Quote Originally Posted by Vaer View Post
No, there should be a way to remove problematic players without abandoning the entire instance.
This is the base of the problem. People go in a random matched party but they want it matched the way they like it.

Create a pug without the pug's drawbacks, has it any sense?

Then the so-called "problematic" people shows up at the start, right? Hardly I can imagine you will carry a problematic player up to the final boss, just to kick him out at that time.

If pug goes wrong, make another. Kicking people until you get all the ones you like I think it is wrong.