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  1. #111
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Chloromancer loved that in rift. Converts damage into healing
    (1)

  2. #112
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Beast master tank would be really interesting.
    (0)

  3. #113
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Blue Mage tank please :3
    (2)

  4. #114
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Necromancer Tank

    The necromancer summons the spirit of a famous dead warrior and becomes one with it, employing the skills of the fallen warrior.

    -Spirit blade: damages and cancels the next skill/spell the target will use (like a pre-stun)

    -Peace unto death: Upon slaying a target, restores 10% of hp to the party member with the lowest current hp.

    -Death Knight: Upon slaying a target, target returns to life as an ally for 15 seconds

    -Walking Dead: When user dies, automatically revives as an uncontrollable npc for 10 secs

    -Doom: Target dies in 10 seconds. Can only be applied when target had less than 10% hp.

    -Death: 50% chance of killing a target

    -Mega-death: 50% chance of killing multiple targets. Death Knight does not activate after using this skill.
    (0)

  5. #115
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    No need for new jobs give new weapons to the one we have now.
    (0)

  6. #116
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Rune-keeper
    Loremaster
    Captain

    oh wait... different game... )
    (0)

  7. #117
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    People keep saying Beast Master as Tank and I really think that's a long shot to say the least. Pet jobs have yet to feel like anything more than a gimmick and like it or not BST and PUP simply don't have the draw in factor to be viable.

    Jobs should pull players to them, get people excited for the role and add new and interesting options in both representation as well a function in party dynamics. A Shaman (Double Voulge) or Dancer (Silk ribbon and hidden arm blade) who lives in melee range doing HoT ending combos with healing criticals and shields. A Templar ( Spear and Shield or Two Handed Hammer) or Mystic Knight (Scythe) using magic or physicals to debuff the targets, tearing them down and setting up the kill. It all comes down to a presentation that can grab the attention of people who may not have a play style that fits them yet.

    The Dev. team will want to make something that can pull in people to Tank roles in post Samurai 4.0 FF, Beast Master wont do that.
    (1)
    Last edited by Alacran; 03-21-2017 at 07:33 AM.

  8. #118
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AdventZero View Post
    The only "Mystic Knight" I know is Dragon's Dogma. And the only RUN I know is FFXI, and there were no turban's on it in FFXI, it had more of a Norse mythology themed in that game.

    If it's not a "knight" maybe change it's name? If it was say "Mystic Swordsman" I wouldn't have even thought to make my post about it being a knight. I would have pictured something like a BLU and RDM hybrid and just walked away.

    Edit: Not trying to start a fight or anything. Just stating where my point of view came from is all.
    yeah i get the point, i was just talking about classic FF jobs that werent altered because 11. I did like the MK in Dragons Dogma, but besides enchantments it was entirely different from the original one, that debuted in the same game as BLU and Time Mage. in that game BLU didnt look persian neither, so its all good. Just think FLARE SWORD and M BARRIER as a base for what i mean.
    If you played the original tactics, Beowulf, the Temple Knight is a pretty close representation of Mystic Knights debuff sword abilities, I just think the concept would be great for a tank whether you make it called a rune knight, spell fencer, or M.Knight/Sorceror. Mystic Knight though sounds more like a tank name than the others
    (1)
    Last edited by ADVSS; 03-16-2017 at 01:47 AM.

  9. #119
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Quote Originally Posted by ADVSS View Post
    yeah i get the point, i was just talking about classic FF jobs that werent altered because 11. I did like the MK in Dragons Dogma, but besides enchantments it was entirely different from the original one, that debuted in the same game as BLU and Time Mage. in that game BLU didnt look persian neither, so its all good. Just think FLARE SWORD and M BARRIER as a base for what i mean.
    If you played the original tactics, Beowulf, the Temple Knight is a pretty close representation of Mystic Knights debuff sword abilities, I just think the concept would be great for a tank whether you make it called a rune knight, spell fencer, or M.Knight/Sorceror. Mystic Knight though sounds more like a tank name than the others
    Looking into Mystic Knight from past FF games what you say does make a lot of sense, tank does fit it better.

    The main idea of my suggestion of making it a DPS was based on something from RUN in FFXI. Gambit, which lowered a monsters magic DEF based on the element of the runes you had up. And Lunge, which dealt magical damage based on the runes you had up. Combine the two and you could deal some really high damage to a mob. I then borrowed the RDM concept from here, FFXIV, and flipped it around so that instead of being a mage with powerful melee finishers it was now a melee with powerful magic finishers.

    The knight theme was from my frustration at how poorly SE has done with PLD in this game. Non-kingdom origin and lore, almost no holy powers, boring and plot-hole filled pointless quest twice in a row, and the weakest tank since 1.0 to present, add that so far the only known tank overhauls are removing 2-3 of our actions and making them general "tank" skills so the other tanks don't need to level PLD anymore and I've pretty much reached my limit of putting up with being kicked in the dirt all the time. So I wanted to infuse this "melee-mage" with a bit of real "noble holy knight" for a change. So I kind of stuck the "Rune Fencer" name on it since it was the only FF name I knew that might work as a knight style melee-mage, and used things like Dragons Dogma to support the idea even more. Though I ended up being wrong. ^^;

    The only way I see this working out for both of us is if "Mystic Knight" is tank using classic FF move sets like you want. And "Rune Knight" is a completely different job using the melee-mage move set I want. Though, we both know SE would never have enough time/man power to pull that off. xD Most likely outcome, if they do add a Mystic/Rune Knight, is the tank theme since we have enough DPS as is. All the same I still feel a bit better at least saying what I want, even if I'll never get it, then keeping quiet and just getting more and more frustrated about it.

    Oh, and thank you for being civil, it's a bit rare on these forums. Good luck to the both of us, that we may both get what we want in some way or form. ^^
    (1)

  10. #120
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I would love to see:

    - Tank: Beast Master, a pet based tank that wields 2x 1 handed axes.
    - DPS: Green Mage, a melee mage that can debuff the enemy, with RDM they are mostly casters who sometimes go into melee, I want Green Mage to be the opposite, the Green Mage wields a 2h hammer.
    - Healer: Dancer, a TP based melee healer that wields whip.
    (0)

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