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Thread: Gods and Jobs

  1. #51
    Player
    EdenArchangel's Avatar
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    Fallen Eden
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    Sargatanas
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    Astrologian Lv 90
    I think all players who main Thaumaturge need to take a visit to Ul'dah and explore both the Arrzaneth Ossuary (keepers of death, embalming the dead/watching over the mausoleum, and the current guild location) and Milvaneth Sacrarium (keepers of life). Both sects worship Nald'thal, the manifestation of the twins Nald and Thal, who is overseer of the underworld; letting people in and refusing them.

    SE could easily move the guild location over to the Sacrarium, due to the coming catastrophies and the need of adventurers skilled in rejecting death. Lore-wise, THM and CON only make sense as first branching to WHM and BLM.
    (1)

  2. #52
    Player
    Anonymoose's Avatar
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    Anony Moose
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    Excalibur
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    Arcanist Lv 100
    Quote Originally Posted by Cichy View Post
    I'd like someone to ask the dev team if they ever actually planning to implement physical manifestations of the Twelve in the game. Bayhone plz ask them!
    If you follow the Hatchingtide lore and connect it to the Company quests - Urianger could very well be one.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  3. #53
    Player
    Ryans's Avatar
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    Ryans Tardis
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    Hyperion
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    Gladiator Lv 53
    Aren't jobs supposed to make a class have a specialized focus on a role that is present in their lore? I personally think ( and hope) that CNJ will be getting BLM and THM will be WHM. Assuming the first sentence is true, maybe a THM that "chooses" to be a WHM (Not much of a choice since its the only option) will be focusing on the life side of the THM lore and later down the line, THM will unlock necromancer or something similar that focuses on the death side of the lore.

    That would keep CNJ inline with its lore as well by unlocking BLM to deal with the elemental side of the CNJ lore. I'm just not sure what a second job CNJ would unlock in the future.
    (0)

  4. #54
    Player
    Rjain's Avatar
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    Rjain Midnight
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    Pugilist Lv 90
    Man some of the arguments about lore here are just downright crazy.

    Okay so here is the dealie-o. Thaumaturges deal with life and death, Conjurers deal with the elements.

    Then there's the outfits.

    The Conjurer outfit is nearly identical to the traditional Black Mage, and the Thaumaturge outfit is nearly identical to the traditional White Mage. You guys are forgetting that if they made Conjurer WHM and Thaumaturge BLM, they will have to change all of the NPCs too.

    My bet is solely on conjurer being BLM and thaumaturge being WHM.

    Edit: Not to mention that the conjurer's guild is extremely similar to the classic BLM shops in older FF games.
    (0)

  5. #55
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by Anonymoose View Post
    If you follow the Hatchingtide lore and connect it to the Company quests - Urianger could very well be one.
    Perhaps in art, but they sound like they need avatars to manifest in the world, however. A difference between them and Primals.

    Note that the artistic portrayal of Nophica is different than what is mentioned in lore.
    (0)

  6. #56
    Player
    Kopuno's Avatar
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    Rhizzae Cathedral
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    Mateus
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    Summoner Lv 70
    Quote Originally Posted by Ryans View Post
    Aren't jobs supposed to make a class have a specialized focus on a role that is present in their lore? I personally think ( and hope) that CNJ will be getting BLM and THM will be WHM. Assuming the first sentence is true, maybe a THM that "chooses" to be a WHM (Not much of a choice since its the only option) will be focusing on the life side of the THM lore and later down the line, THM will unlock necromancer or something similar that focuses on the death side of the lore.

    That would keep CNJ inline with its lore as well by unlocking BLM to deal with the elemental side of the CNJ lore. I'm just not sure what a second job CNJ would unlock in the future.
    The lore is most likely going to change, as well, Necromancer will not be in the game as a job. Its never been part of the FF staple diet, but then again, theres a few jobs in the .dat files that aren't staple anyways. Regardless, I care not if THM or CNJ gets whm/blm because I shall have both.
    (0)
    Last edited by Kopuno; 10-21-2011 at 06:26 AM.

  7. #57
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    Anonymoose's Avatar
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    Quote Originally Posted by Rjain View Post
    The Conjurer outfit is nearly identical to the traditional Black Mage, and the Thaumaturge outfit is nearly identical to the traditional White Mage. You guys are forgetting that if they made Conjurer WHM and Thaumaturge BLM, they will have to change all of the NPCs too.
    In the least offensive way possible, I'm calling shenanigans. This game was made to be a complete departure from FFXI. When CONs and THMs were invented, they weren't meant to look or act like BLM or WHM; they've only been shaped in that direction lately. They were supposed to be entirely new standards.

    There's nothing "BLM" or "WHM" about the way they dress. The conjurers wear robes, the thaumaturge wear cowls. In every color. Period.

    I invite you to look at the members of the patrons lists Here and Here for a clear depiction. They all wear all colors. So, unless you're insinuating that Black Mages have always worn robes and coifs and White Mages have always worn one-piece cowls, you're way, way off.

    The fact that most of the CONs are wearing weapons made of leaves and trees and THMs are made out of metal and bone isn't helping your argument very much either.

    What you're right about is that they were originally meant to deal with the Elements (CON) and the polarities of those elements (THM) - but neither of those relate to black or white in any way whatsoever aside from the fact that their ability lists are clearly a binary of "Celestial Brilliance" and "Damnation".

    Again... COME ONNNN.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  8. #58
    Player
    Rjain's Avatar
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    Rjain Midnight
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    Cactuar
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    Pugilist Lv 90
    Quote Originally Posted by Anonymoose View Post
    In the least offensive way possible, I'm calling shenanigans. This game was made to be a complete departure from FFXI. When CONs and THMs were invented, they weren't meant to look or act like BLM or WHM; they've only been shaped in that direction lately. They were supposed to be entirely new standards.

    There's nothing "BLM" or "WHM" about the way they dress. The conjurers wear robes, the thaumaturge wear cowls. In every color. Period.

    I invite you to look at the members of the patrons lists Here and Here for a clear depiction. They all wear all colors. So, unless you're insinuating that Black Mages have always worn robes and coifs and White Mages have always worn one-piece cowls, you're way, way off.

    The fact that most of the CONs are wearing weapons made of leaves and trees and THMs are made out of metal and bone isn't helping your argument very much either.

    What you're right about is that they were originally meant to deal with the Elements (CON) and the polarities of those elements (THM) - but neither of those relate to black or white in any way whatsoever aside from the fact that their ability lists are clearly a binary of "Celestial Brilliance" and "Damnation".

    Again... COME ONNNN.
    I take it you've never played any FF previous to FFXI, where the majority had the same outfits for BLM and WHM.

    Edit:

    Figure A, Black Mage
    http://finalfantasy.wikia.com/wiki/B...Final_Fantasy)

    Figure B, White Mage
    http://finalfantasy.wikia.com/wiki/White_Mage

    Figure C, Conjurers
    http://ffxiv.gamerescape.com/wiki/im...rer225x260.png

    Figure D, Thaumaturges
    http://ffxiv.gamerescape.com/wiki/im...haumaturge.png
    (3)
    Last edited by Rjain; 10-21-2011 at 06:47 AM.

  9. #59
    Player
    Aleczan's Avatar
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    Aleczan Knighthill
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by grandm View Post
    this is true. but it don't help me figure out which to lv up. i want to be black mage and blow the crap out of everything. i would hate to be a healer :P. i think after 1.20. if some1 gets holy and the other gets ultima, this will be concrete proof
    I would suggest you read or look up each class' spells and ability, then choose/make check list of what you like or want to use. Then you can see what level you would NEED to up each class.

    For example, I wanted Sacrifice II which is THM 20. So I leveled up my THM to 20 for the spell so I can equip this spell when I play my PGL or LNC

    I wanted Chainspell from CNJ 40 (OUCH T.T 40! Whyyyyyyy!) so I leveled up my CNJ to 40 so now I can equip Chainspell on my PGL and beat other people to raise some random dead adventurer.


    On a side not, today I just took and finished the first Guild quest from THM guild. It dreaded me. I felt spooked, if you know what I mean. And the Enraged Nannygoat made me wobble my lips.
    (0)

  10. #60
    Player
    Anonymoose's Avatar
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    Anony Moose
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    Arcanist Lv 100
    Quote Originally Posted by Rjain View Post
    I take it you've never played any FF previous to FFXI, where the majority had the same outfits for BLM and WHM.
    There's not a FF I haven't played; but I can see the likeness, I just can't take any MEANING away from it in 2011 knowing that 2.0 is coming. I won't deny that the promo art makes it seem very much like your case is strong, but based on that I could say PGL was clearly going Ninja someday.

    In the days that these images were relevant, THM was the healer supreme; non stop AoE auto-regen curespam. Those were the DAYS. CON was no healer; tiny AoE, couldn't land itself, no regen... Times have changed. Not only was THM turned into a DD, but CON was turned into a main healer - all of this coming AFTER the job system was designed. Honestly, I think their decision is pretty clear.

    It all depends on the changes 1.20 brings; If Yoshida retracts 1.18 in 1.20 and swaps them back, I concede. I'm not sure which is more likely. Thaumaturge even means Miracle Worker. It'd make sense to just swap their ability sets aside from their nuke types - but think of how many people THAT'D piss off. Or, they could just swap their nuke types... and leave CON with WHM and THM with BLM without much overall change to the game mechanic.

    Yoshida-san said 1.20 would make it very clear who is going to be who. I simply think that it's more likely, whatever the 2010 production art looked like, to have THM be BLM. It'd be silly as hell if one of my quests on the Road to White Mage was PKing a member of my own guild.
    (2)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

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