Quote Originally Posted by Ririta View Post
Back then dungeons were much harder than today, holding aggro was harder so even DPS was usually aware of what that little bar next to their name meant, trash mobs hit harder, jobs didn't have the countless buffs that accumultated through the years, etc.

This is the problem with increasing level caps, it will be even worse as the level cap increases again and mid levels are even faster or, heavens forbid, we get jump potions.
Jump potions and level cap increases have nothing to do with the diminishing player skill. Heavenward content as a whole was merely tuned to be easier. If Stormblood reinvigorated dungeons and actually required you to be reasonably geared and know your basic rotation, all a jump potion will do is force those players to learn immediately. If they don't and try to lazily push through content, it'll be that much harder and others players may be less silently tolerant.