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  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Silverquick View Post
    Well... I admit... there is a possibility the game is leveling people a tad too fast... before they really know or understand how to play their characters...

    From what I understand the game did not used to be this easy. I've talked with a couple people in my FC and they've said there was no way in hell they could have gone up through the levels as fast as I did.
    Back then dungeons were much harder than today, holding aggro was harder so even DPS was usually aware of what that little bar next to their name meant, trash mobs hit harder, jobs didn't have the countless buffs that accumultated through the years, etc.

    This is the problem with increasing level caps, it will be even worse as the level cap increases again and mid levels are even faster or, heavens forbid, we get jump potions.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ririta View Post
    Back then dungeons were much harder than today, holding aggro was harder so even DPS was usually aware of what that little bar next to their name meant, trash mobs hit harder, jobs didn't have the countless buffs that accumultated through the years, etc.

    This is the problem with increasing level caps, it will be even worse as the level cap increases again and mid levels are even faster or, heavens forbid, we get jump potions.
    Jump potions and level cap increases have nothing to do with the diminishing player skill. Heavenward content as a whole was merely tuned to be easier. If Stormblood reinvigorated dungeons and actually required you to be reasonably geared and know your basic rotation, all a jump potion will do is force those players to learn immediately. If they don't and try to lazily push through content, it'll be that much harder and others players may be less silently tolerant.
    (2)

  3. #3
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Jump potions and level cap increases have nothing to do with the diminishing player skill. Heavenward content as a whole was merely tuned to be easier. If Stormblood reinvigorated dungeons and actually required you to be reasonably geared and know your basic rotation, all a jump potion will do is force those players to learn immediately. If they don't and try to lazily push through content, it'll be that much harder and others players may be less silently tolerant.
    Those levels were the best to learn the game's mechanics (32 - 49) as you're slowly getting introduced to different battle mechanics and job abilities, and due to the dungeon nerfs and level cap increase (making people go through them faster due to exp buffs), now there's no "wake up" dungeon where people will think about what they're doing. With HW dungeons (especially Nidhogg's) being probably nerfed, even if Stormblood has harder dungeons we're looking at 80+ gameplay hours of people being trained to not care because the game is too easy.

    Even they try to avert this in Stormblood content, we'll run into the same problem that WoW's Cataclysm had with the difficulty dissonance between expansions.

    My point is, faster leveling plus dungeon nerfs are leading to a bad difficulty curve.
    (0)