Well you are technically in a hostile area with monsters... why wouldn't they attack you? I don't feel the same way as you.
Well you are technically in a hostile area with monsters... why wouldn't they attack you? I don't feel the same way as you.
Considering the cats are voidsent their hostility is fine and as people have said Sea of Clouds is more populated with hostile than others within a smaller walking area. They thin it out better later difficulty on themy remains the same so long as u pick up gear. IMO I want harder open world but I don't expect too much in SB.
I agree, the regions in Heavensward are too agressive and prevent us from exploring the world, which I find very sad since the few things I see anything is while flying are beautiful. Exploration is an important element in MMOs and the aggressiveness of the mobs prevent the players who like to explore in MMOs, to do so in Heavensward. There is so no point in creating a beautiful world if no one can go there and explore it at its fullest and see it.
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This has been something of a peeve of mine ever since Heavensward was released: why are nearly ALL the monsters hostile? It's not about it being "too hard," but some enemy types, imo don't need to be aggressive. For instance, I could understand if a Griffin, Sanuwa, Endymion, or even a Gaelicat would want to kill you on sight in Sea of Clouds. I don't expect that from a Paissa, though. In anything, it should be a passive monster. The only passive mobs in the HW areas are the elemental sprites and the baby Nankas in the Forelands. I can understand that they want to make the new areas a challenge, but I want it to make sense. All mobs wanting to attack in Churning Mists or Azyz Lla is more believable, because it makes sense from a lore perspective. But I don't see it in some areas, like in Sea of Clouds, Forelands, Hinterlands, and Western Coerthas.
Last edited by REPROBEAN_CHILD; 04-29-2017 at 09:55 PM.
They made everything aggressive, but they lack the teeth. Its kinda lazy if that's their idea of making the open world more dangerous. there also the fact that, since stormblood has garlean territory and heavensward has flying dragons, they should at least have anti air defenses.
Questing in the Sea of Clouds makes me want to rip out my eyes so I don't cry from the frustration. I aggro as much as the Sylphlands, and the monsters have a ton of HP for some reason. What's the point of making those areas so big if you're gonna fill them with monsters lol
Ehh. I find this more annoying than challenging. When I go out to gather or do something, I don't want to worry about aggroing a bunch of toads or being forced to party just to survive. It's one gripe I had with FFXI.
it was there it was just meant for people playing during patch 3.0 and no time after thatActually HW was intended to have open world danger in the form of harder monsters way back at launch due to complaints of 2.0 open areas being considered overly easy. It didn't necessarily work but the intention was there. You CAN have open world difficulty without PVP BTW.
I mean we're about 150 item levels above what was expected for us to have in these zones. The overworld can't ALWAYS be threatening.They made everything aggressive, but they lack the teeth. Its kinda lazy if that's their idea of making the open world more dangerous. there also the fact that, since stormblood has garlean territory and heavensward has flying dragons, they should at least have anti air defenses.
I think there not enough aggressive mobs in the game, as there no real danger even a mob does attack you they are no real threat they not going to kill you unless you like afk for more then minute or two. This game is cakewalk compared to XI in that game it truly did have mobs no matter where you want that could kill regardless of your level.
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