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Thread: Dps As Healer

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  1. #11
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Was there any actual math that translated how the lower potency of AST's heals affected output, or was it all just feelycraft? Anyone have any links with some hard data? Been meaning to Google this myself, since I never found the 5% original lower healing potencies a big deal during 3.0, but never bothered to compare statistically to my WHM at the time (dumb mistake).

    Quote Originally Posted by Sylve View Post
    Im not sure how it could confuse you.
    I simply would like more skills and abilities on Healers that buff the party or debuff enemies instead of just "do damage yourself".
    Channeled abilities that provide massive Attack Speed buffs, short duration buffs that increase the various way your party can deal or take damage. Skills like that on Healers would be nice.
    Move away from "Healers" as a Role and push a Support Role instead. Healing damage while boosting the performance of the party.

    As for the AST cards, they're on a 30 second cooldown. Of course theres no real way to "focus on cards". Im not sure how you took me to mean that.
    Sorry, in your original comment you didn't make your point very clear, you made it sound like AST's cards currently were a good example of support without DPSing and with their cooldowns and the game's low healing requirements it's just not the case right now. A design shift like that is certainly possible, yes, but it can't be done without seriously nerfing healer DPS and buffing their support options (undesirable for solo play), or raising healing requirements WHILE giving support options that make up the numbers for healers no longer having spare globals to DPS.
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    Last edited by loreleidiangelo; 03-13-2017 at 01:46 AM.