There's something I don't understand with the developpers team purpose with cleric stance.

So we know that it was for the main quest so that healers could deal decent damages and don't talk half a hour to kill meaningless mobs. Okay.
But... Why the healing penalty on cleric stance since mind and int are already reversed. More than this... why adding some DoTs and more powerful skill (stone III, Broil, Aero III...)

I sometimes don't where's the truth between what they are actually doing and what they tell us.

But other than that, I wouldn't mind if they removed Cleric Stance and made healers damages based on mind.
If it could make things easier for everyone...