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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Bacent View Post
    At the least in 4.X they mentioned they're gonna be making loot that drops only for a class that's actually in the instance, from what I remember
    Sounds like it could be good but how will it work?

    If it's just based on jobs that enter then you might find nothing really changes.

    2 dragoons in the party? Check. Let's drop a coat of maiming in the loot. But wait, both dragoons already have that item... or maybe they don't have that one but do have a better one....

    Nothing then would change as it'd still be useless loot. Or would it check your equipment and armory chest and remove that item from the drop table if all eligible players in the party have it..

    Or will it be weighted. If a party had 1 tank 5 casters and 2 healers would that mean a 12.5% chance a tank item will drop. While a 25% chance of a healer drop. Or a 62.5% of a casting piece?

    Pretty sure most of us have been in a few of those parties especially in 24 man when virtually all the dps are the same type of class. 3 blm 2 smns or 4 brds and a mch or something. If they start weighting the loot like that could be very problematic

    Then as someone mentioned earlier what if you want to gear an off class or something...

    In 24 man especially usually get to a point where the piece I want drops of the second and third boss for example so if I haven't seen it. I might greed roll another piece off the last boss and be done for the week cos I really don't want to run he content yet again
    (1)
    Last edited by Dzian; 04-16-2017 at 07:30 PM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content
    Here

    Quote Originally Posted by Dzian View Post
    When it comes to loot systems in FFXIV the best one in place is the Primal system. It's almost the perfect system for 3 reasons.

    1:- There's no lockouts at all. If you so chose to do so you could have cleared zurvan ex yesterday and farmed the hell out it and quite possibly got EVERY weapon and the bird by now. what are we 36 hours into the patch give or take.. no lock outs at all and yet it works. so why does all other content need these lockouts?

    2:- It has working RNG which can be hugely satisfying. just opened the loot chest and there's a nice shiny new gun for your machinist. it feels great when you win that roll. and makes things a lot more interesting than just loltomes.

    3:- It guarantees progression. Even if the RNG in number 2 never ever drops a weapon for your jobs it doesn't matter because you also get totems. 10 of those totems and you get your weapon guaranteed. so you still win. it's impossible to lose or not progress if you clear the content.

    The only thing that stops the primal system being perfect is that those totems in number 3 take up inventory space. it would be so much better if they separated in the key items tab for example or even currency tabs...

    You could easily implement a similar system in Alex without to many changes.
    you could keep the rng drops from various wings turns or whatever you call em. but also add another item. lets say for example "alexandrain screw" guaranteed to get one every time you clear the fight.

    all you then need is a trade in system that would for example let you trade in 10 screws for a bolt, or 10 screws for a shaft spring or crank. and once you've got your 4 shafts you can still get your body piece. even if you had to clear the content 40 times to get 40 of the screws progression would be guaranteed. (on one hand 40 sounds a lot. but on the other some weeks ive prolly done it that many just to get my weekly)

    it'd also work in 24 man raids. ive done dun scaith 3 times since the patch and seen 90% of the loot hit the floor. because everyone holds there 1 roll for the same pieces.
    and it gets to the point where people are running it 15-20 times a week to try and get that 1 item and making no progress at all.

    add another totem item guaranteed for the clear. trade in x number of them for a piece of your choosing. bam again guaranteed progression. even in the extreme worst cases of RNG.

    going forward to 4.0 I really hope they do something like this. because 2.0 was much the same. how many times did I run t12 coil for a pair of bard pants I honestly can't tell you.

    They have a really great loot system in XIV and it works well. they just need to implement it across all content
    (0)

  3. #3
    Player
    Dracan_Fontom's Avatar
    Join Date
    Jul 2016
    Posts
    13
    Character
    Dracan Fontom
    World
    Famfrit
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaethra View Post
    ESO had a not too bad compromise between tokens and RNG loot.Each boss dropped loot for you and you only. It was random. You might get something you want or not. It also put a timer on loot you obtained. The timer was 2hrs I think. During that time you could trade loot to other players that were present when it dropped. In addition, there were dailies that would award keys. You used these keys to obtain loot from 3 different loot pools. This gear wasn't obtainable in the dungeons, but had a set bonus with gear that did.
    The end result was something that was random, but allowed for player interaction. Basically each boss dropped 4 things of loot, one for each player. And then the players could trade loot at the end to get something they preferred.
    Yea, no. That the game former know as Elder Scrolls Online, now Elder Trolls, is the singular epitome of RNG. Everything with the game's realm of influence was based off of rng. From which dungeons you would get for the dailies, to loot, or even if you'll get enough ore to craft the last pieve of gear you crave. Nothing in that game was free of horrendous rng. Hells, even the rng had rng with the gear system. With 9 available traits found upon gear, only one, ONE trait was viable for a dps to have. Not to mention that half the sets with in that game are utterly useless, and next to worthless. That game makes you grind endlessly for gear that will "prime out all you have" and then you try it out and then it sucks worst than a Magikarp's Z-Splash.
    Moving on to the "token" system you say, it's not even a token system. You go into a dungeon, get a stupid key and turn that in. There's not collecting involved, just more rng. When you open the key you have a one in a million chance, let's say to get the Light Armor Shoulders of Grothdarr with divines, then you get a Heavy Shoulders of Slime Claw with Prosperous. Yea no thank you.

    In this game there's not worrying about getting the best gear set with the best trait, just run a quick trial or raid, hope you get the drop if not, turn in the scriptures and drap them anyway.
    (0)
    Last edited by Dracan_Fontom; 04-17-2017 at 02:07 PM.

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