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  1. #261
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rainsworth View Post
    how many are really unhappy with their decision?
    That has nothing to do with what I said. I just said it is fine for the people who are upset to voice their criticism.

    Quote Originally Posted by Rainsworth View Post
    I have a question for you: if a very lucky player get his weapon (for his main class), how is it affecting you? The new expansion is in 3 months.
    I never said it does affect me?

    I just feel like it was a bad decision to add a higher item level weapon 9 days after people finished anima.

    It's sort of like...if you worked to save money for a new video game console that came out March 1st. You worked for it, you saved it, you bought it when it released on March 1st.

    Then with no warning 9 days later that company came out with an even better video game console that did the same thing as the one released 9 days earlier just quite a bit better and then if you wanted the better one you'd have to work and save the money again only 9 days after investing into something you thought would be the best for a little while at least.

    I know it is not the exact same thing since the new i280 is RNG, but it is just an example trying to explain why some players might feel upset by this.
    (4)

  2. #262
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Because I've already pre-ordered stormblood I'll play that through.

    If this same pattern continues where it's nothing but grinding out your gear to have the best gear just for it to be replaced constantly I probably won't get the next expansion. I enjoy levelling and gearing multiple jobs, during the whole of hw I had difficulty levelling and gearing multiple jobs. While I would level other jobs/crafters I risked my gear going out of date and often had to play catch up.

    The biggest thing I loved about ff XI is that I could level this job or that job and never had to worry about gear going out of date. There were multiple relic quest lines, they even made it where you could upgrade your relics when they raised the level cap to 99 and started the ilvl up to 119 keep the relics you spent all that time building relevant.
    (3)

  3. #263
    Player
    Rainsworth's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Ambermoon Nightray
    World
    Behemoth
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Miste View Post
    snip
    They do have the right to voice their opinion. But their reason to be upset is not good. The i280 RNG weapon doesn't invalidate the efforts they put to get their anima/alexandrian weapons. For some, it is repulsing that a peon can get, with a 0.1% chance, a better weapon than they have. They will still be able to clear savage content, they will still be able to find parties for whatever they wanna queue for in party finder. This 280 weapon doesn't affect them in any way.

    No matter what Yoshida does, there will always be people that are not satisfied with his decisions. That's life.
    (3)

  4. #264
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Most of the complaints I've seen are "released 9 days after relic weapon's last faceroll step, what if they did this to raids?" Well... They did. With the first diadem they made savage gear 2nd class and with the relic weapon and ex primal weapons made the savage weapon 2nd best. Now that the final savage tier is late mid/end of cycle and the final relic step (which you will likely get another bonus in SB if you've completed it), how about instead of complaining because you had BiS gear and weapons through most of the patch cycles be happy that people that started late get a lottery chance to pick up weapons and gear that will carry them through the first month of stormblood and some content to zerg so you can easily upgrade any of your own secondaries. If you recall, there was the same uproar about encrypted tomestones at the end of ARR before HW came out.
    (1)
    Last edited by Llus; 03-14-2017 at 04:46 PM.

  5. #265
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Lambdafish View Post
    Don't even bother, for some illogical reason, multiple people have already said that they would be ok with this...

    (Reason likely being so that they can get an i315 weapon lazily)
    ITT: Wanting more options for gear is bad and anyone that disagrees is bad. Regardless of when it's released, whether it's with the release of the raid or can be acquired days/weeks after, having more ways to get gear can only do good. Raiders already had exclusivity for the last six months before this weapon even dropped... would you rather have absolutely nothing to do for the next months?
    (1)

  6. #266
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Llus View Post
    Most of the complaints I've seen are "released 9 days after relic weapon's last faceroll step, what if they did this to raids?" Well... They did. With the first diadem they made savage gear 2nd class and with the relic weapon and ex primal weapons made the savage weapon 2nd best.
    Ackhtually...

    Diadem didn't drop 210 weapons, it was 210 ARMOR, and not only were some of the relic weapons substantially worse (DRG'S was Det/SS while Gordian was Crit/Det), but the original 210 grind rivals Umbrite as the single worst step of the Anima upon release. The excuse was that the grind had to rival the raid weapon in difficulty.

    SE later admitted that this was a goof and Gordian should have been 215.

    So not only did they not learn a god damn thing from last time, but they actually made it worse

    Really makes you think.
    (5)

  7. #267
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aquaslash View Post
    Ackhtually...

    Diadem didn't drop 210 weapons, it was 210 ARMOR, and not only were some of the relic weapons substantially worse (DRG'S was Det/SS while Gordian was Crit/Det), but the original 210 grind rivals Umbrite as the single worst step of the Anima upon release. The excuse was that the grind had to rival the raid weapon in difficulty.

    SE later admitted that this was a goof and Gordian should have been 215.

    So not only did they not learn a god damn thing from last time, but they actually made it worse

    Really makes you think.
    Which is why I said diadem 1.0 dropped gear not weapons, it dropped armor and accessories. Why would they do that? Looking back at the difficulty of gordias when it was released and that it turned off even hard-core raiders; I'd guess that was a way to give mid-core raiders that had NO CHANCE of beating A3S much less A4S a chance at getting geared up for the next raid tier as well as giving casuals the opportunity to gear up easily. I thought that the anima weapon step that required 10 of each token and crafted portions to be pretty easy, poetic farming; gordias normal farming and knowing a crafter to build out the special HQ tokens was probably the 2nd fastest step behind the 2.x dungeon runs. The issue with that step was that it cost a ton of gil to buy the crafted parts unless you could do it yourself or have a friend help you out. In the end both the diadem gear and the relic weapon were outdone by the next raid tier and ex primals.

    So is the point of the game for you and everyone else to always have BiS gear or is it the challenge in getting that gear? I personally find the challenge much more rewarding than any gear drop (which is why I hate the relic/anima weapons - there's no challenge, it's just a straight grind). This is also why I won't even try to get the 280 diadem weapon. The salt that will flow in rivers in diadem as people try to push for a 280 weapon and treasure drops while people AFK is probably as painful as the 1.0 diadem where gatherers ran off to get mats and people trying to farm for gear tried to pull mobs on top of them so they couldn't. In the end; that content doesn't appeal to me because it's a zerg grind like 24-man raids and I can't justify that level of boredom for a 1% chance at a +5 weapon. For some people, it works - they like the content; they like the rewards and they have something fun to do until SB comes out. I don't begrudge someone high level (even BiS) gear because they're not into savage raids.

    Finally; SE is a business and it's the developers' jobs to appeal to the widest audience. Casuals spend the most money. They keep their subscriptions more consistently, they spend more on mog station items and they buy all the toys and accessories they can. This was a good business decision by SE to retain their audience while the end of HW's patch cycles conclude.
    (2)
    Last edited by Llus; 03-14-2017 at 06:19 PM.

  8. #268
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Llus View Post
    I'd guess that was a way to give mid-core raiders that had NO CHANCE of beating A3S much less A4S a chance at getting geared up for the next raid tier as well as giving casuals the opportunity to gear up easily.
    It also helped people clearing Gordias thanks to the better gear. Besides, Diadem was in a catch-up patch, where you can easily obtain Savage level weapon without setting foot in Savage. We had this since 2.2...Considering 2.0 already gave you Myth gear and Zenith, Raid gear was in fact very rarely the only top tier gear.

    One complain we see frequently is that catch-up patches gave no meaningful reward to those who already cleared the highest raid. Now, Diadem does that.
    Quote Originally Posted by Llus View Post
    I personally find the challenge much more rewarding than any gear drop
    The thing is that you have different types of players in MMO, with different type of dedication. Skill is one, sure, but not the only one.

    You have lots of skilled players that wouldn't have the patience of grinding through the Relic questline, or who can't overcome the RNG nature of some drops. They lack that kind of dedication.

    For me, players that should be on-top should show all kinds of dedication, thus best items should be split in different kinds of content.
    (7)
    Last edited by Reynhart; 03-14-2017 at 06:11 PM.

  9. #269
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Llus View Post

    So is the point of the game for you and everyone else to always have BiS gear or is it the challenge in getting that gear? I personally find the challenge much more rewarding than any gear drop (which is why I hate the relic/anima weapons - there's no challenge, it's just a straight grind).
    Well, I personally have the long term goal of being The Very Best Like No One Ever Was (TM). This ultimately means complete mastery of the Dragoon (and later Samurai) job. In the meantime, BiS per cycle is actually something I strive for, and I'm happy to say that I at least did it with Creator, on the condition that I flat out ignore Diadem.

    I think that I pissed off enough people by getting SEVEN Gjallarhorns in Year one of Destiny as well as coming in dead last in Rumble with a negative K/D and walking out with a Hawkmoon, so I'd like to atone by actually working for something for once and leaving RNG out of the equation.

    I can personally get over the Diadem nonsense but I completely understand why people are mad, and am worried about the precedent it may set
    (2)

  10. #270
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Rainsworth View Post
    They do have the right to voice their opinion. But their reason to be upset is not good. The i280 RNG weapon doesn't invalidate the efforts they put to get their anima/alexandrian weapons. For some, it is repulsing that a peon can get, with a 0.1% chance, a better weapon than they have. They will still be able to clear savage content, they will still be able to find parties for whatever they wanna queue for in party finder. This 280 weapon doesn't affect them in any way.

    No matter what Yoshida does, there will always be people that are not satisfied with his decisions. That's life.
    Actually that is sort of why we're annoyed. If the gear treadmill was to continue, why not also stagger a 280 step for the Relic? also achievement mode for Savage (handicapped Savage clears for 280 weapons)? That way everyone is happy. The current method means nobody is happy except the lucky few.

    And yes, the 280 does affect people. It relegates progression/player power to RnG. In one fell swoop, its basically killed off the speedrunners, the padders and if Diadem wasn't so boring, the Relic grinders and the late raid proggers too. Its basically only the boredom + RnG of Diadem that stops people from power grinding it for progression.
    (4)
    Last edited by CookieMonsta; 03-14-2017 at 06:07 PM.

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