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  1. #1
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    I agree with you on this but SE wont do it cause then people will just complain that the game is to hard and blaaa blaaa blaa moan moan moan.
    (3)

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    Zones are too small and cramped for that. If we had Zones the size of West Karana in EQ, we could have the Griffons to go with it. I'm not opposed to this. But I think it'd be a limited by our PS4 playerbase.
    (0)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Enyalios View Post
    I hate the fact the entire open world is a cake walk with zero fear of death. Please SE ignore the OP and actually make getting killed have consequences
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54
    Quote Originally Posted by Jim_Berry View Post
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    Truth be told, I haven't felt that kind of fear in ANY mmo but FFXI. I remember the feeling when sneak/invis was suddenly about to wear off and I had to drop what I was doing to find a safe spot as fast as I could! That being said, I think the nature of FFXIV combat prevents this from occurring. In FFXI everything required a group, but not in XIV. So nothing is super deadly except in dungeons. That's why I think "elite" zones might be fun. Areas that are open world, but you can only really progress through it in a group.
    (0)

  5. #5
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Jim_Berry View Post
    When I played FFXI, I almost always had the fear of getting aggro'd with the possibility that I will die and delevel. I never felt fear in FFXIV.
    If there is one thing to take from XI it is this. The open world danger was great.
    (0)

  6. #6
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    But now due to flying, and hide for gatherers, there is 0 risk. Sometimes I try to gather without hide cos I don't want to move slow, but risk vs reward.
    (2)

  7. #7
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    This is the wilderness. You have to be tough, and manly. *grawwrrrrrr*
    (7)

  8. #8
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Well you are technically in a hostile area with monsters... why wouldn't they attack you? I don't feel the same way as you.
    (8)

  9. #9
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Considering the cats are voidsent their hostility is fine and as people have said Sea of Clouds is more populated with hostile than others within a smaller walking area. They thin it out better later difficulty on themy remains the same so long as u pick up gear. IMO I want harder open world but I don't expect too much in SB.
    (3)

  10. #10
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I agree, the regions in Heavensward are too agressive and prevent us from exploring the world, which I find very sad since the few things I see anything is while flying are beautiful. Exploration is an important element in MMOs and the aggressiveness of the mobs prevent the players who like to explore in MMOs, to do so in Heavensward. There is so no point in creating a beautiful world if no one can go there and explore it at its fullest and see it.
    (4)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

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