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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,278
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I actually think the world isn't dangerous enough. If it was truly dangerous you couldn't just run 20 yalms to the left and loose agro.

    I too miss those XI and 1.0 days. Making my way to Gelmorra Ruins slowly tiptoeing past mobs and standing completely still is waiting for others to turn their backs to me. It was an achievement in and of itself. There was no other reason to go out there than to say you did and to see the place in person. But getting there was most the fun.

    We don't need "elite" zones. It's more dangerous to walk through a preschool than it is to walk through Eorzea.
    (0)

  2. #2
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by MicahZerrshia View Post
    I actually think the world isn't dangerous enough. If it was truly dangerous you couldn't just run 20 yalms to the left and loose agro.

    I too miss those XI and 1.0 days. Making my way to Gelmorra Ruins slowly tiptoeing past mobs and standing completely still is waiting for others to turn their backs to me. It was an achievement in and of itself.
    But why does it have to be so dangerous? Do you go out in a forest expecting to be swarmed by angry hornets immediately? This isn't Bloodborne or a single player game where the intention is to throw off casual players. And even still, Bloodborne offers the luxury of giving the player all the admiration they want if you just clear the area. This is an mmo that children play.
    (0)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Clethoria View Post
    But why does it have to be so dangerous? Do you go out in a forest expecting to be swarmed by angry hornets immediately?
    Most of the people asking for more danger in the open world are asking for there to be dangerous areas within the open world, not for just blanket danger everywhere. If we had both more dangerous areas and safer areas, it would make the world more dynamic.
    (5)

  4. #4
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    Quote Originally Posted by Niwashi View Post
    Most of the people asking for more danger in the open world are asking for there to be dangerous areas within the open world, not for just blanket danger everywhere. If we had both more dangerous areas and safer areas, it would make the world more dynamic.
    Yep, the fact that people don't get this baffles me. School system at work?
    (0)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Niwashi View Post
    Most of the people asking for more danger in the open world are asking for there to be dangerous areas within the open world, not for just blanket danger everywhere.
    Mhm... truth be told, I doubt that's all there is for a request, because that is easily solved: Fill an island of Azys Lla or the Sea of Clouds with level 100 mobs that shoot you off your flying mount and you're done.

    Would anyone be happy with that? Hell no. The first thing people would complain about would be that people can just freely avoid going there in the first place, because it's isolated and has no exclusive rewards tied to it. Next, people would ask for the zone to please be mandatory for something, be it MSQ, relic, or just some glamour/mount, to make people go there even though they don't want to, because if it was truly optional, it would be dead.

    It's like the difficulty discussion - First people ask for higher difficulty to be more engaged and have more fun since everything is so easy for them they get bored, then they turn around and demand to be compensated for having more fun and not being bored with better rewards.
    (0)