Mhm...
We have mounts in Savage, in EX primals and PotD (higher floors) already. We also have them in Beast Tribes. We sometimes even have them in the MSQ.
What even is missing? NM raids and dungeons?
No one does Savage on content for the mount. It's a secondary reward with a significantly higher drop rate (50% at release, iirc. 100% afterwards). The rest can either be bought or are guaranteed. They aren't intended as incentives. Are you really suggesting they make it so the only reason to continuously run stuff once you've bought the now unlimited Scripture gear... is mounts?
For some people, yes, not everyone is fixated on phat lewt as the be all and end all of MMOs.
I couldn't care a fig about gear's ilevel or anything else, gear is a gating mechanism for content access, nothing more .. and content gives REWARDS that people are interested in and lots of people are interested in mounts and other stuff.
Last edited by Pintsized; 04-12-2017 at 07:51 PM.
:|
EVERY reward is intended as incentive. There's no reason to reward something otherwise. But that's beside the point.
What I'm questioning is the mentality of:"If it's everywhere, it's no longer anything special and therefore not worth attaining." and that people would stop caring as a result. Mounts already ARE almost everywhere. They already "are" no longer anything special. By that logic, people should have stopped caring about them "already".
2nd best tome gear is all what a casual need to be ready for the casual content. It is also all what someone need to do 24 man raids.See this is why I find it stupid. Tome gear is casual gear I should be able to get what ever amount of tomes I want. But due to the silly system of the gear being the same Ilvl as raid gear eventually we have these silly limitations. If casual people who are not interested in raiding then Dun Scaith equivalent should be their end game gear.
Last edited by Felis; 04-12-2017 at 08:00 PM.
ABSOLUTELY AGREE .. I d couldn't care a fig how many others have something that appeals to me, I'm not trying to be a special snowflake, I use galmours/mounts/titles that I find amusing or whatever and I really don't care if every other player in the game has them too.
Uh, no, they aren't. Some rewards are essentially "you did a good job." When it's guaranteed, that won't incentivize people to do it. Hence why no one does Savage unless they're already raiding. The mount is nothing more than a "Hey, I got this thing". Gear is what they're after.:|
EVERY reward is intended as incentive. There's no reason to reward something otherwise. But that's beside the point.
What I'm questioning is the mentality of:"If it's everywhere, it's no longer anything special and therefore not worth attaining." and that people would stop caring as a result. Mounts already ARE almost everywhere. They already "are" no longer anything special. By that logic, people should have stopped caring about them "already".
A lot already have. The one site that actually tracks mount collection shows it's not nearly as popular as people like to believe. Putting them in even more content won't make people do it anymore than they already do.
Last edited by Bourne_Endeavor; 04-12-2017 at 08:03 PM.
I don't know if it was mentioned before, but are people ignoring the ilvl250 gear from Alex9-12 NM for a reason? You needed ilvl230 to enter it, which can be easily farmed with dungeons and you will got ilvl250 out of it.
So you have 3 ways of gearing up: Tomes, Alex NM, Dungeons. And even 1 more possibility as soon as the 24 Raid is released.
If all of this + crafting + gathering + exploring the games world is not enough to keep you busy, you could start playing something else besides FFXIV and get some variety to not burn out? (no offense, just an honest question)
Not sure if this was also mentioned before, so sorry if I am repeating, but there are a lot of people who are playing just about a few hours a week and they deserve a chance to stay up to date as well.
If there were no cap on Loot in the beginning, they would be behind within a week or two and that might kill their motivation to play.
Therefore I think the cap is a good way of giving a fair chance to everyone when the content is still relevant and active.
Something, anything that doesn't feel like a chore. Why are you subvertively suggesting that casuals are incapable of doing stuff? And if they were, why would they even need gear?
You still aren't suggesting anything, and casu need gear because content ask more powerful gear. I can assure you if you come do Baelsar's wall with the Heavensward starting gear you were using for Neverreap, you'll be pretty useless.
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