Indeed they are. Leveling eventually comes to an end. Gearing doesn't stop. Two years after HW, and we've had weekly lockout the entire way. Run Dun Scaith once, got your drop? There's no more reason to run it.
Reached your tome cap? Tons of content becomes pointless to run.
Play multiple jobs? You can't fully gear them all.
Fatigue system, on the other hand, encouraged the playing of multiple jobs. It also wasn't a hard cap, it just made it incrementally less rewarding. Our lockouts are hard caps, though.



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