Well the original Core design was to have Machinist to have multiple Weapon Mods for different Core gameplay styles.
Remember the constant complaint about Machinist not having Unique GB design on each gun? Well Original Design Machinist was going to have Unqiue Weapon mod desgin for each gun in their Weapon Modification Mechanic with each Mod changing the Machinist to a certain Core Gameplay style. The first two weapon mod were going to be a Laser Sight Mod and a Grip Mod.
Sadly we will never know how these Mods would have changed the Machinist Gameplay wise since rush to release of 3.0 and issues with the original concept development got in the way forcing SE to give us the current Machinist we have now.
Last edited by EdwinLi; 03-31-2017 at 12:34 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.