Question #1 Conjuer= White Mage Thau= Black Mageok so i got to questions really
question 1
yoshi-p said after patch 1.20 there will be major changes to THM and CON. and at the end of it we will have no problem working out which will get black and which will get white mage. which do you think will get which?
question 2
we are told ifrit is a God. but ppl are always saying "thank the twelve." does this mean the twelve are the primals, and there are going to be twelve primal battles. or am i just adding 2 and 2 and coming up with 5?
Question #2 I truly Believe the Twelve are indeed the Primals aka Gods


			
			
				I don't know. The more I think about it, the more CNJ/BLM, THM/WHM makes sense.
Thaumaturge lore deals with the balance of life and death. Even the god they idolize, Nald'thal, is a representation of balance.
Conjurer's lore is more focused on harmony with nature and harnessing the elements.
I really think they're going to give THM curative and DoT spells like poison and bio. The give CNJ the nukes and associated DoTs like rasp and such.


			
			
				I strongly agree with this... Here's what I'm seeing probably happening:I don't know. The more I think about it, the more CNJ/BLM, THM/WHM makes sense.
Thaumaturge lore deals with the balance of life and death. Even the god they idolize, Nald'thal, is a representation of balance.
Conjurer's lore is more focused on harmony with nature and harnessing the elements.
I really think they're going to give THM curative and DoT spells like poison and bio. The give CNJ the nukes and associated DoTs like rasp and such.
Conjurer being a servant of the elementals (Do the CNJ storyline, it pretty much states that the Stillglade Fane Conjurers serve the elementals.) will likely be able to "ascend" to a more powerful medium, that allowing them to have greater command over the elements and truly serve the will of the forest. The trade off with this is they lose much of their abilities in curative magics, possibly picking up variants of the enfeebling magics that Thaumaturge typically gets.
Thaumaturges worship the teachings of Nald and Thal. To "improve" your connection with the two gods you can dedicate your life do the bidding of Nald'thal through the use of your magic. As a White Mage you'd have a greater control over life (Possibly a tie-in somewhere regarding the forbidden arts known in Thaumaturgy) and death but lose much of your damage and enfeebling spells in favor of gaining some of the abilities a Conjurer knows but in a different form perhaps.
This is what I likely see happening. In short if you want to play a hybrid class, a bit closer to supportive magic, you have Conjurer. If you want a hybrid but a bit closer to nuking and enfeebling, Thaumaturge. By taking on Black Mage as Conjurer forgo your supportive capabilities but can now nuke and use enfeebling magics far greater than any Thaumaturge can. By taking on White Mage as Thaumaturge you can't nuke anymore (Or at least anywhere as effective) but can use powerful restorative magics setting you into the role of a healer.
Pretty much a THM turned WHM can out-heal a Conjurer who'll become like a secondary healer or the equivalent of a RDM with WHM subbed in FFXI. CNJ turned BLM will out-nuke a regular Thaumaturge who'll really be mostly used for enfeebling and basic nuking. Think like a RDM maybe, with BLM subbed. And before anyone gets on me for comparing the game to FFXI here, I'm just noting those two for an easier sense of understanding of how the jobs will probably become. There might be better comparisons out there, but it's sort of how I see it basically.
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