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  1. #1
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ghastly View Post
    Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars.

    It needs a lot of simplifying.
    This is exactly why I dropped MCH. I picked it up after HW because I liked the idea of it, and I do basically enjoy the job. But it's a convoluted mess, interface-wise.

    Adding to Ghastly's points, I play on a pad and if anyone can actually fit all of the bloated button mess required to play MCH onto that interface adequately and not break their own wrists trying to pull off a Wildfire burst while retaining access to all of their other key abilities, they have my respect. It stands to benefit from the upcoming ability simplification more than any other job I have played. It has a whole bunch of 'make stuff do more damage' abilities except there's little tactical need for so many since you're using most of them together wherever possible - button bloat at its very worst. Sort out the interface, compress all of those buffs into one or two buttons with their timers and effects rebalanced accordingly via traits and let me concentrate on the actual game. I'll pick my gun back up again in a flash.
    (12)

  2. #2
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ghastly View Post
    It took me ALL of heavensward to learn how to play machinist............
    That's how strict this job is and why it needs more simplifying than any class. If Yoshida thinks black mage became too complex with enochain he should really try out machinist and find out how high the focus one needs to play a machinist is.

    Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars. I can't look away from them because the moment I do the rotation and buffs will ruin the dps numbers by a lot. I know that's true for a lot of jobs but for mch it's bad...if you mess up the rotation and end up with dead (no proc) rotations you're in for a bad time.

    At the moment I can do a lot of damage and keep up with other dps, but again...it took me 2 years to actually keep up with other dps classes. It needs a lot of simplifying.

    Out of my fc/linkshells I can honestly say I only know 3 people that play the class in a real way. It's too rare.
    The way to fix mch is just to make it simpler like they did with ARR summoner to HW summoner. Also maybe remove the rng procs or remove hotshot or something. There's just too many things a mch needs to prepare (hotshot, blood for blood, hawk's eye, the dot skill, raging strikes).

    Monk has to keep up as many things but they don't deal with rng.......

    Also I hope they add a dual gun stance for mch....I want to be like merlwyb T_T
    Make it like enochain, a limited time thing where you can use 2 guns

    Either way I hope they just make all the preparing for mch simpler and the reloading timer less strict, maybe decrease the reload skill cooldowns.
    Bard main here. Picked up Machinist, practiced it for a few weeks; can now do all content, Savage and Extremes included comfortably on my Machinist also. The class has a few quirks (like stance-dancing outside ogcd/dot windows, or timing your Wildfires), but I think this is overstating the complexity of the class. With Reload and Quick Reload, the Machinist already has quite a lot of control over the RNG procs. Aside from watching out for the RNG procs, it's not really that different from any other class timing their cooldowns. Therefore, I don't really find myself watching the hotbars any more than on my other classes. Albeit, Bard gameplay is somewhat similar and I'm already used to side-eyeing for constant Bloodletter procs which may have helped with the transition.

    Machinist can seem intimidating at first, but it's not really that bad. In fact, it's quite a lot of fun if you enjoy fast-paced gameplay that does not follow an entirely scripted rotation. I'd rather not see the class get simplified from its current state.
    (1)
    Last edited by ShaneDawn; 04-01-2017 at 02:58 AM.

  3. #3
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ghastly View Post
    It took me ALL of heavensward to learn how to play machinist............
    That's how strict this job is and why it needs more simplifying than any class. If Yoshida thinks black mage became too complex with enochain he should really try out machinist and find out how high the focus one needs to play a machinist is.
    There are plenty of things I'd like to see changed about MCH, but complexity isn't one of them. Then again, I disagree with the overall philosophy Yoshi is espousing about simplifying classes. System mastery -should- be rewarded with markedly better results.

    Personally I would much rather MCH gets the different gun attachments and meaningful ammo use that the class was touted to come with on release..

    Quote Originally Posted by EdwinLi View Post
    The majority would probably be more happy the RNG is gone on Machinist considering it is the RNG Mechanic that people consider the Primary issue with the Job thus the low played population.

    It is a very out of control mechanic that leaves a lot on chance when the ammo is on cooldown.
    I have a hunch that if they removed the RNG, they would also remove the ability to 'hold' procs. I'm not always a fan of RNG not proccing, but I really, like being able to go 1> 2 > 1 > 3 >2 >3

    Quote Originally Posted by Ghastly View Post
    FFXIV was doing bad before HW?
    Complexity is never positive. A high ceiling is.
    How can you claim it is 'never positive' when you have multiple people telling you that they specifically enjoy it?

    Further, I would argue that the complexity allows for a higher ceiling. By increasing the difficulty of the class, you are reducing the number of people able to hit that ceiling, and by making them outliers, you don't have to balance around them. On the other hand, making a job easy to play and easy to put out stupid high numbers makes that job the 'flavor of the month' and gets the rest of player base calling for a nerf.
    (1)
    Last edited by Syll; 04-02-2017 at 10:52 AM.

  4. #4
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Syll View Post
    There are plenty of things I'd like to see changed about MCH, but complexity isn't one of them. Then again, I disagree with the overall philosophy Yoshi is espousing about simplifying classes. System mastery -should- be rewarded with markedly better results.
    Personally I would much rather MCH gets the different gun attachments and meaningful ammo use that the class was touted to come with on release..


    I have a hunch that if they removed the RNG, they would also remove the ability to 'hold' procs. I'm not always a fan of RNG not proccing, but I really, like being able to go 1> 2 > 1 > 3 >2 >3


    How can you claim it is 'never positive' when you have multiple people telling you that they specifically enjoy it?

    Further, I would argue that the complexity allows for a higher ceiling. By increasing the difficulty of the class, you are reducing the number of people able to hit that ceiling, and by making them outliers, you don't have to balance around them. On the other hand, making a job easy to play and easy to put out stupid high numbers makes that job the 'flavor of the month' and gets the rest of player base calling for a nerf.
    They can just keep the system with the current way of procs while making them 100%, should always happen but ammo gives a buff to damage. This way at least people that do not understand the job can at least do some respectable damage.

    There should be a way to allow basic rotations to pass the casual dps checks while keeping the complexly for higher dps to meet salvage dps checks. (and i mean this for all jobs, not just MCH)
    (3)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ama_Hamada View Post
    They can just keep the system with the current way of procs while making them 100%, should always happen but ammo gives a buff to damage. This way at least people that do not understand the job can at least do some respectable damage.
    This is definitely one route of the option that should be taken for skills. Much like how SMN has damage phases of Aetherflow and Dreadwyrm, MCH could use the same treatment. This could be done either by Ama's idea of buffing the current filler to ensure ease of use or by having some alternate phase usable outside of that Wildfire window.

    The other option would be simply to change Wildfire so it's just a flat 25% damage buff and have it serve as the MCH version of Raging Strikes to give the opener more breathing space. Yes, there would be griping and moaning among the tens of MCH players out there, but it would ease button bloat and make the job more user-friendly.
    (0)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kazrah View Post
    ----
    Honestly, i am curious where they may take Machinist because it is a Weaving Job. With it already design to weave a lot of skills between skills they can either add more weaving skills for between or something that focus more on modifying the gun or new type of turret mechanic based on new type sof Turrets.

    Either way I am more interested in machinist's development in 4.0 than the other Jobs.
    (1)

  7. #7
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    If thwy dont make it as good as bard then yes there will be nno need for mch.if red or sam will have ssome suport skills thwn its a 100% yes.
    (0)

  8. #8
    Player
    NoblePigeon's Avatar
    Join Date
    Jan 2017
    Posts
    104
    Character
    Aldessa Verdun
    World
    Balmung
    Main Class
    Machinist Lv 90
    I like the idea of guns and steampunk elements in fantasy settings too much to NOT play MCH as my main. So if they go extinct I guarantee I will always remain as the last of her kind!

    Well that and I find it easier to play than bard, honestly. And I really like its burst potential quite a bit. But I totally get what's people are saying in this thread: simplifying the job a bit wouldn't hurt!
    (0)

  9. #9
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    no, people will still play it.
    (2)

  10. #10
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    They need to upgrade those animations and perhaps go dual wield. The moment I saw for the first time a machinist fighthing I lost all my interest and I was looking forward to become one.

    Something like this: https://www.youtube.com/watch?v=KAy7s2626V8
    (0)
    Last edited by Driavna; 03-30-2017 at 08:53 PM.

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