dungeons though. Maybe something like each completion of a particular dungeon awards that dungeon's token. Five tokens allows you to pick a piece of loot from that dungeon. RNG is daunting for those who are unlucky. Hasn't been a good system since it was introduced 18 years ago.
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  2. #2
    Player
    ThePatron13's Avatar
    Join Date
    May 2016
    Location
    Limsa Lominsa
    Posts
    27
    Character
    L'alba Dashama
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kaethra View Post
    Each boss dropped loot for you and you only. It was random. You might get something you want or not. It also put a timer on loot you obtained. The timer was 2hrs I think. During that time you could trade loot to other players that were present when it dropped. In addition, there were dailies that would award keys. You used these keys to obtain loot from 3 different loot pools. This gear wasn't obtainable in the dungeons, but had a set bonus with gear that did.
    I mean that just sounds like personal RNG which doesn't -really- change anything except in cases where certain pieces have more demand than others. The keys aren't a compromise to me, they're just something entirely different. If I want a certain piece of gear I want -that- piece of gear, I don't think people would accept that as a solution.
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    "You don't need a reason to help people." -Zidane Tribal

  3. #3
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ThePatron13 View Post
    I mean that just sounds like personal RNG which doesn't -really- change anything except in cases where certain pieces have more demand than others. The keys aren't a compromise to me, they're just something entirely different. If I want a certain piece of gear I want -that- piece of gear, I don't think people would accept that as a solution.
    Yeah but trying to get a company from the east to move away from RNG is going to be tough.
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  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaethra View Post
    ESO had a not too bad compromise between tokens and RNG loot.

    Each boss dropped loot for you and you only. It was random. You might get something you want or not. It also put a timer on loot you obtained. The timer was 2hrs I think. During that time you could trade loot to other players that were present when it dropped. In addition, there were dailies that would award keys. You used these keys to obtain loot from 3 different loot pools. This gear wasn't obtainable in the dungeons, but had a set bonus with gear that did.

    The end result was something that was random, but allowed for player interaction. Basically each boss dropped 4 things of loot, one for each player. And then the players could trade loot at the end to get something they preferred.

    I still prefer a mini-token system for dungeons though. Maybe something like each completion of a particular dungeon awards that dungeon's token. Five tokens allows you to pick a piece of loot from that dungeon. RNG is daunting for those who are unlucky. Hasn't been a good system since it was introduced 18 years ago.
    No, ESO was the very definition of RNG loot.
    The "Token System" of ESO didn't guarantee anything. It gave you an RNG dice roll at a random Undaunted Shoulder Piece that could come in any of the 3 different Armor Types, with any 1 out of 8 possible traits. Sure, it was slightly narrowed down by splitting up the shoulder pieces from the dungeons within 3 different chests but that still wasn't a good token system at all, especially in comparison to FFXIV's current token system.

    The loot drops were even worse because, despite Bosses having guaranteed loot drops, you failed to include the fact that bosses could drop the SAME, EXACT item as the previous boss. Mini bosses shared the same loot table as each other and Main bosses, excluding the last boss, shared theirs. The Last Boss was special in that he would be the only one that would drop Weapons and Jewelry but considering that only Sharpened Trait weapons were ever desired, due to how much better they were to any other Trait weapons, you were SoL. Even trying to trade with other players was next to impossible as most dungeons only had 1 set that was actually desired with the other 2 being subpar and the only reason people ran most dungeons (outside of the Daily dungeons) was for that set and they would charge ridiculous prices to trade the item if it was BIS.
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    Last edited by Silver-Strider; 04-17-2017 at 01:29 PM.