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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Faliandra View Post
    CS used to have a recast timer of 12 seconds, and they did decrease it to 5 seconds, which IMO was a very encouraging step towards healers wanting to dps
    but scared to mess up....cos 12 seconds is a loooong time. Sometimes, even 5 secs can be. Maybe they could decrease it some more so you can swap anytime?
    They decreased the cooldown not to get healers to dps but to lessen the punishment caused by the post-50 split of DoM gear into Casting and Healing. A minor but significant penalty of 20 main stat for 12s at level 32 when leveling became a major penalty of 221 at i90 when when DoM gear split in Healing and Casting post-50.
    (0)

  2. #2
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They decreased the cooldown not to get healers to dps but to lessen the punishment caused by the post-50 split of DoM gear into Casting and Healing. A minor but significant penalty of 20 main stat for 12s at level 32 when leveling became a major penalty of 221 at i90 when when DoM gear split in Healing and Casting post-50.
    i never stated that it was changed SO that healers dps more, i said it was a very encouraging step for it. Purpose or not, it sure helped ME starting to manage my stance dancing (12 secs is pretty frightening when youre still a new player)
    (1)

  3. #3
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    As a healer i barely use Cleric stance outside of soloing. I don't use it at all inside the dungeons simply because if tanks takes critical dmg and I'm in cleric stance that tank is dead. If i dps it is when the tank is stable but i won't use cleric stance to dps. I absolutely hate it when healers use cleric stance and "attempt" to heal my tank. They can not. Even with cleric stance the dps doesn't compare to my blm.
    (4)

  4. #4
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Grimr View Post
    Even with cleric stance the dps doesn't compare to my blm.
    That why I call a healer (mainly whm) a second class blm when they dpsing.
    (0)

  5. #5
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    As someone aiming for WHM, I use it all the time in PotD when healing is at lowest priority or PvE and I'd rather kill the mob over healing myself.
    (0)

  6. #6
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blazinhart View Post
    IMO If you take away Cleric Stance, you're taking Away the only Challenge mechanic in Healers. People Will complain that healers are boring, some Will complain that healers are only attacking and forgeting to heal, and others Will complain even more that healers aren't dpsing. So no, don't take It away
    This is what I mean in my post when I say:

    Quote Originally Posted by Tsunenori View Post
    I think the better question to ask is if stance dancing is the only thing keeping healers engaging for a number of players then maybe there's a deeper design problem.
    Not jumping on you Blazinhart, but this sentiment is treating the symptom instead of the problem. Saying Cleric Stance shouldn't be taken away because it's the only challenge and it'll become boring is leaving a band-aid on a wound that really could use some stitches instead.
    (11)

  7. #7
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    If you remove Cleric Stance you remove the risk from dpsing, so healer DPS would have to be nerfed which sucks for anyone that already uses Cleric Stance.
    (2)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I don't necessarily like it since stance dancing is both fun and provides a small challenge. Nevertheless, I think removing it would be beneficial unless they intend to increase healing requirements. With the current DPS meta only likely to become worse, this is a simple adjustment that would make it easier on healers too nervous to DPS. I would prefer they simply make healing more of a requirement. Alas, I have my doubts they will.
    (1)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Launched View Post
    If you remove Cleric Stance you remove the risk from dpsing, so healer DPS would have to be nerfed which sucks for anyone that already uses Cleric Stance.
    Not necessarily.

    If Cleric Stance were to go away, what would need to change is pace of combat and damage taken overall. DPS skills would likely have to scale off MND rather than INT (since WHM, SCH and AST have to solo their quests like every other job), but what should happen to balance that out is reduce the number of opportunities to DPS and waste GCDs.

    This is where it becomes a branching path because pace of combat can be changed in several ways. One way would be to make MP conservation critical to healing (meaning you don't want to waste MP, and if you do use MP it'll be for heals because you going OOM = wipe). Another would be to reduce the strength of outgoing heals so that you spend more GCDs healing (instant-cast DoTs would be fine to squeeze in now and then, but you wouldn't have stretches of time casting Stone/Malefic/Broil unless your tank is notably overgearing the content). Increasing damage taken and encouraging people to take as little damage as possible via mechanics would also be an option.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,483
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I'm ok with CS, what I want is it put in the GCD so I can't accidentally turn it back on when turning it off. So many dead tanks because of that...
    (9)

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