Can we really blame the faults of the community on the developers?


Can we really blame the faults of the community on the developers?
That's far too subjective of a statement to be valid though. Where do you draw the line? Is it at "fun"? I'd argue those griefers are having fun doing what they do, at the expense of others. It's pretty terrible to defend the actions of **** people, just because you don't agree with something the devs do to the game.
You can't logically blame the devs for the bad actions of others in this type of context. They created content, regardless if the individual liked it or not, and people are supposed to do it as intended (which doesn't involve messing with other peoples objectives). That'd be like blaming the victim(s) of a crime IRL for having existed at all, or to a lesser extent, blaming anyone frustrated by the griefers actions for taking part in something said griefer has problems with. No one is that high and mighty.


I said partial blame, and earlier in this same thread condemned the behavior. I am justifying nothing, mearly saying the devs were indeed partially responsible for it.Where do you draw the line? Is it at "fun"? I'd argue those griefers are having fun doing what they do, at the expense of others. It's pretty terrible to defend the actions of **** people, just because you don't agree with something the devs do to the game.
You can't logically blame the devs for the bad actions of others in this type of context. They created content, regardless if the individual liked it or not, and people are supposed to do it as intended (which doesn't involve messing with other peoples objectives). That'd be like blaming the victim(s) of a crime IRL for having existed at all, or to a lesser extent, blaming anyone frustrated by the griefers actions for taking part in something said griefer has problems with. No one is that high and mighty.
I get what you're trying to say, but I'm also pointing out that it's an irrelevant and illogical point to make. You're saying that it's because they made it, they hold some degree of blame for it and essentially should be held accountable for that degree of blame. Akin to how the person who first created a working gun, should be held accountable for every single death in human history with guns. Or how the people that create plastic bags should be held accountable for any suffocation that occurs with babies. I'm just pointing out how illogical it is to truly view it that way though.
If you're willing to stretch the blame to that degree, then it should also be acceptable to blame literally every single one of us for the same situation (that includes you and me). We bring these types of situations to light for anyone to read, thus spreading the word that if some d-bags can get away with it, they could too. We bring to light that people react favorably (i.e. get frustrated) to the trolls goal.
Do you see what I'm getting at here? Reaching to an unnecessary degree to find blame in others, for the actions of specific individuals, is pointless and simply encourages such behavior to continue. "I'm not the only one to blame here. It's SE's fault too for why I grief people. They should never have put those weapons in Diadem, even Xerek agrees that I'm not the only one to blame for my ruining other peoples fun." Condemn it as you have, but that mentality of blaming devs for bad actions of other players (when the content doesn't involve doing such bad actions) is counter to your distaste for the action.
Last edited by Welsper59; 03-15-2017 at 09:19 AM.


If someone were reckless enough to fly a helicopter over a crowd and dump bags full of $100 bills, letting it rain over people, it would be a riot. People would do horrible things to one another to get that money. And you better believe the people that dumped the money would be held at least partially responsible. Same principle here. SE's inclusion of RNG uber-weapons has had a terrible and very easily predictable outcome. You add weapons better then anything else in the game, rendering the raid and anima weapons people busted their asses on second-best, then act shocked when people do horrible things to one another about them?
Except that they did not suddenly dished i280 for free to a selected group for absolutely no effort. Current griefing is more of players tearing up ppl's ticket to a lottery for a monetary prize. The morality of whatever actions the griefers took is based on their decision that no one should win the lottery and they themselves are responsible for it, not the developers.
The fact you can't separate the two actions is disturbing. I had detailed in the earlier response why it's important to do that (and why it'd be illogical to lump the two together). As I said, you're right at a base level, but it's an irrelevant and nonsensical point to be made here. Even in your example about money raining, you would be literally pointing the finger solely at the person that did it, and not at the idiots who would do those horrible things to others.If someone were reckless enough to fly a helicopter over a crowd and dump bags full of $100 bills, letting it rain over people, it would be a riot. People would do horrible things to one another to get that money. And you better believe the people that dumped the money would be held at least partially responsible. Same principle here. SE's inclusion of RNG uber-weapons has had a terrible and very easily predictable outcome. You add weapons better then anything else in the game, rendering the raid and anima weapons people busted their asses on second-best, then act shocked when people do horrible things to one another about them?
For the sake of argument, on one hand, you have someone who went out of their way to do what they thought was a good thing. A subjective action and intent by an idiot. This person would be charged under allegations of starting chaos. On the other, you have someone that committed a crime (let's say they murdered people around them to get the money). An objective action that was intentionally committed by another idiot. This person would be charged with multiple counts of murder. You can't claim they're similar when one act is based on a subjective result and another was an objective response. It doesn't work like that because they are two separate issues. The killer would not be able to use "it was the guy who threw the money's fault that I killed those people" as a valid defense.
The only link between them is simply that one caused a response from the other, which is literally a fact of life. Are you going to blame anyone who uses words for a kid being teased at school? The fact language exists is partially responsible for the fact that a kid was teased by the words they said. If you made someone angry on FFXIV because you won a roll on something they wanted, should you be held responsible for them going out and shooting up a mall in their rage? Or should your action there be treated separately from the actions of the individual? Likewise, should SE be held responsible for having created the game/content in the first place? It's pretty obvious that people will be upset by not getting what they want, and it's, as you put it, a "very easily predictable outcome". Your argument is essentially walking that perspective line of "video games cause violence" criticism.
To be honest, this is simply a matter of people who wanted to end the expansion with the best gear being upset by this newly introduced thing. If you're new to MMORPGs, particularly recent ones, then I can understand the surprise and disappointment you'd feel. You wouldn't know any better. You wouldn't know that it's common for these types of things to happen. WoW tended to do that with most of their expansions. Hell, Legion is probably the prime example of it.
Now, I'm not saying Diadem is anywhere near as enjoyable as a closing event for an expansion, but this is the MMORPG life. Setting yourself up for failure, like having a goal of BiS to mean something for a long period of time, is no ones fault but your own. The more you get used to this genre, the more you'll realize that to be true. You can have that goal, but expecting the goal to last (that being the objective of obtaining BiS, not applying to real use), is evidence of a lack of understanding. It'd be adorable if it weren't for the fact that I'm fairly certain most players aren't 5.
The argument on meaningful equips however, i.e. longevity of caring for and using your gear as intended, is something to definitely be discussed... just not with referencing introduced content that is very soon to be replaced by a new expansion. That is just nonsense in that context.
Last edited by Welsper59; 03-17-2017 at 01:55 PM.


The idea itself.
How do you know they won't give BIS slots just by random RNG ?
It's just poor gamedesign imo.
They could give way more rewards into the diadem like mounts minions etc and not destroy the work of relic grinders and raiders.
And the fact the company is lying, as a reminder yoshi said the raid weapon should stay the best one in the game.
The relic is better, the 280 too.
It's just a reward before expansion. That's why they're giving out "free" materias V too, and free mats etc... They want people to gear up and enjoy the rest of the content to catch up til the expansion.
Maybe they released Diadem too soon and 3.56 was the best patch to release it, I don't know.
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