Quote Originally Posted by Shurrikhan View Post
snip
so to explain, the weapon DOES NOT work as you would expect it to.

i understand that when you see a minigun, you think high dps long range weapon capable of mowing down enemies like you see in movies or other games.

that is not the case. please refer to the second post already answering this question.

basically, it would have average DPS with suppression-based mechanics that slow down and enemies. as for the range, it would be tough to code, but im thinking about bullet damage drop and accuracy drop depending on how far the enemy is.

i was also thinking of adding push-back and stun mechanics so that even mid range would makes sense. probably in the form of concussion grenades, flash-bangs and heavy rounds to force back enemies.