Results 1 to 10 of 183

Hybrid View

  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    for tank im more up for a really cool theme class, like templar with lance and shield, or shogun with a diferent weapon, or please a judge.

    meaby its me but i saw most of the ppl (bcs i dont check all) how ask for beast master tank are dps, like "we dont want this job soooo for tanks" bcs i dont see any coment asking for a beastmaster dps when the DPS comunity want everything be dps whit surprise me.
    (2)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    for tank im more up for a really cool theme class, like templar with lance and shield, or shogun with a diferent weapon, or please a judge.

    meaby its me but i saw most of the ppl (bcs i dont check all) how ask for beast master tank are dps, like "we dont want this job soooo for tanks" bcs i dont see any coment asking for a beastmaster dps when the DPS comunity want everything be dps whit surprise me.
    They want the tank queues without having to tank(see mah behemoth tanks the mobs i just crack em with a whip)
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by shao32 View Post
    maybe it's me, but I saw most of the people (bcs i dont check all) who ask for Beastmaster tank are dps, like "we don't want this job soooo for tanks" because I don't see any comments asking for a Beastmaster DPS when the DPS comunity want everything be DPS which surprises me.
    Speaking for myself, I think BST would accomplish two things as a tank.

    First would be offering a new way of tanking, or offer something different enough from PLD/WAR/DRK that it'll stand out. In the past, I've suggested that BST's "tank stance" would be them riding their pet into battle, and your skills would change into attacks from your pet. Your max HP and defense/magic defense would also be combined with that of your pet. When off-tanking you'd hop off your pet, allowing you and your pet to fight separate from each other.

    Second, it would offer a different aesthetic for tanking. Not everyone wants to be a guy in plate armor, which is what WAR, PLD and DRK are.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Duelle View Post
    snip
    sounds like a chocobo knight for me but instead of ride a chocobois meaby a tiger or a bear, a tank how her dps stance summon a beast, and cant be big or sumoners go to complay about they tiny egis.

    about aesthetic is pretty relative, tanks can wear almost all the current glamour are not tie to a especific class, you can be the robe or bikini tank or the fully plate one, adding BST as tank dont go to offer anything new on that department except they change how all tanks shared gear something i think never go to happen, and if they add BST with they own gear alone that can just add more problems that solutions, in the end its just glamour and we can change it.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by shao32 View Post
    sounds like a chocobo knight for me but instead of ride a chocobois meaby a tiger or a bear, a tank how her dps stance summon a beast, and cant be big or sumoners go to complay about they tiny egis.
    Well, Chocobo Knight is already in the game, as a title that was translated as "Cavalier" in the NA version of the game. If you switch the client to JP, the title becomes "Choco Knight", which is what Chocobo Knight is called in Japanese.
    about aesthetic is pretty relative, tanks can wear almost all the current glamour are not tie to a especific class, you can be the robe or bikini tank or the fully plate one, adding BST as tank dont go to offer anything new on that department except they change how all tanks shared gear something i think never go to happen, and if they add BST with they own gear alone that can just add more problems that solutions, in the end its just glamour and we can change it.
    Aesthetic is determined in part by the artifact armor, and yes, to a lesser extent available gear.

    There are ways to make this work. Yes, one of the ways would be to give BST its own gear set (Adamantite Hauberk of Guarding). Another would be to give it gear used by another job. The "of Maiming" sets would be a way to do it, by having BST on their own have similar defenses to a DRG, and when they mount their pet they get the damage penalty customary to tank stances in exchange for increased enmity generation, higher defenses, and higher HP.

    The second approach would involve different scaling and probably some stat conversions. I wouldn't want a BST to be as strong as a DRG despite sharing gear with them. Scaling with stats would have to be lower to compensate, so that a BST on their own would be dealing less damage than a DRG with the same equipment, since the BST has to take into account pet DPS.
    Quote Originally Posted by Kaethra View Post
    Blue Mage
    Here's a suggestion I've made in the past for BLU. I still think it's a solid approach and a compromise to having to learn enemy skills.
    Dancer
    As I've argued in the past, Dancer would actually make a decent tank if we went the Stagger route that WoW's Monk class took. It doesn't have to be a carbon copy of Stagger, but it does prove that it's possible to build a tank out of a class that wears light armor. Incidentally, I did a suggestion for that too.
    Oracle: This one seems like its covered by Scholar.
    Oracle would have to be re-defined. It was a one-shot job from FF Tactics, so there's plenty of room to work with. I'd focus on the duality of the job concept (the JP name of the job has been translated as Ying-Yang Mage) and take it from there. *cough*
    Calculator
    I personally don't think this one would work without tapping into other mage classes you've leveled, like it worked in FFT.
    Necromancer: Summoner has the dots covered.
    Necromancer doesn't need to be about DoTs.

    This is one I haven't typed anything up for, but I see it as a job that steals fragments of their enemies' souls to bring doll/puppet minions to "life". Sort of like, you start with just you, but have a skill that deals some damage and generates soul shards. Soul Shards can be used to then animate a puppet minion that deals damage to the mob. The combat model would be that you'd start out dealing low damage by yourself but can then start raising a small army of minions, ramping up your outgoing DPS. I'd have to sit down and do a full write up for this, but that's the general idea.
    Geomancer
    This one I see as a job that focuses on primal elements and weather. It'd be a caster job that can hurl lava at their enemies but also summon thunderstorms and strong gales to deal with enemies. One idea I had was that they would be able to summon a storm cloud that hovers over the mob, and then use certain skills that cause the cloud to do things, like a downpour of rain that reduces movement speed, or zap the mob with lightning. In addition to using stuff like Quake, causing lava geysers to raise from the ground, and having auras that buff allies but at the expense of "locking" your access to certain attacks (like a fire aura that increases damage dealt but prevents you from using your magma attacks).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)