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  1. #1
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    There's something I don't understand with the developpers team purpose with cleric stance.

    So we know that it was for the main quest so that healers could deal decent damages and don't talk half a hour to kill meaningless mobs. Okay.
    But... Why the healing penalty on cleric stance since mind and int are already reversed. More than this... why adding some DoTs and more powerful skill (stone III, Broil, Aero III...)

    I sometimes don't where's the truth between what they are actually doing and what they tell us.

    But other than that, I wouldn't mind if they removed Cleric Stance and made healers damages based on mind.
    If it could make things easier for everyone...
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by KDSilver View Post
    There's something I don't understand with the developpers team purpose with cleric stance.

    So we know that it was for the main quest so that healers could deal decent damages and don't talk half a hour to kill meaningless mobs. Okay.
    But... Why the healing penalty on cleric stance since mind and int are already reversed. More than this... why adding some DoTs and more powerful skill (stone III, Broil, Aero III...)
    The healing penalty is there to prevent healers from doing near dps levels of damage while having near full healer levels of healing at low levels.

    More powerful attacks were added in HW so that Healers didn't fall to far behind on the damage curve for solo content.
    I sometimes don't where's the truth between what they are actually doing and what they tell us.

    But other than that, I wouldn't mind if they removed Cleric Stance and made healers damages based on mind.
    If it could make things easier for everyone...
    This is similar to the pre-3.2 problem with Warrior damage: Why take squishy DpS when you could take a Warrior who deals similar amounts of damage. The same things would occur with healers.
    (1)
    Last edited by Ultimatecalibur; 03-14-2017 at 01:48 AM.