I learned to ignore him a long time ago. He has issues with me. Also it is not an over exaggeration or at least it did not feel that way. I got some good war tanks where I did not have to heal at all in a large over pull. Why do people overuse Hyperbole on these forums anyway? Also the vid Bourne_Endeavor linked reinforces the point.
Couldn't found the post but i saw one about antitower.Oh, in that case: http://forum.square-enix.com/ffxiv/t...ew-perspective.
Also about the vid, i learned a new command, /icam
Last edited by Ama_Hamada; 03-12-2017 at 02:25 PM.



I learned to ignore him a long time ago. He has issues with me. Also it is not an over exaggeration or at least it did not feel that way. I got some good war tanks where I did not have to heal at all in a large over pull. Why do people overuse Hyperbole on these forums anyway? Also the vid Bourne_Endeavor linked reinforces the point.
^ Cause you responding to a post of mine that wasn't even directed at you is totally ignoring me.
I don't have issues with you. I disagree with your point of view on certain topics. There's a difference.
Hey, it's my video and here's the original post about it:
I'm absolutely flabbergasted that some people still defent this kind of healer play as good healer play and valid play style.Yesterday I did some testing on how it really is like to only heal in expert roulette, which I think is a good example because it's content probably ran by majority of player base this discussion is relevant to.
I queued to expert roulette as WHM and we got Xelpathol. In addition to me, the party consisted of a WAR who had never tanked the dungeon before (no endgame experience as WAR), a BLM (his Savage job, currently on A11S progression), and a DRG (no endgame experience as DRG). So quite a random party composition with people more or less familiar with their roles in that dungeon.
The WAR pulled as much as he could at the time (not knowing the dungeon as tank he failed this a couple of times) and I would only use my healing abilities. This was the result, my every single heal cast for the whole 21 min dungeon run:
- Regen x24
- Medica II x16
- Asylum x7
- Assize x4
- Cure II x5 (between pulls, not during them)
- Tetra x4
So in addition to Medica II, the only thing I actually had to cast in the whole dungeon was Cure II, which I did a total of 5 times (between pulls, not during them). Everything else was instant cast abilities. I also used Eye for an Eye on tank and sometimes Esuna, and I cast stoneskin on everyone between pulls.
Even with this little use of healing, my overheal was 35,9%, so the actual healing requirements for this dungeon are even lower. I was active 17% of the whole dungeon while the rest of my group members were active 72-77% of the dungeon.
This is a perfect example of the low healing requirements in the game and how it causes a huge activity difference between a healer who doesn't DPS and their group members. On that run I did not contribute nearly as much as my group members, in fact I was using /icam and doing /mandervilledance while they were actually making an effort. If it would have been the tank or a DD only being active 17% of the time and dancing and idling for the rest, they would have been removed from the party, but for me, some people would actually argue I was doing just fine.
I took a video of the whole run and uploaded it in case someone's interested. This is the final boss fight, during which the only things I actually cast were 3 Medica IIs. Other than that, I used Regen (4), Assize (2) and Asylum (2). Here's the direct link to the fight: https://youtu.be/jBgMe5uHPsE?t=17m17s
TLDR: Not DPSing as a healer means you're just being carried by your group members for over 80% of the dungeon time.I didn't even have to cast a single Cure during the pulls...
Last edited by Taika; 03-12-2017 at 05:13 PM.
35% over heal is way too much for how good that tank was. You can achieve less over heal and still get dps time by actually letting the tank get down to like 50% or lower when its safe rather then bombarding him with heals.
Yeah, my whole point was, I barely cast anything during the whole dungeon run, my activity was only 17%, and I was still overhealing for over 35%... That's how little healing is required for majority of the content, and that's how little a healer contributes in their party if they're not DPSing.
LAMO the fact you found my post of yours that was so long ago is amazing.
Part of the issue is that most healers aren't even healing efficiently to begin with, that's why there's so much more time where they're sitting there with a finger up their nose. The amount of times I've seen a WHM/AST pop Medica 2/A. Helios, IMMEDIATELY followed by a Medica/Helios, is outstanding.
PSA: let regens do their job, else it's just wasted mp and excessive threat.
The encounters in this game are ridiculously scripted, the only fights that need semi constant healer attention are few and far between. If people learned, not just to heal, but to heal EFFICIENTLY, then maybe they'd realise they can do so much more. You know, instead of spending 3-4 GCDs group healing and letting 1 spell do the job instead.
We also need to do away with this myth that there's such a thing as "main healer" and "off healer". Don't give me this "but I'm the main healer and my off healer does damage, that's why I don't DPS", BOTH healers should be healing, BOTH healers need to be doing damage in downtime. 2 healers doing 600 dps is more than 1 healer doing 800. If your "off healer" spends the entire fight in cleric, you should have taken an extra DPS instead.
Last edited by CorbinDallas; 03-12-2017 at 11:16 PM.
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I didn't even have to cast a single Cure during the pulls...



