Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 155

Thread: Gods and Jobs

  1. #81
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    So umm, I've said this before...it was sort of an 'Ah ha' I had in the CNJ forums when we've had this debate and this is what I came up with: CNJ-BLM THM-WHM Here's what I based this on: Changing weapon=class or job change and 'requires xxx' skills

    So the Devs have said that our Class (CNJ/THM) should be for solo play and versitility. But the jobs are designed for party play. I think the Class/job system will sorta work like this: If you are a CNJ with no class equipped you will have access to all your CNJ 'required' spells (i.e raise/cure/curaga). However, if you then equip your job (which is most likely done via a weapon) you will no longer be a CNJ but a BLM...therefore, your CNJ 'required' abilities you will no longer be able to cast (so no curaga or raise II/rebirth). However, you will have access to much more potent nukes and DD spells.

    On the THM side: With only the THM class equipped (no job) you will have access to all your THM spells and be a DOT/DD/backup healer mage. However equip the WHM weapon and voila, you now have Curaga's, Raises, Erase (please for the love of God SE Erase) etc.

    I think this makes the most sense, lorewise AND play wise...both mage classes can survive on their own AND add awesomesauce to party play.
    (1)
    Last edited by Kinseykinz; 10-21-2011 at 05:23 PM.

  2. #82
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    I consider the Primals "False Gods", as they were brought into Hydaelyn by the event at Mor Dhona 15 years prior to current events. The airship crash in the opening CGI is what I'm talking about.

    The Twelve are the real gods here.
    (1)

  3. #83
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by SilvertearRen View Post
    I consider the Primals "False Gods", as they were brought into Hydaelyn by the event at Mor Dhona 15 years prior to current events. The airship crash in the opening CGI is what I'm talking about.

    The Twelve are the real gods here.
    You don't know for certain that the primals were brought into being by that event. They may have just been captured by the Garleans and released after the explosion, or perhaps they used the explosion of aether to gain corporeal form from beyond the void. There are many possibilities.

    Also, the Twelve may be considered as "Real gods" by the people in Eorzea, but they may not actually be real, and even if they were, they could still be as false as the Primals.
    (3)
    Last edited by ellohwell; 10-21-2011 at 09:43 PM.

  4. #84
    Player
    Echo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Echo Lunaeris
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ellohwell View Post
    Thaumaturge is a class which deals with death and LIFE. Whitemage makes sense as a subset or specialisation of THM which deals with the LIFE component of Thaumatury, allowing for the possibility of another job to come along in the future which specialises in the death component.

    It's easier to reshuffle abilities than to restructure the entire lore of the game which is what people want when they say WHM should belong to CON.

    I guess it could go both ways, but THM is the most obvious ancestor to WHM.
    Close to what I'm thinking. People should stop jumping to conclusions and realize it's entirely possible many jobs will not be direct counterparts of certain current classes.

    For example, Black Mage could take the offensive and debuffing powers of both CNJ and THM, ending up with both elemental and umbral abilities and skills such as poison, slow, etc but lacking buffs or any healing ability aside from Drain. White Mage could take the healing and buffing powers of both CNJ and THM but lack any serious offensive abilities besides Banish and Dia. There will likely be some overlap of abilities where mutually useful skills come into play (such as Chainspell or Siphon MP.) Skills such as Sacrifice could be removed or reworked into merely being a new short duration healing spell Regen.
    (2)

  5. #85
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    In my opinion, THM will be Black Mage and CON will be White Mage and form what I've read Ifrit is not a god, he's just a creature from a nother plane, I believe.
    (2)
    The alpha and omega, the beginning and the end, the first and the last.

  6. #86
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    Level both. The abilities are handy.
    The point is we don't want to level both though. When jobs come out those handy skills won't be handy anymore because of greater restrictions on cross skills when Jobs come out. I, for one, can't wait for just that. I am a casual player with only 1 rank 50, and it sucks that I am completely inferior to everyone who has multiple 50's. Sucks a lot!
    (0)

  7. #87
    Player
    Join Date
    Oct 2011
    Posts
    453
    I guess they should just make both classes have access to both jobs.

    So a CON can be either a WHM or BLM and a THM can be either one also. BLM and WHM are basically just builds which optimise one's ability in either damage or support respectively, and both THM and CON have the basis for either role.

    Of course SE will do the 1-to-1 thing because that's just the way they do things.

    But im saying it would make sense if CON and THM could each have access to both.

    At the moment, either CON and THM can be a healer, it's all about which abilities you want to set for the required role. So when jobs come out, they should allow both CON and THM continue this practice, but what matters of course will be which JOB they set.
    (0)

  8. #88
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by ellohwell View Post
    I guess they should just make both classes have access to both jobs.

    So a CON can be either a WHM or BLM and a THM can be either one also. BLM and WHM are basically just builds which optimise one's ability in either damage or support respectively, and both THM and CON have the basis for either role.

    Of course SE will do the 1-to-1 thing because that's just the way they do things.

    But im saying it would make sense if CON and THM could each have access to both.

    At the moment, either CON and THM can be a healer, it's all about which abilities you want to set for the required role. So when jobs come out, they should allow both CON and THM continue this practice, but what matters of course will be which JOB they set.
    I think I would prefer a dedicated BLM class, regardless of which one gets it. I hate being forced into the healer role when I can't stand playing that function.

  9. #89
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by ellohwell View Post
    I guess they should just make both classes have access to both jobs.

    So a CON can be either a WHM or BLM and a THM can be either one also. BLM and WHM are basically just builds which optimise one's ability in either damage or support respectively, and both THM and CON have the basis for either role.

    Of course SE will do the 1-to-1 thing because that's just the way they do things.

    But im saying it would make sense if CON and THM could each have access to both.

    At the moment, either CON and THM can be a healer, it's all about which abilities you want to set for the required role. So when jobs come out, they should allow both CON and THM continue this practice, but what matters of course will be which JOB they set.


    i think it will be like are pressing the classes into the typical "WHM, BLM" roles. (but for what the jobs whm/blm now?):

    CON: WHM (Curega, Protect, Shell, Banish, Dia)
    THM: BLM (Scourge,Poison, Darkness spell, Debuffs)

    I think spells like Dia, Banish, Paralyze will be switched to Conjurer
    and spells like sleep, fire etc. will switched over to THM

    although i think its a smash into the faces of all people who are playing conjurer for elemental damage spells etc..


    i still cant believe this massive role change. but they'll do it.
    (2)
    Last edited by Tonkra; 10-22-2011 at 02:13 AM.

  10. #90
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Kinseykinz View Post
    So umm, I've said this before...it was sort of an 'Ah ha' I had in the CNJ forums when we've had this debate and this is what I came up with: CNJ-BLM THM-WHM Here's what I based this on: Changing weapon=class or job change and 'requires xxx' skills

    So the Devs have said that our Class (CNJ/THM) should be for solo play and versitility. But the jobs are designed for party play. I think the Class/job system will sorta work like this: If you are a CNJ with no class equipped you will have access to all your CNJ 'required' spells (i.e raise/cure/curaga). However, if you then equip your job (which is most likely done via a weapon) you will no longer be a CNJ but a BLM...therefore, your CNJ 'required' abilities you will no longer be able to cast (so no curaga or raise II/rebirth). However, you will have access to much more potent nukes and DD spells.

    On the THM side: With only the THM class equipped (no job) you will have access to all your THM spells and be a DOT/DD/backup healer mage. However equip the WHM weapon and voila, you now have Curaga's, Raises, Erase (please for the love of God SE Erase) etc.

    I think this makes the most sense, lorewise AND play wise...both mage classes can survive on their own AND add awesomesauce to party play.
    No, no, no. You'll have all your CNJ abilities, because you'll be CNJ, still. However, we're getting class revisions on 1.20, so we might not even KEEP those Cure spells. But, you're basically going to be CNJ/BLM or CNJ/WHM, whatever the case. You WILL, however, be limited to your class spells, according to Yoshi's Massively interview.
    (0)

Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast