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  1. #21
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    I can't be the only one that started laughing at "perfect knowledge of mechanics" listed under the fucking tank section of all things.

    Buddy, let me let you in on a little secret: tanking in this game is by far the easiest of the three roles to pull off. Do you know your aggro rotation? Congratulations, you can bumble through 99.5% of this game's content (and in the other 0.5, you're still no worse off than the other healers or dps in your party. SE knows they can't count on Joe Pubbie to know when to use a cooldown, so they make shit in the average dungeon hIt like wet paper sacks.

    Don't get me wrong, this isn't "hating" on tanks or whatever, and the difference between a good and bad tank is both easily noticeable and often the dealbreaker between clears and wipes but you're delusional if you think "park a mob in the corner, press a "less damage" button every 20-30 seconds, enjoy not being targeted by most of the fight mechanics" is some monumental feat of player effort.
    (9)

  2. #22
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    At most a tanks responsibility is just holding hate and dodging mechanics, but if they mess up a healer can pickup the slack of they can use certain abilities to reduce dmg/keep themselves alive.

    In a way it is true, a tank doesn't have a true incentive to dodge attacks if all it does is deal dmg, dmg that just gets healed with ease. Seems like a way to limit that would be to have Debuffs added to these abilities that Tanks would have to dodge, maybe have it where it can be esuna but when you have esuna on top of dmg dealt that's a lot of MP to drain to keep the tank alive meaning at that point it would be more efficient for the tank to dodge.

    With that in mind though, Tanks should have at least 1 ability to allow them to remove the debuff themselves or anticipate getting hit by an AOE and using said ability to be immune to it. Least then Tanks could make up for their own foul up without the healer having to be responsible for every situation in which someone falters a mechanic.

    With that said, Healers I mean Support, should honestly live up by the name, support, as it stands now they are pretty much healers with minimal support and "healing" isn't support. It would be nice if Support had a means of taking risk and putting trust in the party if things were going smooth or they didn't need their MP to heal as much, providing support to enhance the parties capabilities at the cost of MP not just a card gimmick or a low duration pet AOE but actual support where they can put confidence in their group to push down the target harder and do something more with their MP that isn't just cure, cure and maybe go into Cleric Stance to deal some damage.

    Heck, I"d be for changing it where "Cleric Stance" no longer deals dmg, it just augments your "cure" spells to heal for less but adds unique buffs to them when used on targets. So you can switch stances to buff the group while still healing them but at least you are doing more than just overhealing.
    (0)

  3. #23
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    I like how, according to the OP, it's not the priority for DPS to:

    Be geared for content
    Know mechanics
    Utilize secondary abilities to manage aggro, support or self-healing

    Suddenly, the DF makes so much more sense!
    I think one of the points, which wasn't well-made, is that DD roles aren't generally yelled at if they fail to meet these objectives. Healers and tanks are.

    Quote Originally Posted by Voltyblast View Post
    Heh the reason is simpler than that: people like to dps more than healing or tanking.
    This, and the relative lack of expectations. That's it in a nutshell.
    (4)

  4. #24
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    213
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by LalaRu View Post
    Hi all, let's examine facts: what each role have to do while in a duty?
    Here is:

    DPS
    • learn its rotation
    • burn mobs
    • leave commends
    as if that what happanes mostly in roulettes runs
    but thats not what dps is only about :/ you have no idea how much effort goes into doing good dps while dealing with mechanics in hard content

    plus these points
    keep. aggro. always.
    get aggro back when dps pulls it (because, most likely, dps was targetting the WRONG mob to kill, or going all-out on a single mob while tank have a pull of about 1 hundred)
    make sure healer never gets aggro
    are the same thing , makes the list longer only

    being watchful of aggro
    not to heal while doing big pull? and when bosses become immune you have an ability that drops the aggro
    thats it there is no other way a healer would pull aggro
    (2)

  5. #25
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    No one seems to have mentioned it, but it's far easier to come up with new ways to deal damage in games like this. New ways to do combos, new ways to power up etc. It's much harder to add in new ways of tanking and healing that doesn't cross over into one of the already implemented jobs. At the base for tanking for example, we have a HP tank, a Defense tank and a mixed tank. Other games would find adding in such tanks as an evasion tank or parry tank easy, however unless the adjustments to the stat system is so great it allows for tanks of that sort, we'll just get tanks that play exactly like the ones we already have under a different skin, maybe with slight buff variations.

    We'll be getting two new dps for 4.0 because they were two of the most asked for Jobs since 1.0 and the staff always envisioned them to be dps, also because they were unable to provide a way to include a brand new way to heal and tank at this time.
    (2)
    Last edited by Settiesama; 04-11-2017 at 04:25 AM.

  6. #26
    Player
    matteoxyz's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    164
    Character
    Pengi Engi
    World
    Famfrit
    Main Class
    White Mage Lv 80
    To me, your post reads like reasons to play tank or heals.
    (0)

  7. #27
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Just add DPS meters and watch the tank and healer population grow.
    (2)

  8. #28
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by thegreatonemal View Post
    they have equal responsibility dps are killing the thing and most mechanics in most fight just by design(there are 4 of us) affect the dps and failure to do them leads to people dying and wipes
    Incorrect.

    Ignoring gearing (including accuracy issues) and mechanics, it all boils down to this:
    DPS
    • Deal Damage
    Healers
    • Deal Damage
    • Heal
    Tanks
    • Deal Damage
    • Tank

    And even then, a lot of groups care more about how well you deal damage over how well you can tank or heal.
    (6)



    Baby, tell me, what's your motive?

  9. #29
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I still think a great sword or great axe would hurt more than 2 tiny knives.
    (0)

  10. #30
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ADVSS View Post
    I still think a great sword or great axe would hurt more than 2 tiny knives.
    In terms of brute force yes, but lighter weapons, daggers especially are easier to hit the vital parts of a body, which can deal the most prolonging agony or even the most sudden of deaths.
    (4)

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