They only play in moderation because of the locks. It isn't a grind. It's a lock. You're left with nothing left to do. That's not a grind.But what your missing tho is so far at least form what Ive read everyone who doesnt like the gear grind has mention that they have unsubbed. While people who grind gear and dont mind it are the ones that arent taking breaks and leaving for months at time. So why change anything for people who only like to play the game in moderation?
I actually love MMOs, and I really don't mind grinding for gear - if I find it enjoyable and worthwhile. I played XI for years, still sub now and then, and I think we all know how that game was with grinding. I have a few other MMOs under my belt as well, and currently play Archeage (which is another grind-fest).I think what you are kinda just saying is that you dont really like the mmo model, because mmos are suppose to be a grind and are suppose to take time thats why you keep giving them money every month. Otherwise you would have a conclusion gear cant last very long because again how often do you que for something just because you want to do it.
I like to have projects in game, and I love having long term goals for gear or toys, or whatever else suits my fancy. My issue with XIV is that you spend all this time building up your gear sets, and then you're knocked right back down after a new tome is released. It doesn't feel very rewarding. Grinds exist in all MMOs, but XIV (IMO) does not hide it very well, and the grind is not enjoyable for me.
Last edited by Skivvy; 04-07-2017 at 02:04 AM.
Same for me too. I'd play so much more without lock outs. 1.x had no lockouts...I played sooo much haha it was fun. Now it's just log in, AFK...chat a little, log out. :/
But the goal is very much there , you say you main whm, ok and you play blm I forgot the other one I think you mention three jobs. Diadem drops 265 gear I have a few pieces on my blm also , proto ultima 270 weekly thats 4 level 270 species in a month. Dun scathe itself gives you 4 level 260 pieces in a month, the exp dungeons give you 245 gear pretty frequently. Alex normal has the option of 250 gear , I dont really think its the lock out here I just dont think you enjoy the content that SE has to offer for whatever reason.I actually love MMOs, and I really don't mind grinding for gear - if I find it enjoyable and worthwhile. I played XI for years, still sub now and then, and I think we all know how that game was with grinding. I have a few other MMOs under my belt as well, and currently play Archeage (which is another grind-fest).
.
If you dont wana grind scrips and you want your alts leveled find a crafter friend bam 250 gear there as well, most casuals arent gonna have every job at ilvl 270 if anything because of the dun scathe lock on the coin, atm most players period will not have all their jobs at 270. I mean correct me if Im wrong but I just dont feel as tho, if they didn't lock the tom cap which I admit 450 is bad they should at least keep it at 900 are at least enough for chest or pants on a job which is 875. But I dont think just from what youve said that it would keep you subbed any longer than you normal would.
The idea that undoing the lock would keep players that can easily burn out on the game playing just doesnt sound right to me, what it would do is they would still unsub regardless and other players who have accomplished their goals because they are so easily obtainable would go along with them as well and I dont really see that being a good idea. Because then you have to create ur own goals and thats not exactly fun someone who already has a fire bird prob isnt joining in on any farm parties , and its because they got what they wanted. So the samething would go with gear if everyone had 270 gear across the board then what would be left for us to do?
mmh maybe the lock is there so u continue to play the game , i mean if u farmed all of ur gear in 1 week , whos gona do the raids with the people who cant play that much ^^
People play in moderation because of their prospective, others have mention plenty of other ways to gear your job. Gear is like candy in this game my jobs ilvl go up almost daily because the game gives us gear at this point. Its when casuals limit themselves to only dungeons is what gets boring, you are canceling out so much of the game the actual endgame thats outside of the story.
Dont say its nothing to do in the game when you have done even the alex normal story line. When you want even do the hw primals, when you want even consider crafting, or gathering. Are if you dont have all the mounts in the game and you dont try to get them if you like them but dont want to put in any effort to get them. People unsub because they stay in the comfort zone, I know at least on my server many of my friends who raid are having a good time running content maxing their jobs out to ilvl 270. If your last stop on the list of content is a dungeon then yea I can see you burning out pretty fast.
Here's the miscommunication. You're talking about right now. Most lockouts are removed right now. We're talking about when lockouts are actually in place.
You run Alex normal once, get your drop, you're done. 24-man raid once, get your drop, you're done. Even if you're doing savage, you get your clear, you're done.
And then what? There's nothing left to do until next week.
WRONG I have consistently played this game from 1.0, I have over 600 days of playtime.But what your missing tho is so far at least form what Ive read everyone who doesnt like the gear grind has mention that they have unsubbed. While people who grind gear and dont mind it are the ones that arent taking breaks and leaving for months at time. So why change anything for people who only like to play the game in moderation?
I DESPISE the weekly lockout.
I LOATHE the lockouts in their present form.
I WANT to progress on my jobs to what I consider to be an acceptable level.
In the last week alone, I have played: WAR, DRK, WHM, BRD, MNK, DRG, BLM and SMN.
In my opinion, how low the caps are set, in addition to the lack of meaningful content chases away many more people than it helps to retain.
At this point, I am mostly apathetic towards gearing and progression in this game. The caps have choked my passion for this game to the point that it's on life support. I don't do anything anymore for the sake of progression, because I don't give one {redacted} anymore much less two {redacted}. I used to, I don't anymore. I don't even do EX anymore. I don't know how long it will be until I feel the same way about the game in general.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
The current system does exactly that. There is a segregation of players already. You have players who hit 60 before 3.5 and those that didn't. At least a segregation of 8hr a day players and 2hr a day players would put players in similar skill sets. Which I have no problem with and actually desire.You're thinking about this entirely in the context of yourself. Even if burnout didn't exist, lockouts still have an important function: allowing people to keep up. If being able to play 8 hours a day makes you significantly better than being able to play 2 hours a day, you're going to create multiple classes of players. And the 2-hour-a-day players far outnumber the 8-hour-a-day players, so that would be very bad for business.
I see no reason at all to put 2hr and 8hr a day players together. Those are vastly different playstyles. But a player who just started playing again versus one who's been playing may or may not have the same playstyle. And even though the one who just came back may be behind (like they are now) they'd have the option to quickly catch up.
The system you espouse is flawed and puts very different types of players together. Mine doesn't.
I was referencing the two people who mention leaving or subbing off and on the op said that they took an eight month break. And I said Id def want the cap higher 450 is pretty stupid imo 1000 would make alot more sense.
@MomomiMomi the op was talkin about now also tho because they are just now coming back but complaining that its no unlimited cap so they can gear up every to 260, 450 cap as it stands is stupid but no cap at all is just as bad to it has to be a middle ground in an mmo type environment
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.