Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 157

Thread: Gods and Jobs

Hybrid View

  1. #1
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    How the hell is THM, a class that deals with haunting and sacrificing their own life to heal others look to be a WHM?

    CNJ has Cures, Raise, Curaga, Protect, Shell = ALL WHM
    THM Has Sacrifice (halming them selves), Resurect (death magic) = BLM & Dark Knight (for its emo-ness)

    Its obvious....
    (2)

  2. #2
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fear View Post
    How the hell is THM, a class that deals with haunting and sacrificing their own life to heal others look to be a WHM?

    CNJ has Cures, Raise, Curaga, Protect, Shell = ALL WHM
    THM Has Sacrifice (halming them selves), Resurect (death magic) = BLM & Dark Knight (for its emo-ness)

    Its obvious....
    To reiterate, current skillsets are a poor argument because they're all getting shuffled around and changed come 1.20 anyways. Lore is already well established, so it's a more concrete foundation to base theories on.

    Even with that said, going the skill route, BLM has always been defined by its elemental magics (all of which CON posesses) rather than "dark" magics. Skills are unclear in regards to job definitions right now, which is why it'll be clearer once 1.20 rolls around.
    (0)

  3. #3
    Player
    Stjevne's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    Ligfyr Redsword
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    You're all wrong. CNJ is going to get both BLM and WHM. THMs will cease to exist.



    but no, seriously. CNJ is getting BLM. BLM's aren't evil, you're reading too much into their names. THM doesn't fit BLM by any other merit than it's "evil". It has access to astral magick like Banish and Dia, while CNJ has access to elemental magick such as Flare, Flood, Fire, Blizzard, etc.

    Not to quote their current skill sets, as these will be shuffled, but BLM is an elementalist (Which is actually what they call CNJ in other languages). They aren't evil.

    Oh, and yeah, they gave CNJ Curaga because they... you know... already had Cure. Sacrificega wouldn't quite work.

    /end loosethreadrant.
    (0)

  4. #4
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Stjevne View Post
    Not to quote their current skill sets, as these will be shuffled, but BLM is an elementalist (Which is actually what they call CNJ in other languages). They aren't evil.

    Oh, and yeah, they gave CNJ Curaga because they... you know... already had Cure. Sacrificega wouldn't quite work.
    Patently wrong, and something I've seen pop up repeatedly in this thread. Black mages specialize in attack magic and debuffs. White mages have traditionally specialized in curative and defensive magicks. The only reason why black mages have seemed to be elementalists is because the primary forms of offensive magic in the series has usually been elemental, but there's also spells like poison and drains, which thaum also has which are also the domain of the black mage.
    (1)

  5. #5
    Player
    Stjevne's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    Ligfyr Redsword
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dreamer View Post
    Patently wrong, and something I've seen pop up repeatedly in this thread. Black mages specialize in attack magic and debuffs. White mages have traditionally specialized in curative and defensive magicks. The only reason why black mages have seemed to be elementalists is because the primary forms of offensive magic in the series has usually been elemental, but there's also spells like poison and drains, which thaum also has which are also the domain of the black mage.
    So are you saying that a white mage is more fitting of the term "elementalist"?
    (0)

  6. #6
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Q1: CNJ is BLM. THM is WHM.

    Q2: I am God. All 13 of them.
    (4)

  7. #7
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    *goes to watch porn and totally ignores this thread*
    (0)

  8. #8
    Player
    Join Date
    Oct 2011
    Posts
    453
    Thaumaturge is a class which deals with death and LIFE. Whitemage makes sense as a subset or specialisation of THM which deals with the LIFE component of Thaumatury, allowing for the possibility of another job to come along in the future which specialises in the death component.

    It's easier to reshuffle abilities than to restructure the entire lore of the game which is what people want when they say WHM should belong to CON.

    I guess it could go both ways, but THM is the most obvious ancestor to WHM.
    (2)

  9. #9
    Player
    Echo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Echo Lunaeris
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ellohwell View Post
    Thaumaturge is a class which deals with death and LIFE. Whitemage makes sense as a subset or specialisation of THM which deals with the LIFE component of Thaumatury, allowing for the possibility of another job to come along in the future which specialises in the death component.

    It's easier to reshuffle abilities than to restructure the entire lore of the game which is what people want when they say WHM should belong to CON.

    I guess it could go both ways, but THM is the most obvious ancestor to WHM.
    Close to what I'm thinking. People should stop jumping to conclusions and realize it's entirely possible many jobs will not be direct counterparts of certain current classes.

    For example, Black Mage could take the offensive and debuffing powers of both CNJ and THM, ending up with both elemental and umbral abilities and skills such as poison, slow, etc but lacking buffs or any healing ability aside from Drain. White Mage could take the healing and buffing powers of both CNJ and THM but lack any serious offensive abilities besides Banish and Dia. There will likely be some overlap of abilities where mutually useful skills come into play (such as Chainspell or Siphon MP.) Skills such as Sacrifice could be removed or reworked into merely being a new short duration healing spell Regen.
    (2)

  10. #10
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    So umm, I've said this before...it was sort of an 'Ah ha' I had in the CNJ forums when we've had this debate and this is what I came up with: CNJ-BLM THM-WHM Here's what I based this on: Changing weapon=class or job change and 'requires xxx' skills

    So the Devs have said that our Class (CNJ/THM) should be for solo play and versitility. But the jobs are designed for party play. I think the Class/job system will sorta work like this: If you are a CNJ with no class equipped you will have access to all your CNJ 'required' spells (i.e raise/cure/curaga). However, if you then equip your job (which is most likely done via a weapon) you will no longer be a CNJ but a BLM...therefore, your CNJ 'required' abilities you will no longer be able to cast (so no curaga or raise II/rebirth). However, you will have access to much more potent nukes and DD spells.

    On the THM side: With only the THM class equipped (no job) you will have access to all your THM spells and be a DOT/DD/backup healer mage. However equip the WHM weapon and voila, you now have Curaga's, Raises, Erase (please for the love of God SE Erase) etc.

    I think this makes the most sense, lorewise AND play wise...both mage classes can survive on their own AND add awesomesauce to party play.
    (1)
    Last edited by Kinseykinz; 10-21-2011 at 05:23 PM.

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast