Sorry i have to number your post Tachyon, the re-post reply was to long.
Sorry i have to number your post Tachyon, the re-post reply was to long.
@1 Havn't had that problem really, I normally find people using classes instead of jobs are more of a hindrance than a help.Tachyon@1.
Your most likely right, lately though the Job "experts are the ones who seem worse then the class people.
@2.
I actually had times i hit harder then some Job people using the Straight Shot + Internal Release combo.
@3.
Actually it does help, it gives the Tank a counter like boost, kinda just a bit of extra DPS damage really. As for Virus yeah its ok at the start, but loses its usefulness later. Even i barely use it. Still its nice to have that option, a quick power/intel down. Less damage on the tank, less the healer has to worry.
See when i use Class its as a support role nothing else, i do it for the buffs, needless to say RDM is the Job i've been waiting for since it will do all this. Buts still till then i would like to say this to everyone who disagrees. Try it, just for a few runs, figure out all the tricks that make us defend this style.
@2 I think those are just people playing their Job badly and not utilizing their skills? Like those NINs that only use Huton you run into.
@3 Dragoon, Ninja, Bard and WAR can all cross-class the 5% Mantra too. When it actually count's for something you will most likely have one of those classes in your party, and they can pop it when necessary instead of you having to lose out on job skills. E4E is ok, but both SCH/WHM are going to have that too and a third isn't going to make that big of a difference? A non-traited virus does not debuff int either
If you have a group of friends that is willing to work with a buffer class only then that's fine, I guess. But I don't think it has a place in regular Duty Finder play with randoms.
Last edited by Tachyon; 03-31-2017 at 04:50 PM.
Came here expecting rants about buggy cross-world queueing. Did not expect a rant about scrubs.
I agree that the game does a very bad job of teaching people how to play, or encourage personal improvement. The job quests do nothing to actually teach you how to use your new abilities in a rotation, or what they're even for. Hall of the Novice teaches you how basic AoE dodging and dungeon mechanics work, and it's optional. There's no player performance feedback after completing duties, so a lot of people probably have no idea that they're underperforming in the first place.
I realise some people just don't care, and there's not a lot that can be done about that, but if the job quests mandated that you use the skills you've acquired since your last job quest in a proper rotation to clear the quest and explained in what way they're useful, that'd go a long way. Hall of the Novice needs to be mandatory and include some basic DPS check elements.
And I really think there should be a post-duty score screen, like the one we get in PvP. It shouldn't be a detailed graph comparing you to other players, just tell you your own statistics and give a very rough comparison to the other players. Very little risk of causing harassment.
Actually it does really well as long as you avoid the big parties, anything up to lvl 50 before expansion missions are ok with one Class player. Still even i won't go into an expansion run as a Class. Sometimes i get thrown into one while doing dailies but never on purpose.
@1. Sadly its people who complain about it who are the real problem, it's always just one person who is the one complaining not the party itself.
@2. Your most likely right, seems people aren't as good at the Jobs anymore. I've noticed this myself.
@3.Your right but the tanks are to busy holding agro to use them, the two DPS don't seem to wanna be bothered. But it does come in handy at times.
I know that feel OP.
There is only one solution for such players.
Kick them. If they get kicked even more, maybe they'll realise their miserable playstyle.
it's so sad compared to 2 years ago. DF AND PF is like a highway to hell.
Most time it's so annoying. That's why i stopped going solo in DF or PF groups, or even play FF14 and prefer other games to play.
I really hope there will be some massives changes and tutorials in stormblood to raise quality of DF and PF again...
Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc
I know Archer used to be a thing so maybe someone's read up and thought it still was a thing? xD
I've talked about this before. Making things brain dead easy is what lead to this @OP.SE made FFXIV too casual friendly. I am talking about the difficulty here not the quantity.
Nothing can be said about the quantity. It is polished.
Over all we have:
- Easy Main Scenario Quests.
- Easy Job Quests.
- Easy Dungeons.
If players can pass the core of the game easily with minimum effort. How do you expect them to play at standard level later in game?
If dungeons are that easy, even good players can be lazy if they wanted to.
I would like it if Stormblood moved from Easy difficulty to Normal difficulty. Not asking for content to be hard. Just offer bit of challenge and let players use their minds a bit to develop their performance.
The difficulty at the begging of the game was just right for new players. But why keep it all the way till now? If anything it is not helping players improve. Which leads to what you see now, below average performance.
That is just my personal opinion.
-----------------------------------------
Edit:
I never asked for the game to be Hard because we have Extreme and Savage like most of you mentioned. Just wish the over all difficulty of the game to be Normal rather than Easy.
It is like any other game you play, the difficulty is set to Normal by default. It starts Easy until you get a grasp of things and you work your way from there.
"BAAAAAARD!" - 2018
And maybe it must be required to do at least 1 Dungeon per Characterlevel. (a dungeon which is near the characterlevel)
So it shouldn't be possible to just Fate 24/7 or through best tribe quests.
I think it is more the missing guidance from the game itself.
When I first played the game, as Archer, when I got to 30 I didn't had any idea about how become brd, and done it only after some research offline only because I knew that archers can go bards but no clue at all how to do that.
Today it is more easy know about jobs, because they now are more streamlined in the job quests progression.
Still today, sometime I have some difficulty to remember where the new trainer is located. To help ths, I think it will be a great help if I can get the next quest immediately, and the level lock working just when turning in the quest. But I digress.
The OP have been called with attitude or other, but it is certain that the game have to let players more aware of the jobs, and locking subsequent duties will surely does the trick.
I'm inclined to agree with Yeol because I know plenty of people who decided to attempt Extreme Primals only to get utterly demolished. The skill jump is enormous going from near brain dead easy dungeons to endgame content. Even Alexander Normal does a woeful job preparing less experienced players for the damage spike of its Savage counterpart. Now I'm not advocating the game outline precisely when to use every single ability. A new raider doesn't need to have an optimal rotation but merely an effective one. Unfortunately, the normal mode equivalent are so laughably easy people can literally spam 123 and get through without an issue. Zurvan EX proved just how wide the skill gap is. People cannot even execute their openers on a fight that spends the first 40% mimicking a training dummy. Why? Because what encouragement has the game ever shown they needed one? The devs keep prattling on about making things easier on newer players. They aren't ever going to shrink the skill gap unless they push the bottom up.
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