No way. After pugging Sephirot for one month, I had such a bad taste on my mouth that I left until now in 3.5. It didn't help that the fight wasn't even fun and from normal mode I can tell that Sophia and Zurvan aren't either.
And that was when we didn't have cross world parties so I can't imagine how bad it is today.
They didn't, I've tried.
Alexander isn't a high priority to me like Coil was but I saw it as something to keep me occupied until the expansion since the fights (from the guides I've watched and normal mode) had a pretty interesting design. However, if before doing that I have to stress myself on things that I don't want to, then I'd rather not. This game's extreme trial design went down the drain after Shiva.
Last edited by Ririta; 04-06-2017 at 04:06 AM.
Maybe I expressed myself wrong, I didn't like Shiva. I wanted to meant "Shiva and after". I don't like those fights that are fundamentally easy but takes a lot of time to learn because they're full of gimmicks and patterns. That's what breeds toxicity in this game, nothing worse than making a clear party and then finding out that half of the party was barely exposed to phase 3 mechanics because it takes full runs of phases 1 and 2 just to practice that.
I prefer the likes of Ramuh, Ifrit, Garuda and Leviathan that are easy to learn but hard to execute/coordinate. The main mechanic stays the same through the fight so you could easily teach or learn those and keep the party motivated.
Unless they did a hotfix this week that I am not aware off, A12 (normal) still keeps the weekly lockout on the little gear item that you need to get the weapon. The weekly lockout removal was for savage since some people love to catch up before the expansion hits. I wouldn't call it stupid since there are plenty of ways to get good weapons/gear without stepping foot into savage if someone prefers it that way, and if you're not planning on raiding anything else in the game itself is good enough even gearing alts!
I...find it hard to understand your problem here. Those primals you like have patterns and phases just like the ones you don't like. I especially can't see how you like Leviathan and not Sophia since their main gimmick is similar, except Sophia is far less punishing. Also poor dps won't have everyone running off the edge while fighting Sophia.
i am with the OP.
I came back 3 weeks ago, after a 2 years break from the game because all the limitations this game has, it bored me to hell after i cleared Ravana Ex. We have a single Character which is allowed to Level ALL Classes and Jobs in this Game, but we have a Limitation about obtaining Gear a week. If i main a Tank a Healer and a DPS class, i should be allowed to Gear all 3 of them in the same pace.
It wouldnt be such a big deal, if twinks wouldnt Need to go through the whole Mainstory again.
We had this dicussion even with the release of ARR and alot good ideas came up on the Forum.
Examples:
1 Raid loot for each Class/Job a Week
Weekly tomes should be for each Class/Job
That beeing said. If SE would ask me, why i stopped Playing their Game ist simply because i cant do what i want to do. I am just playing DoW, so the Content they offering is Alexander Savage (which i dont like because it doesnt feel like a "Raid" just more like Primals), Primals itself (Which i did, no Point doing it since Expansion is near), Dun Scaith and Tomes Farming (450/900 Points) and i am done. 450 Points i farmed within 3 Hours and Dun Scaith just once if i am lucky on drop.
Currently i am just Gearing my DRK, and Keep him rdy for the Expansion. After i am done with the Mainstory on DRK and hit the new Level Cap ill try out RDM and if they still have their stupid limitations and cannot Keep me busy (i am working 50 hours a week) ill just unsub again, but since DRK and RDM were may main classes on FFXI, i wont see me coming back again just for the Story and some other Classes they going to release.
Shiva not sophia, you know the girl that's half naked on a ice platform throwing around her staff/sword making you pay attention to her moves or you are one shotted. Total different boss, even tho the one you're talking about is/might be half naked as well, it's hard to tell lol.
Anyways look at the join date if that's accurate, I can see why Ririta likes these fights since they have been nerfed to the ground and there's not much learning involved anymore. Again only down side on shiva, you need to actually look at her to avoid specific mechanics aka hailstorm. Most people don't like that fight even as it was new.
It's always amazed me how people complained so much about the fatigue system but have no problem with the weekly lockouts, when this system is not only similar, but arguably worse.
I'm sorry that you had a bad experience pugging SephEx, but everyone has bad experiences like that. In my opinion, the cross-world PFs haven't increased any toxicity; the toxicity that was there in PFs was already there regardless of cross-world PF. I'm thankful for them because they allowed things like bird farming and learning parties to become easily accessible. My server tended to only have PFs for current EX primals before the cross-world PF, making it difficult to find groups to learn older content. Since the cross-world PF, I not only got the opportunity to learn the fights, I completed my bird collection, too. So I think that, ultimately, it was a good thing. I'd suggest giving it a shot before you shoot it down, if you haven't done so already. I've actually met some pretty awesome people from other servers that I will definitely add to a cross-server friends list if/when it's implemented.
I don't really understand what you mean by your primals comparison. Of course, I would expect extreme primals to have difficult/challenging mechanics, possibly a lot of them, that players need to learn. Otherwise, where's the fun in them being exactly like the Hard Mode counterparts? But none of the mechanics in any of the HW EX primals are particularly difficult things to grasp. Can they be overwhelming at first? Sure they can be; I'd expect them to be (the first time I stepped into Thordan EX I was completely and 100% overwhelmed!). But so were the ARR extreme primals (Titan EX anyone?). They get easier after exposure to the mechanics, and a lot of the mechanics are reused (Sophia EX was designed by the same person who did Leviathan, there's gaze attacks/look away mechanics present, stacking mechanics, etc.).
(I think it's also important for me to note here that you shouldn't base the EX primals off of their Hard Modes. Sophia HM is nothing like EX. EX has mechanics completely new and unique to EX that aren't even present in HM. Zurvan...yeah I kind of feel like his HM and EX are similar. Just EX actually requires you to pay attention and not semi-AFK/Netflix while you're running it. What we find fun and enjoyable is, of course, subjective, but I still think you should at least try out the EX versions before just deciding they won't be enjoyable.)
A lot of the fights require the coordination you desire (Thordan EX, Sephirot EX, Sophia EX, and Zurvan EX). A lot of the fights have repeating patterns (again, see the four I listed), making them pretty easy to learn due to how scripted they can be. Making them even more easier still is the fact that a lot of the primals can be pushed, and mechanics skipped. And the pushing doesn't lead to wipes like Ifrit EX, Ramuh EX, or Levi EX. And that's not even thanks to overgearing. People were pushing/skipping tankbusters in Sophia EX week one. People were skipping soar in Zurvan EX week one. And the mechanics are simple concepts to understand. If I had to say the mechanic I thought to be the most difficult to coordinate, I'd say perhaps Zurvan's Soar mechanic. But that's mostly because people would rather skip than learn/coordinate. /shrug
With regards to you discounting using EX primals as an alternative method to obtaining relative weapons...well. I don't really know what to tell you there. While I think, by this point in the expansion's life, Creator NM's weekly lockout on gears should have been lifted (especially since they unlocked Creator Savage and added Echo), if you choose to not use the other methods provided to you for gearing up, then I don't really know what to tell you. Other than that's your choice, and you should accept that you'll gear up slower than others. That's not really a fault of the lockout; that's your choice and your decision.
With regards to the weekly lockouts, I like that they are in place during the first patch or two of a content's lifespan. It does provide longevity, not only for subscriptions (SE is a business, after all, and businesses are in it to make money; otherwise, they wouldn't be a successful business), but also for the content. It keeps people running it each week to get that one piece of gear they need.
Tome caps are there for similar reasons (keep people running content each week to cap on those tomes), though scripture is still capped and I don't have any use for them. I've geared up the jobs I care to gear up in Shire gear at the moment, so my scriptures mostly just sit there untouched. That, however, is my experience, and I'm not saying the majority of the player base is just sitting on their scripture tomes.
If everything was unlocked from the get-go, there would be those that farm the content nonstop, get the gear they wanted, and then just AFK in Idyllshire, posting here or on Reddit about how there's no lasting content in this game, until the next wave of new content. It's good that the developers sort of force players to pace themselves with regards to new content. I farmed Sophia so hard after I got my clear that I got really burnt out on the fight, and ended up taking a break from the game in general due to burning myself out, and not pacing myself/being patient. (That bird though...I just wanted it so bad. ;_; )
Last edited by HyoMinPark; 04-06-2017 at 07:19 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
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