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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ririta View Post
    DPS are forced into the genre with bloated HP pools in enemies and artificial "deal x damage or wipe" mechanics. Just see all those discussions that sparked during Gordias and DPS checks - one of the most common reasons for DPS checks is that "or else people would go with only tanks and healers".

    In fact, I'd say that the genre would be more interesting without DPS. Tanks relies on healers, healers relies on tanks, there's an obvious synergy there. DPS? You have no way nor/or need to help tanks or healers, you just do your own thing like in a single player game.
    As a Dragoon or BLM, maybe. Otherwise, no more so than a tank, depending on the fight...

    It's not as if the options are that much more involved for tanks or healers. As a Monk I routinely grab and gather adds if the OT dies, and when still able as a Summoner I'd then tri-bind them to free up the Monk and avoid damage entirely while rezzing said OT, such that the Monk can debuff the boss's magic damage before the would-be wipe cast because dps is running slow with the OT dead and Mantra us all before the DoT would kill us, etc... Tanks get Provoke to call attention from one target if they continue attacking it, and the rarely effective Cover and costly Clemency for all of one of those tank jobs.

    Wouldn't it make more sense to just try to create more overlap and cross responsibility, rather than pick a category as being the best, leave it barebone, and scrap the rest despite their frequently near-equal merits? >.>
    (0)

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Wouldn't it make more sense to just try to create more overlap and cross responsibility, rather than pick a category as being the best, leave it barebone, and scrap the rest despite their frequently near-equal merits? >.>
    Yes, I agree. I didn't mean to offend. Sadly MMORPGs are removing the DPS' responsability in groups more and more. Crowd management, aggro management, buffs and debuffs, spell interrupption all used to fall on the backs of DPS. Simple things that helped their healers and tanks, but nowadays are forgotten in favor of pure damage.
    (2)