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  1. #1
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70

    Equipment token system needs to be expanded to other content

    I'm aware this topic has been brought up before, but couldn't find a recent thread with a cursory search. Been grinding Dun Scaith for weeks and have yet to see the tank pants, which is one of the only remaining pieces I have left to obtain in preparation for Stormblood. There should be some kind of token given for each clear that you can exchange for the gear you want, similarly to the primal totems (and Alexandrian parts), so that this kind of thing doesn't happen. It's really hurting my enjoyment of the game.
    (13)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    They will pop it's just a RNG. The system is fine it's just a grind also when you least expect them they usually pop.
    (0)

  3. #3
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ManuelBravo View Post
    They will pop it's just a RNG. The system is fine it's just a grind also when you least expect them they usually pop.
    When it takes weeks and you still haven't seen the given item, there's a problem that needs addressing. I'm aware that MMOs are about the grind, and I'm fine with that (I do enjoy tossing on some music and having at it), but there is a limit where it stops being okay.
    (5)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,155
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kattzkitti View Post
    one of the only remaining pieces I have left to obtain in preparation for Stormblood. There should be some kind of token given for each clear that you can exchange for the gear you want, similarly to the primal totems (and Alexandrian parts), so that this kind of thing doesn't happen.
    There are other, better, more reliably obtainable pants you can wear instead.
    Doing DR:Expert once per day for ten days will give you 900 tomes, which you can apply to Shire pants. There are roughly 60 days until Stormblood, so you can even do it on an irregular schedule, if you don't want to grind.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by kattzkitti View Post
    When it takes weeks and you still haven't seen the given item, there's a problem that needs addressing. I'm aware that MMOs are about the grind, and I'm fine with that (I do enjoy tossing on some music and having at it), but there is a limit where it stops being okay.
    You sound a little bit overdramatic here - I get your frustration, I totally do, but I'm also a bit... mmh... lets say "unsure" if this is indeed a real problem.
    Dont get me wrong and please hear me out! There is a reason beside the obvious one (which would be: SE needs us to do this content over and over again and therefor RNG is "good")

    But first, lets take a look at our options for gearing up!
    We have:
    1) Tomes - get any 260-pieve you want! Currently the cap is extended to 900 tomes per week, so you can even get the most expensive parts (legs, body) in one week
    2) Alexandergear - and tokens. Get any 250 piece you want, if you're lucky enough to roll high enough - or, even better, get any 270 piece you want by just beating Savage often enough. Or rolling high enough on the gear drop...
    3) Crafted gear - lets not easly dismiss getting any 255 gearpiece you need (with the option to overmeld it!) by buying it, crafting it yourself or having a crafter friend do that for you!
    4) RNG-drops from Dun Scaith - get lucky with your one 260 piece a week!
    5) Diadem - even more RNG, but also potential cool 265 gear...

    ...kinda 6) Stormblood on our doorstep with better get around level 65, most likely...

    Why do I mention all those options? To put the RNG-aspect into perspective - there are plenty of options to get gear. I know ofc that the shire legs arent... great - but even if you're raiding it doesnt matter that much tbh.
    Now why I am infact a little bit of favour of RNG (at least in this case - given all the other options): I know the frustration of not getting a piece very well, but to me thats a price we pay for the great feeling of getting lucky and seeing the piece we want drop into our inventory at last!
    While I can see the benefits of a tokensystem, it would also turn Dun Scaith into "just another grind" for me, taking away from the excitment of MAYBE seeing the right piece finally. Its a psychologcial thing, I reckon and maybe you wont really understand my points since I find it difficult to explain why I do like having that one random-option within all those gear progression.

    To sum it up though: The RNG there isnt really hindering anyones progression, given the amount of alternatives. It can be both a reason for huge frustration but at the same time for huge joy! I consider that somewhat "fair" and okay.
    (2)

  6. #6
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I disagree with the token system, i'd rather it be turned into personalized loot then tokens I enjoy running this once a week, if I get something good before I finish for an off class great. Personalized loot would turn it into you que as any DoW class > pick preference for what loot you want > loot for what you selected will drop, it'll still be RNG but you won't fight anyone for it and if you don't want it you can pass it.

    If you look at the loot tables for each 24 man raid it's 20-24 items that CAN drop per boss which to me is just bad design, I can't begin to tell you how many double caster coats dropped from 3rd boss and 4th boss. No one wants to sit there and grind Dun Scaith more than once for their weekly I know I sure don't I try to avoid it as much as possible unless it's for a Proto Ultima piece.

    Not to mention we do have scriptures at 900 instead of 450, which I know Shire tank pants are garbage but at least they're there and you don't need BiS to level through SB.
    (0)

  7. #7
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 90
    Id be okay with -insert dungeon name- coin drops to trade for gear. Ive been grinding sohr khai for a month to get just the Conqueror set and so far I only got the headpiece. Id rather not spend ages trying to get a full set of gear, even more so that Id more likely get better gear before getting half of a set.
    (5)
    Last edited by Rysir; 04-16-2017 at 08:57 AM.
    Oh hey nothing was here

  8. #8
    Player
    Lokean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Lokean Makio
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    With the amount of options you have instead of Dun Scaith's legs, there isn't much need for it honestly. I've been there, and so has a friend(wanted the Armor of Light and spent pretty much half a year trying to get it). For the longest time, I never saw a single piece of MNK gear drop. It didn't bother me as I just picked up other pieces to replace it, finally a piece dropped and I could use it! That feeling was joy, relief, and excitement. I think that is what makes Dun and instances like it so good. Finally getting something you have been working at for ages, or finally getting that mechanic down that you have been struggling with. Here is a bit of encouragement. Keep going my friend, there is light at the end and trust me, because it's this hard to get, when you get it, you'll be happier than without this grind. Makes these items more attachable. I know I love my Royal Vest, it's pointless, looks cool, but it's my pride and joy because I spent ages farming it.
    (1)
    "Loki, I'm going to give you the best advice. If you are outnumbered, fight. If you are outgunned, run." - SintSuke
    "Not a hero, unless you die."-Nightwish, "Kingslayer"

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Honestly, RNG is shit and at the very best feeds a gambling addiction that shouldn't be supported in the first place. It doesn't make people run content considerably more often on average, it only cross-subsidizes the instant gratification of the lucky at the cost of the unlucky and completely screws up any effort to reward ratio, thereby devaluing effort as such.

    It's a relic from the time when developers didn't know better and should die the death it deserves. Seriously, fuck that design PoS.
    (6)

  10. #10
    Player
    Lokean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Lokean Makio
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zojha View Post
    Honestly, RNG is shit and at the very best feeds a gambling addiction that shouldn't be supported in the first place. It doesn't make people run content considerably more often on average, it only cross-subsidizes the instant gratification of the lucky at the cost of the unlucky and completely screws up any effort to reward ratio, thereby devaluing effort as such.

    It's a relic from the time when developers didn't know better and should die the death it deserves. Seriously, fuck that design PoS.
    Big words. I feel like it distracts a lot of flaws with those statements.

    The DSM-5 defines Gambling addiction as similiar to a substance addiction in which the afflicted individual shows the same symptoms, such as harm to oneself or others. Gambling is also defined as a wager with monetary value or goods of equal value and are often placed on instant outcomes, such as rolling a dice, spinning a wheel, or a horse crossing the finish line.

    The statement in which you claim that people don't run it more often than average without RNG is hearsay. There is no evidence backing such a claim, in fact, games with RNG grind have shown to have a longer shelf life than those of "instant gratification". Such as, WoW, Runescape, Diablo, and Borderlands. All of these games use RNG, even to an excessive amounts. Yet almost all of them are seen as works of art. Like it or not, RNG is not a "PoS". It has shown to work in numerous games and to extend a shelf life of a game.
    (1)
    "Loki, I'm going to give you the best advice. If you are outnumbered, fight. If you are outgunned, run." - SintSuke
    "Not a hero, unless you die."-Nightwish, "Kingslayer"

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