Chloromancer loved that in rift. Converts damage into healing
Chloromancer loved that in rift. Converts damage into healing
Beast master tank would be really interesting.
Blue Mage tank please :3
Necromancer Tank
The necromancer summons the spirit of a famous dead warrior and becomes one with it, employing the skills of the fallen warrior.
-Spirit blade: damages and cancels the next skill/spell the target will use (like a pre-stun)
-Peace unto death: Upon slaying a target, restores 10% of hp to the party member with the lowest current hp.
-Death Knight: Upon slaying a target, target returns to life as an ally for 15 seconds
-Walking Dead: When user dies, automatically revives as an uncontrollable npc for 10 secs
-Doom: Target dies in 10 seconds. Can only be applied when target had less than 10% hp.
-Death: 50% chance of killing a target
-Mega-death: 50% chance of killing multiple targets. Death Knight does not activate after using this skill.
No need for new jobs give new weapons to the one we have now.
Rune-keeper
Loremaster
Captain
oh wait... different game...)
People keep saying Beast Master as Tank and I really think that's a long shot to say the least. Pet jobs have yet to feel like anything more than a gimmick and like it or not BST and PUP simply don't have the draw in factor to be viable.
Jobs should pull players to them, get people excited for the role and add new and interesting options in both representation as well a function in party dynamics. A Shaman (Double Voulge) or Dancer (Silk ribbon and hidden arm blade) who lives in melee range doing HoT ending combos with healing criticals and shields. A Templar ( Spear and Shield or Two Handed Hammer) or Mystic Knight (Scythe) using magic or physicals to debuff the targets, tearing them down and setting up the kill. It all comes down to a presentation that can grab the attention of people who may not have a play style that fits them yet.
The Dev. team will want to make something that can pull in people to Tank roles in post Samurai 4.0 FF, Beast Master wont do that.
Last edited by Alacran; 03-21-2017 at 07:33 AM.
yeah i get the point, i was just talking about classic FF jobs that werent altered because 11. I did like the MK in Dragons Dogma, but besides enchantments it was entirely different from the original one, that debuted in the same game as BLU and Time Mage. in that game BLU didnt look persian neither, so its all good. Just think FLARE SWORD and M BARRIER as a base for what i mean.The only "Mystic Knight" I know is Dragon's Dogma. And the only RUN I know is FFXI, and there were no turban's on it in FFXI, it had more of a Norse mythology themed in that game.
If it's not a "knight" maybe change it's name? If it was say "Mystic Swordsman" I wouldn't have even thought to make my post about it being a knight. I would have pictured something like a BLU and RDM hybrid and just walked away.
Edit: Not trying to start a fight or anything. Just stating where my point of view came from is all.
If you played the original tactics, Beowulf, the Temple Knight is a pretty close representation of Mystic Knights debuff sword abilities, I just think the concept would be great for a tank whether you make it called a rune knight, spell fencer, or M.Knight/Sorceror. Mystic Knight though sounds more like a tank name than the others
Last edited by ADVSS; 03-16-2017 at 01:47 AM.
Looking into Mystic Knight from past FF games what you say does make a lot of sense, tank does fit it better.yeah i get the point, i was just talking about classic FF jobs that werent altered because 11. I did like the MK in Dragons Dogma, but besides enchantments it was entirely different from the original one, that debuted in the same game as BLU and Time Mage. in that game BLU didnt look persian neither, so its all good. Just think FLARE SWORD and M BARRIER as a base for what i mean.
If you played the original tactics, Beowulf, the Temple Knight is a pretty close representation of Mystic Knights debuff sword abilities, I just think the concept would be great for a tank whether you make it called a rune knight, spell fencer, or M.Knight/Sorceror. Mystic Knight though sounds more like a tank name than the others
The main idea of my suggestion of making it a DPS was based on something from RUN in FFXI. Gambit, which lowered a monsters magic DEF based on the element of the runes you had up. And Lunge, which dealt magical damage based on the runes you had up. Combine the two and you could deal some really high damage to a mob. I then borrowed the RDM concept from here, FFXIV, and flipped it around so that instead of being a mage with powerful melee finishers it was now a melee with powerful magic finishers.
The knight theme was from my frustration at how poorly SE has done with PLD in this game. Non-kingdom origin and lore, almost no holy powers, boring and plot-hole filled pointless quest twice in a row, and the weakest tank since 1.0 to present, add that so far the only known tank overhauls are removing 2-3 of our actions and making them general "tank" skills so the other tanks don't need to level PLD anymore and I've pretty much reached my limit of putting up with being kicked in the dirt all the time. So I wanted to infuse this "melee-mage" with a bit of real "noble holy knight" for a change. So I kind of stuck the "Rune Fencer" name on it since it was the only FF name I knew that might work as a knight style melee-mage, and used things like Dragons Dogma to support the idea even more. Though I ended up being wrong. ^^;
The only way I see this working out for both of us is if "Mystic Knight" is tank using classic FF move sets like you want. And "Rune Knight" is a completely different job using the melee-mage move set I want. Though, we both know SE would never have enough time/man power to pull that off. xD Most likely outcome, if they do add a Mystic/Rune Knight, is the tank theme since we have enough DPS as is. All the same I still feel a bit better at least saying what I want, even if I'll never get it, then keeping quiet and just getting more and more frustrated about it.
Oh, and thank you for being civil, it's a bit rare on these forums. Good luck to the both of us, that we may both get what we want in some way or form. ^^
I would love to see:
- Tank: Beast Master, a pet based tank that wields 2x 1 handed axes.
- DPS: Green Mage, a melee mage that can debuff the enemy, with RDM they are mostly casters who sometimes go into melee, I want Green Mage to be the opposite, the Green Mage wields a 2h hammer.
- Healer: Dancer, a TP based melee healer that wields whip.
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