Quote Originally Posted by Yin111 View Post
I do not know what Devi'ls Advocate means, but it is incorrect to use an example from another game to use in XIV. XIV runs very diffrently from the Everqust at it's core. While it might work in Everquest the ressult would be completly diffrent if implemented in XIV.
It really doesn't.

The algorithms are slightly different determining what stat does what. But the basic system of target this, us skill, something happens is the same in both games. I could take the Warrior job for example, give it a pet, reduce the potency of some of its combo actions, increase enmity generation to compensate, then apply that damage loss as potency attacks to a pet and call it a tanking pet class.

I'd dare say its easier to balance in FFXIV than EQ's system of making pets mobs with their own stats independent of the caster. I'm actually halfway agreeing with you that the systems are a little different. SE made it more modular in FFXIV than 989 Studios (Verant/SOE/Daybreak) did with EQ.

So you're right, its easier.