Results 1 to 10 of 113

Hybrid View

  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,888
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Andres_Lonegrief View Post
    I've mained MCH since 3.1 and I love the job, but since RDM as always been one of my favorite jobs in FF I'll give it a try and see if I like it more.
    Regarding MCH, it's quite technical and requires people to be careful to quite a few BUFFs and DEBUFFs plus failing to do so is more punishing than other classes (IMO). I wouldn't be surprised if less people would play it, still it has been acknowledged as a useful party member for raids so I doubt it will disappear. Also, it might receive the same treatment SMN received in 3.X where SE turned it into a warmachine and everybody were loving it .. we'll see
    Give it a Gunblade Mod then people may drop all other DPS for that Squall job.

    and hopefully have that warmachine power feeling with lots of explosions.

    interesting thing about Machinist Job was it was originally going to focus on a Weapon Modification Mechanic but of course rush release and issues with the original design had it changed to current Machinist gameplay design.
    (2)
    Last edited by EdwinLi; 03-30-2017 at 03:31 PM.

  2. #2
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Give it a Gunblade Mod then people may drop all other DPS for that Squall job.
    But that changes the core of the job. I quite enjoy Machinist as it is, I wouldn't want that all.
    (4)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,888
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    But that changes the core of the job. I quite enjoy Machinist as it is, I wouldn't want that all.
    Well the original Core design was to have Machinist to have multiple Weapon Mods for different Core gameplay styles.

    Remember the constant complaint about Machinist not having Unique GB design on each gun? Well Original Design Machinist was going to have Unqiue Weapon mod desgin for each gun in their Weapon Modification Mechanic with each Mod changing the Machinist to a certain Core Gameplay style. The first two weapon mod were going to be a Laser Sight Mod and a Grip Mod.



    Sadly we will never know how these Mods would have changed the Machinist Gameplay wise since rush to release of 3.0 and issues with the original concept development got in the way forcing SE to give us the current Machinist we have now.
    (2)
    Last edited by EdwinLi; 03-31-2017 at 12:34 AM.