The thing it SE already do not count healer dps when making content, that is a community thing that pushes healers to dps.


This isn't a healer problem only. It's every classes concern, even more because the game give absolutely no clue on which is the accuracy cap you must reach.
They talked about it during Stormblood announcement, and they are thinking about removing it.
But nothing is really confirmed.
They need to get rid of he accuracy stat completely, it just does not fit in this game with the way gear is programmed and the lack of options.


Yoshi made the accuracy problem intentionally. It was his way of trying to get healers to heal and not dps. It wouldn't surprise me to see accuracy requirements grow so high that healers will be unable to get anywhere close to the cap even with melds and food.

He can't do that without breaking Caster/Ranged Physical accuracy requirements though. IIRC Healer accuracy cap is tied to that.
Words to live by.Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.

I remember that particular change, if memory serves they pulled that one right out of the gate in 3.0. But I'm still convinced he can't boost the accuracy caps too high or casters/ranged will complain about being unfairly punished for Yoshi hating healer DPS.
I like this idea. Hell, give that option to just WHM alone and we kill two birds with one stone: AST can use cards to boost raid damage, SCH can be the hybrid healer/dps with shields, and WHM can be raw healing output and give out debuffs. EDIT: I was originally going to advocate not allowing a WHM debuff to stack with one applied by DPS but then realized that would more or less equate to WHM still being less valuable in content. Make em stack for all I care.They could add debuffs to our DoTs. Aero 1 decrease slashing resistance, Aero 2 decreases magic resistance, Aero 3 decreases piercing. This would directing increase the party's DPS. We would have lower direct damage output than we do now but we would be contributing more to the group so it would balance out.
Last edited by Kuroneko_Jutah; 03-14-2017 at 03:12 AM. Reason: Fixing a dumb
Words to live by.Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.



I thought Stormblood was removing accuracy entirely?
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
I don't know if it would be better, it's not much of a hassle, but I feel the most likely thing if they act is that they get rid of cleric stance, continue to base healer DPS on INT, and in the short term continue to not require a ton of healing.


There's something I don't understand with the developpers team purpose with cleric stance.
So we know that it was for the main quest so that healers could deal decent damages and don't talk half a hour to kill meaningless mobs. Okay.
But... Why the healing penalty on cleric stance since mind and int are already reversed. More than this... why adding some DoTs and more powerful skill (stone III, Broil, Aero III...)
I sometimes don't where's the truth between what they are actually doing and what they tell us.
But other than that, I wouldn't mind if they removed Cleric Stance and made healers damages based on mind.
If it could make things easier for everyone...
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