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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by basketofseals View Post
    Leveling is pretty different from gearing up at cap. Most people level, but very few raid.
    Indeed they are. Leveling eventually comes to an end. Gearing doesn't stop. Two years after HW, and we've had weekly lockout the entire way. Run Dun Scaith once, got your drop? There's no more reason to run it.

    Reached your tome cap? Tons of content becomes pointless to run.

    Play multiple jobs? You can't fully gear them all.

    Fatigue system, on the other hand, encouraged the playing of multiple jobs. It also wasn't a hard cap, it just made it incrementally less rewarding. Our lockouts are hard caps, though.
    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Indeed they are. Leveling eventually comes to an end. Gearing doesn't stop. Two years after HW, and we've had weekly lockout the entire way. Run Dun Scaith once, got your drop? There's no more reason to run it.

    Reached your tome cap? Tons of content becomes pointless to run.

    Play multiple jobs? You can't fully gear them all.

    Fatigue system, on the other hand, encouraged the playing of multiple jobs. It also wasn't a hard cap, it just made it incrementally less rewarding. Our lockouts are hard caps, though.
    Fatigue did actually eventually reach a hard cap, where you would recieve 0 xp (or close enough to it that it became pointless to try gaining xp). And you could hit it on every class, in 1 or 2 days, and be unable to level at all for 4-5 days.
    (3)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Fatigue did actually eventually reach a hard cap, where you would recieve 0 xp (or close enough to it that it became pointless to try gaining xp). And you could hit it on every class, in 1 or 2 days, and be unable to level at all for 4-5 days.
    I'm not saying fatigue system was good. I'm saying this one is worse.
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MomomiMomi View Post
    snip snip.
    It works both ways, though.

    Farmed Dun Scaith week one and got all the gear you wanted? Why run it anymore.

    Geared all your jobs in Augmented Shire gear/Alexandrian gear within the first few weeks of release? Why run it anymore.

    I know of individuals even with the lockouts in place that have multiple jobs completely geared out as much as they want them geared. And, forgive me if I'm mistaken, but didn't the fatigue system, at one point, prevent the gaining of ANY experience until the next reset? I feel like I read something about how experience was gained incrementally less and less until you just didn't gain any at all until the next reset. Again, I didn't play 1.0, so some clarification would be nice.

    EDIT: Valkyrie gave me that clarification. Just posted it before I posted my comment. Thank you!
    (2)
    Last edited by HyoMinPark; 04-06-2017 at 07:45 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by MomomiMomi View Post
    Indeed they are. Leveling eventually comes to an end. Gearing doesn't stop. Two years after HW, and we've had weekly lockout the entire way. Run Dun Scaith once, got your drop? There's no more reason to run it.

    Reached your tome cap? Tons of content becomes pointless to run.

    Play multiple jobs? You can't fully gear them all.

    Fatigue system, on the other hand, encouraged the playing of multiple jobs. It also wasn't a hard cap, it just made it incrementally less rewarding. Our lockouts are hard caps, though.
    Players don't need to be encouraged to play different jobs. Players already want to do that, and those that don't will detest the game for forcing them to do so. There's plenty of people who already have complaints about leveling other jobs for cross class skills, and so numerous are those complaints that they will in fact be removed completely from the expansion.

    It reminds me of that time where Blizzard thought they needed to encourage people to explore the overworld, so they removed flying entirely from Draenor. What ended up happening is nobody ended up exploring at all. What would have happened instead is people would hit the fatigue cap on their chosen job, and then just put the game down until it reset. After realizing how much time they were wasting they'd probably just put it down and never pick it back up.

    Quote Originally Posted by MomomiMomi View Post
    I'm not saying fatigue system was good. I'm saying this one is worse.
    And I heavily disagree, and the player stats have shown that fatigue would have impacted far more players than the weekly tomestone cap does.
    (1)

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by basketofseals View Post
    Players don't need to be encouraged to play different jobs.
    Completely missing the point. What I'm saying is that even if you wanted to gear up multiple jobs to max, with the lockout system, you can only gear up one job. Doesn't matter how much you want to gear them all up. You get one max level piece of gear and you're done for the week. Or in the case of body/legs, one piece every other week. All your other jobs are left without.

    The fatigue system, on the other hand, still let you play the other jobs once you reached the cap on one.

    One system has a cap that affects all of your jobs at once, and the other system caps you on only one job at a time. The one that is only one job at a time is better.
    (4)
    Last edited by MomomiMomi; 04-06-2017 at 07:53 AM.

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MomomiMomi View Post
    It's always amazed me how people complained so much about the fatigue system but have no problem with the weekly lockouts, when this system is not only similar, but arguably worse.
    exp =/= gear
    There are also many ways to get gears. If you don't raid you can ignore the weekly lockout and farm PoTD or Diadem for weapons and buy gears from the MB.
    (1)

  8. #8
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    SE can Keep their Lockouts and 450 Cap, no Problem at all but they can atleast lift the Lockouts per Job instead of Character.

    For the Tome part:
    11 Weeks, excluding a Weapon and a second Ring, so if we include the Weapon we have more like 14 Weeks. So whats wrong with having the locks per Job instead of the Character?

    If we take that Szenario into the release of SB, 14 Weeks tomes Farming + average 1-2 Weeks capping a single Class to Level 70, which will be 4 Months of Content, and if u have the time you can simple Gearing your other Classes in the same pace. And 4 Months and then you have 2 Months to enjoy your Ilevel before the next Tomes gets into the Game.

    For me, it doesnt matter how often a Day/Week i need to run a Dungeon, aslong i see light at the end of the tunnel.

    Example: DRK + PLD + RDM + MNK (my mains, including SB)
    Lets say i am Level 70 within the First Week with all those Jobs i mentioned above. I can run Dungeons with all of them, but just get the 450 Tome max and as usually, at the beginning we will have the Artefact Armor. So it will take 16 Months to Gear all my Jobs with the Artefact Gear (in total), thats ridiculous and a bad design, especially that this game shouldnt be a a toon heaven like WoW (1 char all Jobs u know?!)

    If the allow me to Farm the 450 tomes / week / Job, i would be perfectly fine, i am done with all 4 Jobs withing 4 Months, can enjoy my classes for 2 Months before the next Tome Tier getting released.

    And i am not a fan about the min/max BiS shit, i am not a big Glamour fan, but i want to wear the gear which is matching. So if i wear 260 Tome Gear, i want to wear the full set and not mixed up with Dun Scaith.

    Also another Part (OT), they should get rid of the mixed up Sets and should fill in Set effects, which offering a higher Bonus then using 3 different Gear pieces out of 3 different ressources. Or atleast the Gear has the same main/secondarys (just lower depending on difficulty of the raid)

    Example:
    Body Piece Savage Raid Ilevel 100
    100 Vit, 100 Str, 50 Crit, 50 Parry

    Body Piece Tomes - Ilevel 95
    95 Vit, 95 Str, 47 Crit, 47 Parry

    Body Piece 24 Raid Ilevel 90
    90 Vit, 90 Str, 45 Crit, 45 Parry

    This are just random Numbers, just to Show what i mean.
    (2)

  9. #9
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Arkune View Post
    SE can Keep their Lockouts and 450 Cap, no Problem at all but they can atleast lift the Lockouts per Job instead of Character.
    Finally an actual good suggestion in this thread that isn't black or white. Good idea all in all!
    (0)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nixxe View Post
    If the only reason you play is for gear, you'd probably be better off just not playing. Like what value is there in gear, which is just to clear content, if it's not even the content itself that appeals to you? That's just blindly running on the loot treadmill for the sake of running on the loot treadmill.
    When did I insinuate gear is my only motivation? I enjoy the content. That being said, I like a challenge, and won't run the same handful of faceroll dungeons I barely even need to turn off cleric stance for. No matter how well designed they may or may be, that inevitably gets boring. Once I have what I want from them, I'll likely have ran both 10-20 times and that's more than enough. At least for a while. I'll go back at some point, maybe. On the other hand, I love running Savage multiple times because it simply demands more. No matter what ilvl I am, I need to know my job and how to perform it well.

    Quote Originally Posted by MomomiMomi View Post
    If content is no longer relevant 4 months after it's released, then your point that you can gear up all those jobs after 4 months is irrelevant. We should be able to gear up multiple jobs while content is relevant.

    I don't expect them to remove lockouts, but they are way too strict. If people were allowed to pick up a Maiming gear and also a Scouting gear, they wouldn't be any more progressed than if they were only allowed to pick up one. Someone who only plays one job and gears it up would still be able to stay caught up with them by only getting one piece of gear. Combine this with individual loot and we'd have a far more flexible system than our current one, while still limiting the pace of progression.

    At the very least, it could be limited by role and encourage more people to play tanks and healers, or dps for those who tank and heal.
    Not at all. I run on alt jobs for fun. By that point, I'll have cleared multiple times and simply feel like playing something else. The first several months is when I don't know the fight and have to manage with sub-optimal gear while competing with other players if I so choose. You can't replicate that experience when the odd numbered patch comes along and everyone picks up 270 gear. My first clear this tier was after 50+ hours of progression with a trash 255 weapon and only some 270 gear. The parse was ugly, we were all tired and frustrated but the nerd scream after made it all worthwhile. I wouldn't have that four months later when I can run Dun Scaith and Zurvan and be nearly full 270 before even reaching A12S. Afterwards, it's all about fun or maximizing my numbers.

    Could they loosen the restrictions? Maybe. But the faster we optimize, the less likely people stay. Plenty of raiders unsub not long after the odd number patch drops because they've managed to gear up the jobs they care about. If they could do it week one, well, they'd unsub that much faster.

    Quote Originally Posted by MomomiMomi View Post
    It's always amazed me how people complained so much about the fatigue system but have no problem with the weekly lockouts, when this system is not only similar, but arguably worse.
    The fatigue system actively prevents me from playing. I literally cannot progress further no matter what I do whereas I can go into A12S with ilvl 250 crafted gear and still attempt it. I'll likely wipe multiple times, but at least I can to try. You're acting as though jobs are wholly unplayable if you aren't bis. Like I just said above, I cleared Savage with Sophia's weapon. You don't need the best gear just to clear content. If you want to rotate jobs, find a static whose members feel the same.

    It isn't to say I like the weekly limitations. I just am not bothered by them one way or another, and can appreciate why they're in place.
    (2)
    Last edited by Bourne_Endeavor; 04-07-2017 at 04:15 PM.

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