I just came back after a year or so (stopped playing in 2.1 and again right before 3.0, so I missed the entire expansion), and just reached level 60. I did this dungeon and had a different experience, as a healer.

First run was weird. And I mean absolutely weird. Tank goes up and pulls everything to the first door. Not a problem, I'm new to the expansion, but I've been healing for a minute between WoW, ESO, and some other MMOs recently. I can handle my role with a crazy tank.

Freaking takes forever. I'm getting low on MP, tank isn't getting above 50% hp because I'm spamming cures for freecure procs. Shroud of Saints and Assize are on cooldown, and I'm about to search my inventory for a random elixir. And that's when I notice one of the DPS is greyed out, the other is has red lines next to their name. Yup.. both DPS DC'd right off the bat. Ok... screw that.. cleric stance and start stone 3ing as the monsters were nearly dead and the tank activated a cooldown.

Tank and I decide to disband the group. I suppose he didn't want to do ARF. So whatever I queue again. Get another group. Yeah this dungeon is a bit smoother without duoing it. Anyway.. my experience in this group was rather good. They knew I was new and thought I did pretty well. I did research the fights a bit so I had an advantage I suppose over most people. But even then.. I have to ask. Why not give a quick heads up on the fights even if the newbies read/watched a guide on the fight?

Lets be honest here. Those guides are outdated. Like for the dungeon listed in this thread. That came out in 3.0 on HW's release. The tactics and strats have changed since those guides were written and posted. Like how Praetorium's strat's changed from 2.0 to 2.4 and now. You can't say 'google it'. Google's obsolete. I like to think I'm pretty savvy with playing this game. I'm adaptable, and frequently my friends will run 4 man dungeons together and figure out the strats ourselves. Usually getting them on the first try, or second definitely if it goes to that.

But I also know I'm in a top tier when it comes to MMORPGs. I don't expect a random stranger to be that flexible. I've played video games for over 30 years, online for over 20, and MMOs for over 15. That's not average. I know this. I'd think that everyone else would realize that as well. So when I get a newer player in the group my first reaction is 'awesome, better rewards,' and my second reaction is to give them a quick tip about whatever we're doing. I don't go into a full explanation of the fight. They don't need that, and I don't believe they're there to be patronized anyway.

If they're tanking, I let them take their own pace. That's the job of tanking. You set the pace. I'm gonna let them set the pace. Within reason, don't need 10 minutes between boss fights. But if they're sizing up the next pull, I'm gonna let them get their bearings. Let them analyze the situation, that way they know how it plays out. If as a healer or DPS, and pull for them.. they don't learn from their own pulls. They don't learn the trash in that section of the dungeon, I'm not doing them, myself, or the next group they group with any favors.

If they're healing, I'm not pulling five groups right off the bat to test their MP. Let them learn each pull and if they've got a grasp, maybe get two groups. Even trash has unique attacks, pulling furball of them doesn't allow a healer to learn the attacks and see what's causing esunable attacks or high damage stuff that needs a preemptive spell of some sort.

Kinda the same with DPS, if you pull a furball like above, they're instinctively going to AOE. Why not? 20 mobs makes for great numbers. But they also don't learn which targets need to be prioritized. Sometimes there's mobs that stun, silence, or whatever. Getting a healer silenced in a 20 mob pull is a recipe for disaster. Seen this happen a few times. There's Vet DPS that probably don't know which mobs silence in the 55, 57, and 59 dungeons. And if you didn't know there was silence in those dungeons, that kinda proves my point a bit.

This isn't to say you need to go painfully slow. Just be aware of the newbies and take it easy and let them take it in, while still providing for a quick and expedient run. The less mistakes they make, the smoother the run goes, the smoother it goes the faster. We all want fast runs. We really do. Some are farming, some of us just want to get done with a dungeon to fit in another. But wipes are counter to that. Educating newbies prevents wipes. So educating and allowing them to learn allows for faster runs.

Its really an easy to do win/win situation for newbies and vets.